Xerosigma Posted October 17, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 1 Joined: 10/16/12 Last Seen: September 19, 2013 Share Posted October 17, 2012 (edited) I'm a .Net developer. Work predominately in Mono. Been in the eA scene for a long time now and know that the community would love a custom client. I'm willing to head this project only if certain conditions are met, I'm not going pretend I have the time to do it myself. I'm looking for a couple developers who are willing to help out. You should inbox me if you're interested and: Are a .Net developer with C# experience. Twice the awesome if you know Mono. Know the concept behind NoSQL document store, because we'll be using it. Have experience with Unity3D Know C or C++, mainly for conversion efforts. If it isn't obvious already, the client will be cross-platform and run on at least Windows, Mac, and Linux. Web browser, Android, and IOS are an extreme possibility as well. If you're interested, mail me at: [email protected] Please attach your resume and a portfolio if possible. Thanks for considering. Edited October 17, 2012 by Xerosigma 1 Quote Link to comment Share on other sites More sharing options...
print_r Posted October 17, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 5 Reputation: 1 Joined: 06/24/12 Last Seen: October 17, 2012 Share Posted October 17, 2012 (edited) nobody is ever going to finish a new client, there's projects since the early years of eA and a lot of them just dissapear or end it up with an "i'll finish next summer" - RagnaXNA: closed source, ghost town, nothing released - CRC: closed source, 10 months and nothing released - roBrowser: almost a year and nothing released, but we need a compiled client not a web port (imo) - Open Ragnarok: more than a year, released code is so outdated that it's better to start a new one The people with the knowledge to make such thing don't have the time to finish it and won't release the code for other people to help, imo it needs to be named as the official rAthena client so we stop creating new fail projects and center the development. I would kill for a keyboard movement mod! Edited October 17, 2012 by print_r Quote Link to comment Share on other sites More sharing options...
Xerosigma Posted October 17, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 1 Joined: 10/16/12 Last Seen: September 19, 2013 Author Share Posted October 17, 2012 nobody is ever going to finish a new client, there's projects since the early years of eA and a lot of them just dissapear or end it up with an "i'll finish next summer" - RagnaXNA: closed source, ghost town, nothing released - CRC: closed source, 10 months and nothing released - roBrowser: almost a year and nothing released, but we need a compiled client not a web port (imo) - Open Ragnarok: more than a year, released code is so outdated that it's better to start a new one The people with the knowledge to make such thing don't have the time to finish it and won't release the code for other people to help, imo it needs to be named as the official rAthena client so we stop creating new fail projects and center the development. I would kill for a keyboard movement mod! I'm aware of all the failed attempts and I totally agree with you, as I said, I won't even bother with it unless I can get a team going. I don't know how many expert programmers are still hanging around here but if they are indeed here, there may be a chance. Quote Link to comment Share on other sites More sharing options...
curiosity Posted October 18, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 133 Reputation: 189 Joined: 05/20/12 Last Seen: November 7, 2016 Share Posted October 18, 2012 There are a great many people active in the relevant communities with the necessary skill-set to do this. Those who are truly interested in this have already started their own projects and work at their own pace, which the above list of projects illustrate quite well. The only ones actually complaining about this situation are the self-entitled leeches who have grand ideas for modifications which they wouldn't even be able to implement if they had the complete source code a client. There's no reward in this save for personal satisfaction, which is why I'll give you this tip: Don't pick a language of your choice along with some specific technologies you like and wait for someone to join you. Not going to happen! If C# is your main point of interest there's even a recent client project done in just that language listed just a few topics below. Quote Link to comment Share on other sites More sharing options...
Xerosigma Posted October 18, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 1 Joined: 10/16/12 Last Seen: September 19, 2013 Author Share Posted October 18, 2012 There are a great many people active in the relevant communities with the necessary skill-set to do this. Those who are truly interested in this have already started their own projects and work at their own pace, which the above list of projects illustrate quite well. The only ones actually complaining about this situation are the self-entitled leeches who have grand ideas for modifications which they wouldn't even be able to implement if they had the complete source code a client. There's no reward in this save for personal satisfaction, which is why I'll give you this tip: Don't pick a language of your choice along with some specific technologies you like and wait for someone to join you. Not going to happen! If C# is your main point of interest there's even a recent client project done in just that language listed just a few topics below. Your advice is sound and logical however I do not have the time to go digging for developers and testing their skill sets. If the community really wants it, and they know people who can help out, this thread will be available for us to discuss the possibilities. Weather it happens doesn't matter much to me, it's an offer. And I looked around for that thread you spoke of, couldn't find it. Would you mind linking me? Quote Link to comment Share on other sites More sharing options...
curiosity Posted October 18, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 133 Reputation: 189 Joined: 05/20/12 Last Seen: November 7, 2016 Share Posted October 18, 2012 Yeah, sure. I meant this one. Taking another look at it now it seems a change to C++ was made recently, though. 1 Quote Link to comment Share on other sites More sharing options...
Xerosigma Posted October 18, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 1 Joined: 10/16/12 Last Seen: September 19, 2013 Author Share Posted October 18, 2012 Yeah, sure. I meant this one. Taking another look at it now it seems a change to C++ was made recently, though. Thanks a ton. Going to shoot them a message. Seems like they're making the emulator in C++ and the client in C#. Quote Link to comment Share on other sites More sharing options...
