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Help on adding refined item on a Package.


NexusXVI

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ex.

20032,Lanz's_Freebies_Box,Lanz's Freebies Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 675,5; getitem 2387,1; getitem 2744,1; getitem 2440,1; getitem 12210,3; },{},{}

2387 = Sprint Mail

2744 = Sprint ring

2440 = Sprint Shoes

How to make it refined , I would want all of them +7 :)

Edited by NexusXVI
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*getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};

*getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};

This command will give an amount of specified items to the invoking character.

If an optional account ID is specified, and the target character is currently

online, items will be created in their inventory instead. If they are not

online, nothing will happen. It works essentially the same as 'getitem' (it even

works for negative ID numbers the same way, which is kinda silly) but is a lot

more flexible, since it allows you to give the player an item altered with it's

specific properties.

Those parameters that are different from 'getitem' are:

identify - Whether you want the item to be identified or not, 0 unidentified,

1 identified.

refine - For how many pluses will it be refined.

It will not let you refine an item higher than +10, if you

specify more it'll still be 10.

attribute - Whether the item is broken (1) or not (0) and NOT an elemental

attribute.

card1,2,3,4 - If you want a card compound to it, place the card ID number into

the specific card slot. Card ID numbers also found in

'db/item_db.txt'

trunk/doc/script_commands.txt

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Thanks Euphy :)

Btw. script will work even without the accound id if it's generated by a consumable item right/.??

opsss..DONE it :)

Edited by NexusXVI
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Btw. script will work even without the accound id if it's generated by a consumable item right/.??

Yes, the account ID portion is optional.

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