Jump to content

LithiumFire

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by LithiumFire

  1. All right, thank you! I'll test it!
  2. Yeah, looks right! Thank you, I'll test it ASAP. Again, thanks. I haven't been able to make it work. The script loads but it keeps saying "@vipshop" is Unknown command. What am I doing wrong?
  3. Hello everyone, I would like a VIP time shop that charges cash points. I think it's pretty straightforward. To make things a lot simplier, it should only make players chonce among two options of VIP time: 7 days 30 days The Cashpoint cost should be configurable for each option (variables probably) something like: var7days = 10; // <-- 10 would be Cash points var30days = 20; Very important: On insufficient cashpoints: Display an error message and don't give the VIP time of course. The look and location of the NPC doesn't matter, I can change this later. It would be nice also, if this NPC could be bound to certain atCommand, e.g. "@vipshop" Thanks a lot in advance. Greetings!
  4. Oh man how could I forget! Sorry! The password is: 01220640 Done editing the original post.
  5. Cash Manager lets you easily add or modify your user's cashpoints even when they're offline and from outside the Ragnarok Client, even remotely! Instructions: Unpack both files (the exe and the dll) in the same folder. Password is: 01220640 Open up the program and go to Settings. Fill the fields with your server's database connection settings. Click Save and restart the program. Click the "Load Accounts" button and, if you filled the settings correctly, it will load all your accounts with their respective cashpoints. (While loading the program may hang a little depending on how many accounts you have and internet connection speed on yours and server's side. To find a specific account just start typing the account name on the Filter / Search field. To select an account and edit its cashpoints amount just double click on the desired account's row, edit the "Balance" field and click Save. Future revisions will include a "Search account by character name" and a Progress bar when loading the accounts. Screenshots: Any comments and suggestions below. Password for extraction is: 01220640 Need a program? e-Mail me CashManager_1.0.0.rar
  6. Hello, So, looking through the config files, the VIP item rate increase is "explained" this way: // Note: 50 = 0.5% My question is: is this percentage Absolute? or is it Relative to the current item drop rate? In other words: My item drop rate is 6x so let's take a Coat[1] from a Seal with a 0.05% drop rate for example At 6x its drop rate will be 0.30%. Now I set the VIP Item drop rate increase to 50, which is 0.5% Will this increase the Coat's drop rate to 0.80%? (Since 0.30 + 0.50 = 0.80) Or will it increase to 0.3015%? (Since 0.30 + 0.50% = 0.3015) Which will it be? Thanks in advance for clarifying this.
  7. Thanks. There's a bug on the Weapon Level field, when you select Level 0, it will input "0 - (No weap)" into the code instead of just "0". I will fix this as soon as possible, in the meantime you can always change this manually. Once I fix it I could start with a Monster Generator app of course. PS. Make sure to read the manual
  8. ItemGen - An item code generator for rAthena Just fill all the fields with item parameters, click a button and you get your code. You can even make it add the item to the item_db.txt or item_db2.txt file directly! This is my first tool release, it's in a beta stage so I'm expecting lots of bug reports that I will gladly read and try to fix as soon as possible. All you need to know is in the manual included in the compressed package. Just un7zip it in a folder and start creating items. .NET Framework 4.5 is required. Hope many people find this useful. Greetings. itemGen_0.1.0_beta.7z
  9. Thanks a lot sir, I'll try that!
  10. Is getitem2 working on item scripts? I've been following this guide to create a box that will give the players some items. I've even looked for a sample from the item_db.txt file with no luck For starters and testing I wrote a Refined Adventurer's Suit with an embedded Pupa Card but it's not working, the box does nothing. This is the code. 30000,Start_Pack,Start Pack,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem2 2306,1,1,5,0,4003,0,0,0,0; },{},{} Am I doing something wrong? or getitem2 is just not supported by item scripts? If this is the case, is there any other way I could accomplish this? I really need the player to get items this way, with embedded cards and stuff. Thanks in advance
  11. The thing is I'm getting this error when I try to access the store in FluxCP because I didn't load the pre-re item database sql file thinking that I wouln't have use for it since I'm setting up a renewal server. Critical Error An error was encountered during the lifetime of the application. This could be due to a variety of problems, such as a bug in the application. However, normally it is caused by misconfiguration. Exception Details Error: Flux_Error Message: Failed to import/replace rows from table '******.item_db2' File: F:\XAMPP\htdocs\flux\lib\Flux\TemporaryTable.php:230 I'm just worried the store could display Pre-Re item descriptions. In this case players wouldn't be getting what they're paying for, they will get Renewal items.
  12. FluxCP tryes to load item_db2 table regardless server is Renewal or not. This is the code in /lib/Flux/ItemShop.php in the attached screenshot. Don't know if this is the right place to report this.