ViteFalcon Posted October 19, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 7 Reputation: 1 Joined: 03/19/12 Last Seen: December 18, 2022 Share Posted October 19, 2012 (edited) Thanks a ton. Going to shoot them a message. Seems like they're making the emulator in C++ and the client in C#. What do you mean by emulator in C++ and client in C#? Just want to know what you mean by emulator really. AFAIK, they're actually building the whole client in C++ after having some issues with porting their C# client to Linux. I believe it's mainly because client's performance in Linux was bad. And it's currently on-hold as the main developer Henko is finishing his masters, which I believe should be done by now. Edit: Ignore this post. I thought you were talking about RagnaXNA. Edited October 19, 2012 by ViteFalcon Quote Link to comment Share on other sites More sharing options...
Xerosigma Posted October 19, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 1 Joined: 10/16/12 Last Seen: September 19, 2013 Author Share Posted October 19, 2012 Thanks a ton. Going to shoot them a message. Seems like they're making the emulator in C++ and the client in C#. What do you mean by emulator in C++ and client in C#? Just want to know what you mean by emulator really. AFAIK, they're actually building the whole client in C++ after having some issues with porting their C# client to Linux. I believe it's mainly because client's performance in Linux was bad. And it's currently on-hold as the main developer Henko is finishing his masters, which I believe should be done by now. Edit: Ignore this post. I thought you were talking about RagnaXNA. xD No worries. Tell Henko to use Mono and his performance issue will be nill ;p Quote Link to comment Share on other sites More sharing options...
Vianna Posted October 19, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 47 Reputation: 8 Joined: 12/06/11 Last Seen: January 13, 2013 Share Posted October 19, 2012 I've worked with the Fimbulwinter Client in C#/XNA and everything was doing OK, but we found out there was no reason to use XNA. We can't use its Content Pipeline, and it was taking a little while to load everything from the GRF (I think the main reason is because Texture2D.FromStream doesn't support .bmp files). Also, it looks like Microsoft isn't going to update XNA anymore. Quote Link to comment Share on other sites More sharing options...
ViteFalcon Posted October 19, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 7 Reputation: 1 Joined: 03/19/12 Last Seen: December 18, 2022 Share Posted October 19, 2012 What do you plan to use for graphics (+ GUI), audio and input? Quote Link to comment Share on other sites More sharing options...
GreenBox Posted October 20, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 303 Reputation: 101 Joined: 11/13/11 Last Seen: October 11, 2023 Share Posted October 20, 2012 We moved FimbulwinterClient to C++ as it provides better portability and performance(and C++11 is the beautiful of the world), if someone is interested in helping, drop me a PM Quote Link to comment Share on other sites More sharing options...
Xerosigma Posted October 20, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 1 Joined: 10/16/12 Last Seen: September 19, 2013 Author Share Posted October 20, 2012 We moved FimbulwinterClient to C++ as it provides better portability and performance(and C++11 is the beautiful of the world), if someone is interested in helping, drop me a PM Thank god I forked it before the commit. xD I'm keeping it C#. Quote Link to comment Share on other sites More sharing options...
GreenBox Posted October 20, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 303 Reputation: 101 Joined: 11/13/11 Last Seen: October 11, 2023 Share Posted October 20, 2012 xDD i'm using another repo, that in C# will stay there forever just a tip, don'to go with unity3d or any other big framework. to "recreate" an existing game, a new engine would be better as it will fit the exactly needs of it. Quote Link to comment Share on other sites More sharing options...
Xerosigma Posted October 20, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 1 Joined: 10/16/12 Last Seen: September 19, 2013 Author Share Posted October 20, 2012 xDD i'm using another repo, that in C# will stay there forever just a tip, don'to go with unity3d or any other big framework. to "recreate" an existing game, a new engine would be better as it will fit the exactly needs of it. Thanks for the advice. But I know what I'm doing. If the Unity engine itself fails me, I can easily port it all to Mono. Quote Link to comment Share on other sites More sharing options...
Sziadan Posted October 21, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 10/18/12 Last Seen: September 3, 2024 Share Posted October 21, 2012 (edited) This is extremely interesting. I were actually thinking of doing something like this at some point when I've learned more about Unity3D but sadly my current skill level isn't high enough to do this. When it comes to creating games/game clients, this is the only thing I've made so far (been busy with other stuff lately). Since then, I've mostly been working in C# and I'm currently learning Android (java).. But yeah, if this takes off and becomes an open source project, I might jump in and help out with whatever I can help out with. - roBrowser: almost a year and nothing released, but we need a compiled client not a web port (imo) I was wondering what happened to that.. I remember seeing the topic about that when they were still working on it. Edited October 21, 2012 by Sziadan Quote Link to comment Share on other sites More sharing options...
Xerosigma Posted October 21, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 1 Joined: 10/16/12 Last Seen: September 19, 2013 Author Share Posted October 21, 2012 This is extremely interesting. I were actually thinking of doing something like this at some point when I've learned more about Unity3D but sadly my current skill level isn't high enough to do this. When it comes to creating games/game clients, this is the only thing I've made so far (been busy with other stuff lately). Since then, I've mostly been working in C# and I'm currently learning Android (java).. But yeah, if this takes off and becomes an open source project, I might jump in and help out with whatever I can help out with. - roBrowser: almost a year and nothing released, but we need a compiled client not a web port (imo) I was wondering what happened to that.. I remember seeing the topic about that when they were still working on it. xD Love your demo game. Quote Link to comment Share on other sites More sharing options...
Sziadan Posted October 21, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 10/18/12 Last Seen: September 3, 2024 Share Posted October 21, 2012 They asked us to create something that had graphics and our options were to either work with Qt or HGE. So I decided to create a game with some RO graphics + music Keep in mind though, that demo was not the final product. I had been working on it for roughly 3 weeks when I uploaded that Quote Link to comment Share on other sites More sharing options...
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