RN1986 Posted August 13, 2012 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 439 Reputation: 2 Joined: 05/04/12 Last Seen: June 10, 2013 Share Posted August 13, 2012 (edited) what i wanna do is that the hitter will have a chance to crsed his/her enemy chance by 10%...is this correct? not when hit by his/her enmy bonus2 bAddEff,Eff_Stone,1000; Edited August 13, 2012 by RN1986 Quote Link to comment Share on other sites More sharing options...
Peopleperson49 Posted August 13, 2012 Group: Members Topic Count: 219 Topics Per Day: 0.05 Content Count: 1181 Reputation: 141 Joined: 01/27/12 Last Seen: April 15 Share Posted August 13, 2012 Yes that is correct. Always check the doc/item_bonus.txt: bonus2 bAddEff,e,x; Adds a x/100 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding Peopleperson49 1 Quote Link to comment Share on other sites More sharing options...
RN1986 Posted August 13, 2012 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 439 Reputation: 2 Joined: 05/04/12 Last Seen: June 10, 2013 Author Share Posted August 13, 2012 wow thank you Quote Link to comment Share on other sites More sharing options...
Peopleperson49 Posted August 26, 2012 Group: Members Topic Count: 219 Topics Per Day: 0.05 Content Count: 1181 Reputation: 141 Joined: 01/27/12 Last Seen: April 15 Share Posted August 26, 2012 You can always check what each function does in the trunk/doc/item_bonus.txt. Peopleperson49 1 Quote Link to comment Share on other sites More sharing options...
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RN1986
what i wanna do is that the hitter will have a chance to crsed his/her enemy chance by 10%...is this correct?
not when hit by his/her enmy
bonus2 bAddEff,Eff_Stone,1000;
Edited by RN1986Link to comment
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