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R> Item Color


GmOcean

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What I'm requesting i a modification of the getitem & getitem2 commands as well as @item & @item2 commands (Atcommands not nessecairy but would be beneficial).

Basically a modification so that we are able to manually set the color of an item-name as if they were compounded with extra cards.

e.g - 4 Cards compounded into a CottonShirt[0] = Purple Name.

Requested Modifications -

getitem <item ID/Name>,<Amount>,<Type>{,<Account ID>};

getitem2 <item ID/Name>,<Amount>,<Type>,<Identify>,<Refine>,<Attribute>,<Card1>,<Card2>,<Card3>,<Card4>{,<Account ID>};

@item <item ID/Name>,<Amount>,<Type>;

@item2 <item ID/Name>,<Amount>,<Type>,<Identify>,<Refine>,<Attribute>,<Card1>,<Card2>,<Card3>,<Card4>;

Type: 0 = Black (Default) | 1 = Green | 2 = Blue | 3 = Gold | 4 = Purple

These colors are not randomly imagined, but already exist in game. Such as rental items, and when items are over compounded with cards.

Rental Items = Blue Names (if i remember correctly).

1 Card Over Compounded = Green Name

2 Card Over Compounded = Blue Name

3 Card Over Compounded = Gold Name

4 Card Over Compounded = Purple Name

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not possible AFAIK

yes it is possible..as I remember Xantara had manage to make a tweak on it.. :)

:meow:

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Item colours are client-side.

The account-bound items are able to have a different colour than normal items because official servers already have account-bound items. Thus, the client already handles such functionality (but only for that specific colour, afaik).

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Well, that as it may be, the client also supports those other colors. I've checked repeatedly on where in the src does this tell the client to show items as a different color. But my understanding of C is VERY limited, though it should still be possible. For instance isn't there a way to send a packet to the client telling it to display this color? Because, lets face it, if RO didn't have item-name colors, and you were to have created your account-bound items, they'd display as normal black. So, somewhere in that diff, is a line of text that must have told the client to display the item as if, it had 3extra cards in it.

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