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Disable specific commands in a map


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Posted

*bindatcmd "command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>};
*bindatcmd("command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>});

This command will bind a NPC event label to an atcommand. Upon execution of
the atcommand, the user will invoke the NPC event label.

Example:
When a user types the command "@test", an angel effect will be shown.

-	script	atcmd_example	-1,{
OnInit:
bindatcmd("test","atcmd_example::OnAtcommand");
end;
OnAtcommand:
specialeffect2 338;
end;
}

Use this script command.

Posted (edited)

*bindatcmd "command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>};
*bindatcmd("command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>});

This command will bind a NPC event label to an atcommand. Upon execution of
the atcommand, the user will invoke the NPC event label.

Example:
When a user types the command "@test", an angel effect will be shown.

-	script	atcmd_example	-1,{
OnInit:
bindatcmd("test","atcmd_example::OnAtcommand");
end;
OnAtcommand:
specialeffect2 338;
end;
}

Use this script command.

is this right

-	script	atcmd_example	-1,{
OnInit:
bindatcmd("autoloot","atcmd_example::OnAtcommand");
end;
OnAtcommand:
specialeffect2 338;
end;

Edited by SkyPirate

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