patna Posted September 1, 2012 Posted September 1, 2012 I need check the monster level is dead. for example 4205,Mimic_Card,Mimic Card,6,20,,10,,,,,,,,136,,,,,{ if(moblvl<60) bonus2 { bAddMonsterDropItem,603,900; }else{ bAddMonsterDropItem,603,500; } },{},{} i need help thank. Quote
patna Posted September 2, 2012 Author Posted September 2, 2012 nice thank you very much 4205,Mimic_Card,Mimic Card,6,20,,10,,,,,,,,136,,,,,{ if(strmobinfo(3,killedrid)==1)bonus2 bAddMonsterDropItem,603,10000;},{},{} I have tried the command line but it seem to keep the only first kill result. for example. if have set "obb" to drop from killing lvl 1monster. if i have killed the lvl 1 first. " obb" will drop from the different lvl monster too. but on the opposite. if i did't kill lvl1 monster (ex lvl17 monster) all next monster (even they are lvl 1) they will not drop "obb" Quote
Emistry Posted September 2, 2012 Posted September 2, 2012 how about do like this ?? add a npc script...? OnNPCKillEvent: if( getmonsterinfo( killedrid,1 ) == 1 && rand(100) < 10 ) getitem 603,1; end; Quote
patna Posted September 2, 2012 Author Posted September 2, 2012 how about do like this ?? add a npc script...? OnNPCKillEvent: if( getmonsterinfo( killedrid,1 ) == 1 && rand(100) < 10 ) getitem 603,1; end; like++ Quote
Question
patna
I need check the monster level is dead.
for example
i need help thank.
4 answers to this question
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