There's a bug where whenever players login into the game or after using the @go command,
They would eventually get stucked on that position until they relog for multiple times or get killed by mobs or other player.
I found the exact reason to it, somehow when the players logins, the movement speed for the players are set to 0.
Similar to the GM command @speed, where the player could not move but able to do other actions like hitting mobs, using item, sit, and other stuff.
The only few way I could think of to solve this problem temporally is to ask for GM to change their movement speed back to normal, or relog multiple times, or getting killed by randoms.
What and where that cause this kind of problem. Is there a way to fix it.
I am also currently thinking to make a npc temporally fix the problem for players at town, which the player have to teleport back the the town of where their save point is and reset their movement speed there when there's no GM is there to help them.
Question
rainz89
There's a bug where whenever players login into the game or after using the @go command,
They would eventually get stucked on that position until they relog for multiple times or get killed by mobs or other player.
I found the exact reason to it, somehow when the players logins, the movement speed for the players are set to 0.
Similar to the GM command @speed, where the player could not move but able to do other actions like hitting mobs, using item, sit, and other stuff.
The only few way I could think of to solve this problem temporally is to ask for GM to change their movement speed back to normal, or relog multiple times, or getting killed by randoms.
What and where that cause this kind of problem. Is there a way to fix it.
I am also currently thinking to make a npc temporally fix the problem for players at town, which the player have to teleport back the the town of where their save point is and reset their movement speed there when there's no GM is there to help them.
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