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Item script request (Special)


buda

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Requesting for A GM item:

Description is 100% chance to percentheal 100,100; when receiving all kinds of damage

thanks master scripters!!!!

Goodluck to all of you guys!

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bonus3 bAutoSpellWhenHit,"NPC_ALLHEAL",1,1000;

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I remember I got killed by pressure and tarot card of fate using that bonus

http://www.eathena.ws/board/index.php?showtopic=183709

http://www.eathena.ws/board/index.php?showtopic=238332

http://www.eathena.ws/board/index.php?showtopic=273493

the only way is to pump your hp high and have high hp regeneration ...

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is there any chance that we can put percentheal 100,100; ?

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I remember once , I used a script with each 10 mili-second hp check , .

Its easy by that haha.

Edit:

Requesting for A GM item:

Description is 100% chance to percentheal 100,100; when receiving all kinds of damage

thanks master scripters!!!!

Goodluck to all of you guys!

Suggestion:

Make your gm @monsterignore.

Edited by dastgirpojee
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I remember once , I used a script with each 10 mili-second hp check , .
like this ? /oops

OnPCLoginEvent:
   if ( getgmlevel() < 99 ) end;
   while ( playerattached() ) {
       if ( hp != maxhp ) {
           .@hp = maxhp - hp;
//            skilleffect 28, .@hp;
           heal .@hp, 0;
       }
       if ( sp != maxsp ) {
           .@sp = maxsp - sp;
//            skilleffect 9, .@sp;
           heal 0, .@sp;
       }
       sleep2 250;
   }

@monsterignore is more practical ...

creating a bonus like this will only make players jealous of you

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I remember once , I used a script with each 10 mili-second hp check , .
like this ? /oops

OnPCLoginEvent:
if ( getgmlevel() < 99 ) end;
while ( playerattached() ) {
	if ( hp != maxhp ) {
		.@hp = maxhp - hp;
//			skilleffect 28, .@hp;
		heal .@hp, 0;
	}
	if ( sp != maxsp ) {
		.@sp = maxsp - sp;
//			skilleffect 9, .@sp;
		heal 0, .@sp;
	}
	sleep2 250;
}

@monsterignore is more practical ...

creating a bonus like this will only make players jealous of you

Yes, Why Jealous, This script is meant for GM only. :)

@buda

You can lower that

sleep2 250;

250 = 25ms.

@Annie

what if we do 1 ms, will it lag?

Edited by Dastgir Pojee
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I don't think this script will lag

the definition of lag is sent data to client, where there are some script commands run through the clif.c file

playerattach(), hp, maxhp, sp, maxsp are calculated internally in map-server.exe

but still, running in 1ms will eat up a lot of RAM usage

( I believe currently fastest RAM is DDR3 2GB ? or maybe I'm outdated ... depends on your server host data-center I guess )

so its still discourage to do so

some commands that will confirm lagging players are waitingroom ... announce ... which confirmed run through clif.c

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