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actOR2 corrupts my .act


Matty

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I have a bit of an issue when I try to use actOR2 to change the sound on my current project. For some reason, whenever I edit and save the .act using this program, the .act is broken: actOR2 won't display the sprites, actOR1 will flat out crash, and ingame will crash, as well, if I install the sprite to the client.

I'm using the RMS download, since it's all I know of, the .act is the isis.act from the NPC folder in data.grf, and when I open it, I get a bunch of errors I can't read. If anyone knows what's wrong or at least can provide a workaround, please let me know. Thanks in advance.

Also, I should note that I was able to extensively edit the .act without error in classic actOR, and even opened the files with "no error and warning"

Edited by Matty
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Uhh, bump :<

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first of all, sorry, we don't develop actor (right, rAthena?) this may disappoint you so I'm sorry to tell this. Maybe, you can search on this board, do some research on what do people usually use to edit their sprites.

Again: sorry for saying that.

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Well, I knew that, but it was my hope someone had a similar problem and knew of a fix.

But if not, I found a workaround to tide me over, so... meh.

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AFAIK, Actor2 is bugged when it comes calling sound files in a sprite sequence.

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