Euphy Posted November 4, 2012 Posted November 4, 2012 Did you comment out the castle scripts...? You can't do that and expect controllers to function properly. Quote
Emistry Posted November 4, 2012 Posted November 4, 2012 disablenpc <name>; refer this Disablenpc Quote
RN1986 Posted November 4, 2012 Author Posted November 4, 2012 (edited) solved... no i didn't` sir Euphy thanks for the reply... sir Emistry already solved.. thank you very much for replying Edited November 4, 2012 by RN1986 Quote
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RN1986
how to disable all npc?
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