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pc_delitem


bimbi

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I have a problem, i get this error.

pc.c:6528: error: too few arguments to function âpc_delitemâ

this is the source edit:

I ve already noticed that there is missing the log_type argument in the edit, but how can i disable this argument, i dont need it or what is the sense of the argument log_type

// Unreal 3 - Juggernaut [ivion]
if( (battle_config.bone_drop == 2) ||
(battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)
){
if(src && (src->type == BL_PC)) {
struct map_session_data *ssd = (struct map_session_data *)src;
if( (ssd->bl.id != sd->bl.id) &&
(!battle_config.pk_level_range || ((int)ssd->status.base_level <= ((int)sd->status.base_level + battle_config.pk_level_range))) &&
!sd->sc.data[sC_PKDELAY]
) {
struct item item_tmp;
sc_start(&sd->bl,SC_PKDELAY,100,0,60000);
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=ITEMID_SKULL_;
item_tmp.identify=1;
item_tmp.card[0]=CARD0_CREATE;
item_tmp.card[1]=0;
item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
item_tmp.card[3]=GetWord(sd->status.char_id,1);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
for(k = 0; k < MAX_INVENTORY; k++)
if((sd->status.inventory[k].nameid > 0) && (sd->status.inventory[k].amount > 0))
if((sd->status.inventory[k].nameid == ITEMID_SKULL_) && (sd->status.inventory[k].card[2] || sd->status.inventory[k].card[3])) {
while(sd->status.inventory[k].amount >= 5) {
map_addflooritem(&sd->status.inventory[k],5,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
pc_delitem(sd,k,5,0,0);
}
if(sd->status.inventory[k].amount) {
map_addflooritem(&sd->status.inventory[k],sd->status.inventory[k].amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
pc_delitem(sd,k,sd->status.inventory[k].amount,0,0);
}
}
}

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pc_delitem( ......................,<LOG TYPE> );

you missing 1 Log type at the end for each pc_delitem....

it have 6 parameter list ~

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i added this now

pc_delitem(sd,k,sd->status.inventory[k].amount,0,0,LOG_TYPE_OTHER);

no error now.

What does the log_type exactly do?

Edited by bimbi
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save as a record where you can review it anytime in the future...just in case anything happen

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