iAmRiki Posted August 4, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 35 Reputation: 0 Joined: 01/05/12 Last Seen: August 16, 2012 Share Posted August 4, 2012 I request 1 npc quest item spot like this. - that npc warp the player to the quest spot. -the player hunt the item at the spot to get quest item..example kill golem and get TCG. Anyone can help me for this script? Thanks and sorry my bad english. Thanks. Quote Link to comment Share on other sites More sharing options...
Emistry Posted August 4, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10017 Reputation: 2369 Joined: 10/28/11 Last Seen: 10 hours ago Share Posted August 4, 2012 you can use my farm zone , it can do the same things that you want. Quote Link to comment Share on other sites More sharing options...
iAmRiki Posted August 7, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 35 Reputation: 0 Joined: 01/05/12 Last Seen: August 16, 2012 Author Share Posted August 7, 2012 you can use my farm zone , it can do the same things that you want. yea i know. but sir emistry the farm zone got alot for mobs here. How can i make the farm zone only hav golem only? Quote Link to comment Share on other sites More sharing options...
Euphy Posted August 7, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted August 7, 2012 if(select("Warp to quest location...:Close")==1) warp .map$,0,0; close; OnInit: set .map$,<map name>; monster .map$,0,0,"Golem",1040,<amount>,strnpcinfo(0)+"::OnGolem"; end; OnGolem: getitem 7227,1; monster .map$,0,0,"Golem",1040,1,strnpcinfo(0)+"::OnGolem"; end; Quote Link to comment Share on other sites More sharing options...
iAmRiki Posted August 7, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 35 Reputation: 0 Joined: 01/05/12 Last Seen: August 16, 2012 Author Share Posted August 7, 2012 if(select("Warp to quest location...:Close")==1) warp .map$,0,0; close; OnInit: set .map$,<map name>; monster .map$,0,0,"Golem",1040,<amount>,strnpcinfo(0)+"::OnGolem"; end; OnGolem: getitem 7227,1; monster .map$,0,0,"Golem",1040,1,strnpcinfo(0)+"::OnGolem"; end; Thanks sir. Quote Link to comment Share on other sites More sharing options...
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iAmRiki
I request 1 npc quest item spot like this.
- that npc warp the player to the quest spot.
-the player hunt the item at the spot to get quest item..example kill golem and get TCG.
Anyone can help me for this script?
Thanks and sorry my bad english.
Thanks.
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