SuperMario Posted July 27, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 19 Reputation: 0 Joined: 06/23/12 Last Seen: July 27, 2012 Share Posted July 27, 2012 My Server the players recieve no EXP From monsters idk whats wrong. If you need more info ask please bump Quote Link to comment Share on other sites More sharing options...
Wafflebutt Posted July 27, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 234 Reputation: 19 Joined: 06/15/12 Last Seen: November 28, 2023 Share Posted July 27, 2012 (edited) If you need more info ask please Yupyup! More Infos please. What are your confs? What Level / max level @showexp? Monster? Edited July 28, 2012 by Emistry Backseat moderating is discouraged. Please use the Report button. Quote Link to comment Share on other sites More sharing options...
SuperMario Posted July 27, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 19 Reputation: 0 Joined: 06/23/12 Last Seen: July 27, 2012 Author Share Posted July 27, 2012 @showexp Gained Exp will not be shown All monsters max 99 As conf what u mean bump Quote Link to comment Share on other sites More sharing options...
Vianna Posted July 27, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 47 Reputation: 8 Joined: 12/06/11 Last Seen: January 13, 2013 Share Posted July 27, 2012 I think he means /conf/battle/exp.conf and your max level settings. Quote Link to comment Share on other sites More sharing options...
Techno Posted July 27, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 07/02/12 Last Seen: December 21, 2012 Share Posted July 27, 2012 (edited) This? //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: The max level of classes is stored in the exp table. // See files db/exp.txt and db/exp2.txt to change them. //-------------------------------------------------------------- // Rate at which exp. is given. (Note 2) base_exp_rate: 700 // Rate at which job exp. is given. (Note 2) job_exp_rate: 700 // Turn this on to allow a player to level up more than once from a kill. (Note 1) multi_level_up: yes // Setting this can cap the max experience one can get per kill specified as a // % of the current exp bar. (Every 10 = 1.0%) // For example, set it to 500 and no matter how much exp the mob gives, // it can never give you above half of your current exp bar. max_exp_gain_rate: yes // Method of calculating earned experience when defeating a monster: // 0 = uses damage given / total damage as damage ratio // 1 = uses damage given / max_hp as damage ratio // NOTE: Using type 1 disables the bonus where the first attacker gets // his share of the exp doubled when multiple people attack the mob. exp_calc_type: 0 // Experience increase per attacker. That is, every additional attacker to the // monster makes it give this much more experience // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) exp_bonus_attacker: 25 // Max number of attackers at which exp bonus is capped // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) exp_bonus_max_attacker: 12 // MVP bonus exp rate. (Note 2) mvp_exp_rate: 100 // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 300 // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. // The balance of the exp. rate is best used with 5 to 10) heal_exp: 0 // The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. resurrection_exp: 0 // The rate of job exp. when using discount and overcharge on an NPC // (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) // The way it is calculated is (money received * skill lv) * shop_exp / 10000. shop_exp: 0 // PVP exp. Do players get exp in PvP maps // (Note: NOT exp from players, but from normal leveling) pvp_exp: yes // When a player dies, how should we penalize them? // 0 = No penalty. // 1 = Lose % of current level when killed. // 2 = Lose % of total experience when killed. death_penalty_type: 1 // Base exp. penalty rate (Each 100 is 1% of their exp) death_penalty_base: 100 // Job exp. penalty rate (Each 100 is 1% of their exp) death_penalty_job: 100 // When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% zeny_penalty: 0 // Will display experience gained from killing a monster. (Note 1) disp_experience: yes // Will display zeny earned (from mobs, trades, etc) (Note 1) disp_zeny: no // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) // If no, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers) use_statpoint_table: yes This is SuperMario Btw just logged in my main Edited July 28, 2012 by Emistry Codeboxed long contents. Quote Link to comment Share on other sites More sharing options...
Mystery Posted July 27, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted July 27, 2012 Set this to 0 if you don't know how to work with it: // Setting this can cap the max experience one can get per kill specified as a // % of the current exp bar. (Every 10 = 1.0%) // For example, set it to 500 and no matter how much exp the mob gives, // it can never give you above half of your current exp bar. max_exp_gain_rate: 0 Change these: // Rate at which exp. is given. (Note 2) base_exp_rate: 100 // Rate at which job exp. is given. (Note 2) job_exp_rate: 100 to your desired exp rates. 70 x = 0.07k 700 x = 0.7k 7000 x = 7k Quote Link to comment Share on other sites More sharing options...
Techno Posted July 27, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 07/02/12 Last Seen: December 21, 2012 Share Posted July 27, 2012 thxs Quote Link to comment Share on other sites More sharing options...
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SuperMario
My Server the players recieve no EXP From monsters idk whats wrong.
If you need more info ask please
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