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monster level


Question

Posted

I need check the monster level is dead.

for example

4205,Mimic_Card,Mimic Card,6,20,,10,,,,,,,,136,,,,,{ if(moblvl<60) bonus2 { bAddMonsterDropItem,603,900; }else{ bAddMonsterDropItem,603,500; } },{},{}

i need help thank.

4 answers to this question

Recommended Posts

Posted

nice thank you very much

4205,Mimic_Card,Mimic Card,6,20,,10,,,,,,,,136,,,,,{ if(strmobinfo(3,killedrid)==1)bonus2 bAddMonsterDropItem,603,10000;},{},{}

I have tried the command line but it seem to keep the only first kill result. for example. if have set "obb" to drop from killing lvl 1monster.

if i have killed the lvl 1 first. " obb" will drop from the different lvl monster too. but on the opposite.

if i did't kill lvl1 monster (ex lvl17 monster) all next monster (even they are lvl 1) they will not drop "obb"

Posted

how about do like this ??

add a npc script...?

OnNPCKillEvent:
if( getmonsterinfo( killedrid,1 ) == 1 && rand(100) < 10 )
getitem 603,1;
end;

like++

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