Jump to content

Question

3 answers to this question

Recommended Posts

Posted

It should automatically clear up the room.

// if the room left empty for # minutes, will be treat as give up the room. Do Not set this as 0
set .nobodygiveup, 5;

And, don't forget to change:

getmapmobs("this")

to:

mobcount("this","all")

Posted

I set like this because many player complain they tired kill mvp.After they enter back mvp room,the mvp gone.thats why I set like this

// If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
set .killmonster, 0; // Default is yes

I just want that mvp rooms clean after 1 hour. /sob

Posted

just add the killmonster line below these line

set .remaintime[.@dif], 0;
delwaitingroom "MVP Summoner#"+ .@dif;
mapwarp .@map$, .respawnmap$, .respawnx, .respawny;

which will remove the monsters inside the room after the time's out.

beside, you can ask your players to do in this way..

put a merchant inside the MVP room,...and let it autotrade inside the Room.

so that the MVP wont get killed upon players out from the room as the Merchant is still remained inside.

the merchant will be warped out also upon the timeout so no worry on stuck inside the room.

and this trick are actually already discovered by player long time ago.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...