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My script shows error :(


stydianx

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im going to cry now.. the script still doesnt work.. dunno why :(

can someone please help?

Script


32700,Satan_Wings,Wings of Satan,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,10; },{},{}
32701,Angel_wings,Anggelic Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,10; },{},{}
32702,Butterfly_Wings,Butterfly Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,10; },{},{}
32703,Fallen_Wings,Wing of the Fallen,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,10; },{},{}
32704,Niflheim_Wings,Niflheims_Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,10; },{},{}
32705,Shaman_Wings,Shamans Wing,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,10; },{},{}
32706,Vengeance_Wing,Wings of Vengeance,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,10; },{},{}
32707,Vindicated_Wing, Vindicated Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,10; },{},{}
32708,Demon_Wing,Demonic Wing,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,10; },{},{}
32709,Equilibrium_Wings,Equilibrium Wings,5,1000000000,1,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,{ bonus bAllStats,20; },{},{}

Errors

Errors when i run server

boom.png-

Error when i log-in to game

errorz.png

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I have replied to your PM, Check it out.

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Follow this structure

ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }

And also follow this doc\item_db.txt

//===== rAthena Documentation ================================
//= Item Database
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 20120904
//===== Description: =========================================
//= Explanation of the item_db.txt file and structure.
//============================================================

ID: Item id

AegisName: Server name to reference the item in scripts and lookups,
	   should use no spaces.

Name: Name in english for displaying as output for @ and script commands.

Type:
0 Healing item.
2 Usable item.
3 Etc item
4 Weapon
5 Armor/Garment/Boots/Headgear
6 Card
7 Pet egg
8 Pet equipment
10 Ammo (Arrows/Bullets/etc)
11 Usable with delayed consumption (item is lost from inventory
after selecting a target, for use with skills and pet lures)
18 Another delayed consume that requires user confirmation before
using item.

Buy: Default buying price. When not specified, becomes double the sell price.

Sell: Default selling price. When not specified, becomes half the buy price.

Weight: Item's weight. Each 10 is 1 weight.

ATK: Weapon's attack

DEF: Armor's defense

Range: Weapon's attack range

Slots: Amount of slots the item possesses.

Job: Equippable jobs. Uses the following bitmask table:

(S.) Novice	(2^00): 0x00000001
Swordman	   (2^01): 0x00000002
Magician	   (2^02): 0x00000004
Archer		 (2^03): 0x00000008
Acolyte		(2^04): 0x00000010
Merchant	   (2^05): 0x00000020
Thief		  (2^06): 0x00000040
Knight		 (2^07): 0x00000080
Priest		 (2^08): 0x00000100
Wizard		 (2^09): 0x00000200
Blacksmith	 (2^10): 0x00000400
Hunter		 (2^11): 0x00000800
Assassin	   (2^12): 0x00001000
Unused		 (2^13): 0x00002000
Crusader	   (2^14): 0x00004000
Monk		   (2^15): 0x00008000
Sage		   (2^16): 0x00010000
Rogue		  (2^17): 0x00020000
Alchemist	  (2^18): 0x00040000
Bard/Dancer	(2^19): 0x00080000
Unused		 (2^20): 0x00100000
Taekwon		(2^21): 0x00200000
Star Gladiator (2^22): 0x00400000
Soul Linker	(2^23): 0x00800000
Gunslinger	 (2^24): 0x01000000
Ninja		  (2^25): 0x02000000
Gangsi		 (2^26): 0x04000000
Death Knight   (2^27): 0x08000000
Dark Collector (2^28): 0x10000000
Kagerou/Oboro  (2^29): 0x20000000

Upper: Equippable upper-types. Uses the following bitmasks:
1: Normal jobs
2: Upper jobs
4: Baby jobs
8: Third jobs

Gender: Gender restriction. 0 is female, 1 is male, 2 for both.

Loc: Equipment's placement. Values are:
2^12 4096 = Costume Low Headgear
2^11 2048 = Costume Mid Headgear
2^10 1024 = Costume Top Headgear
2^8  256 = Upper Headgear
2^9  512 = Middle Headgear
2^0  001 = Lower Headgear
2^4  016 = Armor
2^1  002 = Weapon
2^5  032 = Shield
2^2  004 = Garment
2^6  064 = Footgear
2^3  008 = Accessory 1
2^7  128 = Accessory 2

wLV: Weapon level.

eLV: Base level required to be able to equip.

Refineable: 1 if the item can be refined, 0 otherwise.

View: For normal items, defines a replacement view-sprite for the item (eg:
  Making apples look like apple juice). The special case are weapons
  and ammo where this value indicates the weapon-class of the item.

For weapons, the types are:
0: bare fist
1: Daggers
2: One-handed swords
3: Two-handed swords
4: One-handed spears
5: Two-handed spears
6: One-handed axes
7: Two-handed axes
8: Maces
9: Unused
10: Staves
11: Bows
12: Knuckles
13: Musical Instruments
14: Whips
15: Books
16: Katars
17: Revolvers
18: Rifles
19: Gatling guns
20: Shotguns
21: Grenade launchers
22: Fuuma Shurikens

For ammo, the types are:
1: Arrows
2: Throwable daggers
3: Bullets
4: Shells
5: Grenades
6: Shuriken
7: Kunai
8: Cannonballs
9: Throwable Items (Sling Item)

Script: Script to execute when the item is used/equipped.

OnEquip_Script: Script to execute when the item is equipped.
			Warning, not all item bonuses will work here as expected.

OnUnequip_Script: Script to execute when the item is unequipped.
			  Warning, not all item bonuses will work here as expected.

or try this just replace the "View" to your View ID that you have added in your accessoryid.lua or accessoryid.lub

32700,Satan_Wings,Wings of Satan,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{}
32701,Angel_wings,Anggelic Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{}
32702,Butterfly_Wings,Butterfly Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{}
32703,Fallen_Wings,Wing of the Fallen,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{}
32704,Niflheim_Wings,Niflheims_Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{}
32705,Shaman_Wings,Shamans Wing,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{}
32706,Vengeance_Wing,Wings of Vengeance,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{}
32707,Vindicated_Wing, Vindicated Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{}
32708,Demon_Wing,Demonic Wing,5,900000000,9000,9,,5,,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{}
32709,Equilibrium_Wings,Equilibrium Wings,5,1000000000,1,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,20; },{},{}

Edited by Lelouch vi Britannia
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so the itemID and the IDview number should be different????

cause what i did in mine is they are both the same "32700"

and for wings, i want it to be on the back of the character so what should i use in the location?

2^12 4096 = Costume Low Headgear

2^11 2048 = Costume Mid Headgear

2^10 1024 = Costume Top Headgear

2^8 256 = Upper Headgear

2^9 512 = Middle Headgear

Edited by stydianx
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itemID = the numer of what the item is, e.g: @item itemID OR @iteminfo itemID

ViewID = How it displays. e.g: Setting the view ID the same as an Apple of Archer, basically makes it act the same, being viewed on the head, rather centered as an AoA is.

This is why you usually diff your client to have more ViewIDs (4,000 usually). So you can make your own view id in accessoryid.lua or accessoryid.lub.

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to everyone that helped, thanks! now i know how to script properly! i love you guys!

[sOLVED]

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