Yea, i'm not very good with src edits at all (Complete noob)...
But what i'm requesting is fairly simple for those who do understand. I would just like the npc commands: percentheal & heal to be modified to support an optional parameter of char_id OR char_name. Also, I have no idea why they weren't coded like this to begin with, since it's kind of a hassle to attachrid's just to use these commands, if we were to use them outside of 1click healers/buffer npcs...but i dunno, just my 2cents.
granted i do know the same could easily be done by using atcommand <command> <char_id/name>; I'd prefer to use only script commands in a script if at all possible, since atcommands in a script (to me atleast) seem like using god-mode cheats while trying to beat a game lol. With the exception of scripts that enable/disable commands for w/e purposes.
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GmOcean
Yea, i'm not very good with src edits at all (Complete noob)...
But what i'm requesting is fairly simple for those who do understand. I would just like the npc commands: percentheal & heal to be modified to support an optional parameter of char_id OR char_name. Also, I have no idea why they weren't coded like this to begin with, since it's kind of a hassle to attachrid's just to use these commands, if we were to use them outside of 1click healers/buffer npcs...but i dunno, just my 2cents.
granted i do know the same could easily be done by using atcommand <command> <char_id/name>; I'd prefer to use only script commands in a script if at all possible, since atcommands in a script (to me atleast) seem like using god-mode cheats while trying to beat a game lol. With the exception of scripts that enable/disable commands for w/e purposes.
Edited by GmOcean2 answers to this question
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