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Endless Tower Points / ET Points Shop


Question

Posted

Here's what i want:

When a party finished killing Naght Sieger in Endless Tower, that party will receive ET Points.

Then the ET Points shop is a shop which will sell items in exchange of ET Points.

Example:

Apple = 5ET Points

Banana = 5ET Points

This Script will be useful for most of the servers because it's also a way to make your players busy.

And it will give the players reason to do the Endless Tower Quest.! =)

Thank you in advance!

9 answers to this question

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  • 1
Posted

a simple trick....

mes "[Lost Souls]";
mes "Farewell, young adventurer. I wish you good luck.";
set #ET_Points,#ET_Points + 1;     <----------------------------------------------------------
close2;
warp "alberta",223,36;
end;

then find a dynamic npc script in the script release section setup it to use the point to buy items....

in this case..both Euphy / My script support Custom Variable as Currency...

  • Upvote 1
Posted

 name  - permanent character integer variable
 name$ - permanent character string variable
@name  - temporary character integer variable
@name$ - temporary character string variable
$name  - permanent global integer variable
$name$ - permanent global string variable
$@name  - temporary global integer variable
$@name$ - temporary global string variable
.name  - NPC integer variable
.name$ - NPC string variable
.@name  - scope integer variable
.@name$ - scope string variable
#name  - permanent local account integer variable
#name$ - permanent local account string variable
##name  - permanent global account integer variable
##name$ - permanent global account string variable

http://rathena.org/wiki/Variables#Alive_Time

Posted

ah. . so it will be

"permanent local account integer variable"

and cannot be erased just like the PvP Ladder?

sir emistry. . can you edit it for me? the script that you have. please

Posted

lol ? your player can finish the Endless Tower with just 1 minute ? /...

set .Delay, gettimetick(2) + 60;

if ( .Delay > gettimetick(2)){
   mes "Cooldown 1 Minutes.";
   close;
}

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