Jump to content
  • 0

How to Handle this bug


Question

Posted (edited)

Problem : i Have a WOE For Baby Class. but , For Example in 1 guild has ONE job Lord Knight and all the player is baby class. The leader of that guild want to use Emergency call. . in this case normally Lord Knight refused for WOE baby,but, the fact : THE Lord Knight Just Call into that castle. how to handle this?

Sorry for my bad english

Edited by President

5 answers to this question

Recommended Posts

Posted

show your script that disable 3rd job class...

anyway,if you know how to script..then just make use of this..

OnPCLoadMapEvent:
if( strcharinfo(3) == "mapname" && Class >= 4054 ){
mes "You cant Join this WOE";
sleep2 3000;
warp "prontera",155,181;
}
end;

just something similar...with the usage of OnPCLoadMapEvent

@EvilPuncker

OnTouch Event Label are not enough to fix his problem....

large trigger area...able to work...but if i am not mistaken...there might have some issue with large trigger area..

and i cant recall what it's ....

Posted

@EvilPuncker

OnTouch Event Label are not enough to fix his problem....

large trigger area...able to work...but if i am not mistaken...there might have some issue with large trigger area..

and i cant recall what it's ....

I've never faced any issue with this and used it 2 years straight :P

Posted (edited)

show your script that disable 3rd job class...

anyway,if you know how to script..then just make use of this..

OnPCLoadMapEvent:
if( strcharinfo(3) == "mapname" && Class >= 4054 ){
mes "You cant Join this WOE";
sleep2 3000;
warp "prontera",155,181;
}
end;

just something similar...with the usage of OnPCLoadMapEvent

@EvilPuncker

OnTouch Event Label are not enough to fix his problem....

large trigger area...able to work...but if i am not mistaken...there might have some issue with large trigger area..

and i cant recall what it's ....

//WOE BABY
prontera,146,163,6 script Baby Castles 729,{
if (Class >=4023 && Class <=4045 || Class >= 4095 && Class <= 4113 ) {
menu "GO ! ! ! ",M_Warp,"Cancel",canceling;

M_Warp:
warp "n_castle",102,102;
close;

canceling:
close;

} else {
mes "You're not Baby Dude...";
mes "Out Yeah. . . ";
emotion e_hmm;
emotion e_wah,1;
close;
}
}
n_castle,102,107,5 script cocolatoz 729,{
mes "[Chocolatoz]";
mes "Hello,"+strcharinfo(0)+" Can i help you?";
next;
menu "Back To Prontera Please",-,"Cancel",LEnd;

warp "prontera",155,179;
close;
LEnd:
mes "[Chocolatoz]";
mes "Ok...";
close;
}

For emistry : thats the script for teleport to n_castle (that script checked players job) but

how to make restricted in ncastle_gef, ncastle_pay, ncastle_pront, ncastle_alde if the leader of the guild using emergency call. . .?

Edited by President

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...