xilence01 Posted September 1, 2012 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 177 Reputation: 4 Joined: 05/23/12 Last Seen: April 16, 2019 Share Posted September 1, 2012 Is it possible to remove skill of "Archer" but when you became sniper . Archer skills will shown up? Thanks Quote Link to comment Share on other sites More sharing options...
Mystery Posted September 1, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted September 1, 2012 Sorry that this post is in English.. I just figured since you posted in English, I could try to help. Anyways, I'm guessing what you're referring to is to not allow Archer classes to use their skills? o_O But then when you're a sniper, you want them to show? If you dont want Archers to have skills, go to your skill_tree.txt and find: Archer and remove or comment (//) out the skills. //Archer 3,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 3,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 3,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# 3,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# 3,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# 3,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# 3,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# 3,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# 3,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# 3,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 3,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# but if you go down to Sniper, they'll still have the skills: //Sniper 4012,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4012,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4012,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# 4012,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# 4012,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# 4012,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# 4012,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# 4012,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# 4012,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# 4012,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap# 4012,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine# 4012,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare# 4012,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap# 4012,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman# 4012,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher# 4012,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap# 4012,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine# 4012,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap# 4012,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap# 4012,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box# 4012,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane# 4012,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery# 4012,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow# 4012,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat# 4012,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect# 4012,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap# 4012,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow# 4012,380,10,43,10,44,10,45,10,127,1,0,0 //SN_SIGHT#Falcon Eyes# 4012,381,5,128,3,44,5,129,5,127,1,0,0 //SN_FALCONASSAULT#Falcon Assault# 4012,382,5,45,10,46,5,0,0,0,0,0,0 //SN_SHARPSHOOTING#Focused Arrow Strike# 4012,383,10,45,9,0,0,0,0,0,0,0,0 //SN_WINDWALK#Wind Walker# 4012,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 4012,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing# 4012,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# Quote Link to comment Share on other sites More sharing options...
xilence01 Posted September 1, 2012 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 177 Reputation: 4 Joined: 05/23/12 Last Seen: April 16, 2019 Author Share Posted September 1, 2012 Ok, got to try this. =) Sorry that this post is in English.. I just figured since you posted in English, I could try to help. Anyways, I'm guessing what you're referring to is to not allow Archer classes to use their skills? o_O But then when you're a sniper, you want them to show? If you dont want Archers to have skills, go to your skill_tree.txt and find: Archer and remove or comment (//) out the skills. //Archer 3,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 3,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 3,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# 3,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# 3,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# 3,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# 3,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# 3,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# 3,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# 3,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 3,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# but if you go down to Sniper, they'll still have the skills: //Sniper 4012,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4012,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4012,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# 4012,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# 4012,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# 4012,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# 4012,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# 4012,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# 4012,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# 4012,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap# 4012,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine# 4012,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare# 4012,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap# 4012,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman# 4012,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher# 4012,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap# 4012,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine# 4012,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap# 4012,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap# 4012,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box# 4012,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane# 4012,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery# 4012,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow# 4012,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat# 4012,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect# 4012,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap# 4012,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow# 4012,380,10,43,10,44,10,45,10,127,1,0,0 //SN_SIGHT#Falcon Eyes# 4012,381,5,128,3,44,5,129,5,127,1,0,0 //SN_FALCONASSAULT#Falcon Assault# 4012,382,5,45,10,46,5,0,0,0,0,0,0 //SN_SHARPSHOOTING#Focused Arrow Strike# 4012,383,10,45,9,0,0,0,0,0,0,0,0 //SN_WINDWALK#Wind Walker# 4012,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 4012,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing# 4012,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# Aww. i already remove it. then @reloadskilldb. but nothing happen. =( Quote Link to comment Share on other sites More sharing options...
Mystery Posted September 1, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted September 1, 2012 Ok, got to try this. =) Aww. i already remove it. then @reloadskilldb. but nothing happen. =( Nope, restart your server. Quote Link to comment Share on other sites More sharing options...
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