I've searched a while with the help of google without much luck. I'm thinking about setting up a PK server with some not-very-common features like:
Getting experience from killed players on PK mode (not PVP) (The higher the level of the player killed, the higher the experience)
A chance for players to obtain one piece of equipment/weapon from the player they killed (percentage customizable). (Not duping, it would delete the item from the killed player's inventory and add it to the killer's inventory).
A protection command in case players want to hunt some monsters in search for equipment and money. This command would also prevent them from attacking others of course.
Experience from monsters completely disabled, the only way of leveling up would be killing players.
I think most of those changes (if not all) require source modifications. May I get some help with these? Maybe there are already source projects that accomplish any of those customizations, I'd like to know about them.
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LithiumFire
I've searched a while with the help of google without much luck. I'm thinking about setting up a PK server with some not-very-common features like:
I think most of those changes (if not all) require source modifications. May I get some help with these? Maybe there are already source projects that accomplish any of those customizations, I'd like to know about them.
Thanks in advance.
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