Nimr0d Posted October 4, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 22 Reputation: 1 Joined: 10/04/12 Last Seen: September 4, 2013 Share Posted October 4, 2012 Can someone please explain to me why this sprites looks like this everytime I open it on actOR? Quote Link to comment Share on other sites More sharing options...
Anastashia Posted October 4, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 37 Reputation: 15 Joined: 04/13/12 Last Seen: February 20, 2015 Share Posted October 4, 2012 There is no this color in sprite, You need to change palette. Actor - Edit - Change Palette Quote Link to comment Share on other sites More sharing options...
Nimr0d Posted October 4, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 22 Reputation: 1 Joined: 10/04/12 Last Seen: September 4, 2013 Author Share Posted October 4, 2012 There is no this color in sprite, You need to change palette. Actor - Edit - Change Palette I don't see a Change Palette button here did you mean "Set same color empty pallet"? Quote Link to comment Share on other sites More sharing options...
DevilEvil Posted October 4, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 802 Reputation: 393 Joined: 11/09/11 Last Seen: September 27, 2022 Share Posted October 4, 2012 All bmp files within the sprite share the same palette (the first bmp's palette). Adjust all bmp files to show properly by using the first bmp's palette. I don't recommend you to edit sprites by actor (by adding frames to the frames window, that is only done while creating 32 bits sprites, which requires more knowledge :/) Quote Link to comment Share on other sites More sharing options...
Nimr0d Posted October 4, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 22 Reputation: 1 Joined: 10/04/12 Last Seen: September 4, 2013 Author Share Posted October 4, 2012 All bmp files within the sprite share the same palette (the first bmp's palette). Adjust all bmp files to show properly by using the first bmp's palette. I don't recommend you to edit sprites by actor (by adding frames to the frames window, that is only done while creating 32 bits sprites, which requires more knowledge :/) I have tried adding frames to the frames window but the image kinda cuts itself. Any advice? Quote Link to comment Share on other sites More sharing options...
Anastashia Posted October 4, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 37 Reputation: 15 Joined: 04/13/12 Last Seen: February 20, 2015 Share Posted October 4, 2012 (edited) Photoshop can create color palette and then you should use it to all bmp files of your sprite. Edited October 4, 2012 by Anastashia Quote Link to comment Share on other sites More sharing options...
DevilEvil Posted October 4, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 802 Reputation: 393 Joined: 11/09/11 Last Seen: September 27, 2022 Share Posted October 4, 2012 All bmp files within the sprite share the same palette (the first bmp's palette). Adjust all bmp files to show properly by using the first bmp's palette. I don't recommend you to edit sprites by actor (by adding frames to the frames window, that is only done while creating 32 bits sprites, which requires more knowledge :/) I have tried adding frames to the frames window but the image kinda cuts itself. Any advice? And what did I say lol? I told you not to do that, use SPR conview by bakausagi. Quote Link to comment Share on other sites More sharing options...
Nimr0d Posted October 5, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 22 Reputation: 1 Joined: 10/04/12 Last Seen: September 4, 2013 Author Share Posted October 5, 2012 All bmp files within the sprite share the same palette (the first bmp's palette). Adjust all bmp files to show properly by using the first bmp's palette. I don't recommend you to edit sprites by actor (by adding frames to the frames window, that is only done while creating 32 bits sprites, which requires more knowledge :/) I have tried adding frames to the frames window but the image kinda cuts itself. Any advice? And what did I say lol? I told you not to do that, use SPR conview by bakausagi. Why use that? All bmp files within the sprite share the same palette (the first bmp's palette). Adjust all bmp files to show properly by using the first bmp's palette. I don't recommend you to edit sprites by actor (by adding frames to the frames window, that is only done while creating 32 bits sprites, which requires more knowledge :/) I have tried adding frames to the frames window but the image kinda cuts itself. Any advice? And what did I say lol? I told you not to do that, use SPR conview by bakausagi. please help me here I still haven't figured out how to fix this. Quote Link to comment Share on other sites More sharing options...
DevilEvil Posted October 5, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 802 Reputation: 393 Joined: 11/09/11 Last Seen: September 27, 2022 Share Posted October 5, 2012 Use SPR conview to create your sprite first, then copy paste an act of a similar sprite type, rename the act file so it has the same name the sprite file has, in the same folder. Open the files in an act editor (spr file for ActOR, act file for ActOR2, these programs will open both files, not a single one of them). Quote Link to comment Share on other sites More sharing options...
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Nimr0d
Can someone please explain to me why this sprites looks like this everytime I open it on actOR?
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