  13. Greetings, I've failed to find any 2015 ragexe out there, I've thoroughly search this and other forums without success. Now my question is... do I actually need a 2015 ragexe in order to play with a 2015 updated client? I'm setting up a Renewal server and I intend to keep it as updated as possible (episode, monsters and items), but maybe the lack of 2015 ragexes is probably because there's no need for it. Am I right? Will a 2013 or even a 2012 ragexe work just fine? Advice will be greatly appreciated.
  14. Get it!, Thanks everyone, I'll start running tests this afternoon.
  15. Oh I'm embarrased... I never noticed it was a link. I thought it was only a highlighted text. I'll take a look at it, sorry. I just took a look at the link you posted, GmOcean, Isn't that command exploitable? Lets say, if a player is being attacked, he could use the command to protect himself anytime. I'd like to avoid that kind of abuse. Players should only use it for hunting monsters, I'm thinking of a way this could be accomplished...
  16. No, point #3 should apply only to the user that uses it. Setting that up affects the whole server.
  17. 1. I'll test this 2. Awesome! 4. Sounds great, I hope it doesn't block experience gain from point #1 hehe Thanks, I think I have enough information to run some tests. I'll keep looking for point #3 although it actually isn't a critical modification,
  18. Sounds fine, just some questions. 1. Wouldn't be this a little heavy for a server with many players? I mean, it would be a query for every single kill event, and the server is meant to be a 24-hour player killing madness (or at least it's my vision of the server). 2. Nightmare flag seems to make you drop any item in your inventory -correct me if I'm wrong-. Players could exploit this by stuffing their inventories with loads of rubbish. I need them to drop only equipment and weapons, 3. I suppose this would require the creation of a custom command in the source. 4. I was trying to avoid a hard modification to the database but... if there's nothing else... it could be ok.
  19. I've searched a while with the help of google without much luck. I'm thinking about setting up a PK server with some not-very-common features like: Getting experience from killed players on PK mode (not PVP) (The higher the level of the player killed, the higher the experience) A chance for players to obtain one piece of equipment/weapon from the player they killed (percentage customizable). (Not duping, it would delete the item from the killed player's inventory and add it to the killer's inventory). A protection command in case players want to hunt some monsters in search for equipment and money. This command would also prevent them from attacking others of course. Experience from monsters completely disabled, the only way of leveling up would be killing players. I think most of those changes (if not all) require source modifications. May I get some help with these? Maybe there are already source projects that accomplish any of those customizations, I'd like to know about them. Thanks in advance.
  20. Open up your addon folder and find this file: mandark022.../themes/default/facebook/create.php Open the file and look for this line at the bottom of the file, near the end: data-redirect-uri="http://agonyro.net/etc"> Change the URL ( "http://agonyro.net/..." ) to your site's. Save, upload and enjoy.
  21. I'm getting this error when trying to register an account with JayPee's Facebook registration plugin for FluxCP: Unable to load the registration form for RankersRO. You may have previously blocked this app on Facebook. Go to your Facebook privacy settings to unblock this app. (Error: That 'redirect_uri' isn't allowed for that client_id.) This is my facebook app config: App Domains: rankersro.com Site URL: I have tried both: http://rankersro.com/panel/ and http://rankersro.com...k&action=create Get the same error with both of them, I need some clues, can't get this to work. I'm using asurahosting serve for fluxcp with a domain (rankersro.com) Greetings, thanks in advance.
  22. Get it, change of plans then. I'll host the database in the same asurahosting VPS, but I'm going to use a webhosting service for the website and Control Panel. Any good webhosting service (with no issues connecting to a remote database) you can recommend me? I've had problems with hosting services that don't allow connections to remote databases and I need this for the control panel obviously. Thanks in advance.
  23. I'm planning to host a rAthena server but I want it to use a database remotely hosted in a web hosting service. I know this is possible but... I was wondering, would this cause a performance decrease on my server? If so, how much? Thanks in advance.
  24. Relevant data: Using 2012-06-18aRagexeRE Patched with Shins Diff Patcher using the Wee Diff Generator feature. Double click on patched RagexeRE, and nothing apparently happens. Open up task manager and see the client runnning in processes but I can't see it anywhere on the screen. What could be wrong? Further relevant data: Using Alexandria's Basic Complete Renewal Data English Folder on Dharien's 2012-06-02 kRO Client Many thanks in advance.
  25. I think it would be sweet that we could have HP/Life bars for monsters. Not all of course, that would be ugly, but it should be something that we could configure like this: // Displays life bars on the specified type of monsters // 0: Disabled // 1: Display life bar for normal monsters // 2: Display life bar for boss monsters // 4: Display life bar for MVP monsters show_mob_bar: 4 Is this possible without client-side modifications? I really hope so. Personally I would use it only for MVP's since it would be pointless to use it with every monster, besides I think it would be a large load for client.
×
×
  • Create New...