jackel Posted July 17, 2012 Posted July 17, 2012 (edited) Hai... straight to the point, how to add an additional specialeffect when we'r on bankai mode. here is the script: skilleffect "WZ_SIGHTRASHER",10; skilleffect "RG_RAID",10; skilleffect "MO_EXPLOSIONSPIRITS",10; - Im trying to add an additional effect on the skilleffect, but its not working. anyone can help?? here is the fullscript: REQUEST: Add Berzerk potion effect Add @size 2 effect. prontera,153,182,5 script Battle Room Manager 405,{ mes "[ Battle Room Manager ]"; mes "I am the Battle Room Manager"; mes "Want Some PVP Choose"; next; switch(select("Battle Room 1 [ ^008800" + getmapusers("guild_vs1") + "^000000 / 50 ]:Battle Room 2 [ ^008800" + getmapusers("guild_vs2") + "^000000 / 50 ]:Battle Room 3 [ ^008800" + getmapusers("guild_vs3") + "^000000 / 50 ]:Battle Room 4 [ ^008800" + getmapusers("guild_vs4") + "^000000 / 50 ]:Battle Room 5 [ ^008800" + getmapusers("guild_vs5") + "^000000 / 50 ]:Cancel")) { Case 1: if(getmapusers("guild_vs1") == 50) goto L_Full; warp "guild_vs1",0,0; announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 1 [ Users : " + getmapusers("guild_vs1") + " / 50 ] ",0,0x63D1F4; end; Case 2: if(getmapusers("guild_vs2") == 50) goto L_Full; warp "guild_vs2",0,0; announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 2 [ Users : " + getmapusers("guild_vs2") + " / 50 ] ",0,0x63D1F4; end; Case 3: if(getmapusers("guild_vs3") == 50) goto L_Full; warp "guild_vs3",0,0; announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 3 [ Users : " + getmapusers("guild_vs3") + " / 50 ] ",0,0x63D1F4; end; Case 4: if(getmapusers("guild_vs4") == 50) goto L_Full; warp "guild_vs4",0,0; announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 4 [ Users : " + getmapusers("guild_vs4") + " / 50 ] ",0,0x63D1F4; end; Case 5: if(getmapusers("guild_vs5") == 50) goto L_Full; warp "guild_vs5",0,0; announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 5 [ Users : " + getmapusers("guild_vs5") + " / 50 ] ",0,0xEE6AA7; end; Case 6: mes "Ok Come Back Agian"; close; L_Full: mes "Sorry , you cant go in now ."; mes "The room is full now ."; mes "Please try again later ."; close; } } // Reward Script - script bankai#pvpmap -1,{ end; OnPCKillEvent: getmapxy(@map$,.@x,.@y,0); if(@map$=="guild_vs1" || @map$=="guild_vs2" || @map$=="guild_vs3" || @map$=="guild_vs4" || @map$=="guild_vs5") { //Change Map name here set @killtotal, @killtotal +1; // kill points per kill message strcharinfo(0),@killtotal; if(@killtotal==1) { //How Many Kills? have to do to gain Hyper... //Stats And Others - All Setup on 1 Minutes Cool Down sc_start SC_ATKPOTION,60000,100; // Base ATK + 100 sc_start SC_MATKPOTION,60000,100;// Base MATK + 100 sc_start SC_INCMHPRATE,60000,10; // Maximum HP + 10% sc_start SC_INCMSPRATE,60000,10; // Maximum SP + 10% sc_start SC_SpeedUp1,60000,0; // Increase Movement Speed //special effects skilleffect "WZ_SIGHTRASHER",10; skilleffect "RG_RAID",10; skilleffect "MO_EXPLOSIONSPIRITS",10; skilleffect "89",10; skilleffect "WZ_SIGHTRASHER",10; announce "HoooOooYy..!!! "+strcharinfo(0)+" Baru saja Membunuh " + rid2name(killedrid) + " & Setan Telah Memberi Kekuatan Untuknya..!!!.",bc_all|bc_yellow; message strcharinfo(0),"Hyper Mode Activated."; // Announce on You When its Activated set @killtotal,0; } end; } OnPCDieEvent: getmapxy(@map$,.@x,.@y,0); if(@map$=="guild_vs1" || @map$=="guild_vs2" || @map$=="guild_vs3" || @map$=="guild_vs4" || @map$=="guild_vs5") { //Change Map name here set @killtotal,0; end; } } //MAPFLAGS guild_vs1 mapflag pvp guild_vs2 mapflag pvp guild_vs3 mapflag pvp guild_vs4 mapflag pvp guild_vs5 mapflag pvp guild_vs1 mapflag nosave SavePoint guild_vs2 mapflag nosave SavePoint guild_vs3 mapflag nosave SavePoint guild_vs4 mapflag nosave SavePoint guild_vs5 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs2 mapflag noteleport guild_vs3 mapflag noteleport guild_vs4 mapflag noteleport guild_vs5 mapflag noteleport guild_vs1 mapflag nowarp guild_vs2 mapflag nowarp guild_vs3 mapflag nowarp guild_vs4 mapflag nowarp guild_vs5 mapflag nowarpto guild_vs1 mapflag partylock guild_vs2 mapflag partylock guild_vs3 mapflag partylock guild_vs4 mapflag partylock guild_vs5 mapflag partylock guild_vs1 mapflag nomemo guild_vs2 mapflag nomemo guild_vs3 mapflag nomemo guild_vs4 mapflag nomemo guild_vs5 mapflag nomemo guild_vs1 mapflag nobranch guild_vs2 mapflag nobranch guild_vs3 mapflag nobranch guild_vs4 mapflag nobranch guild_vs5 mapflag nobranch REQUEST: Add Berzerk potion effect Add @size 2 effect. Edited July 19, 2012 by Arcenciel Codeboxed Quote
Intense Posted July 17, 2012 Posted July 17, 2012 Try specialeffect <effect number>{,<send_target>}{,"<NPC Name>"}; Effect's numbers is in db/const.txt You can test too with @effect <number> In the case of @size 2, the number effect is 422. Quote
PokemonRO Posted July 17, 2012 Posted July 17, 2012 There was an auraset source code that I think would be great for this. Try searching for that source mod Quote
Euphy Posted July 17, 2012 Posted July 17, 2012 @auraset: http://eathena.nopaste.dk/p3447 Or you could attach a while() loop that uses specialeffect2 every few seconds. Quote
Question
jackel
Hai...
straight to the point,
how to add an additional specialeffect when we'r on bankai mode.
here is the script:
skilleffect "WZ_SIGHTRASHER",10;
skilleffect "RG_RAID",10;
skilleffect "MO_EXPLOSIONSPIRITS",10;
-
Im trying to add an additional effect on the skilleffect, but its not working.
anyone can help??
here is the fullscript:
REQUEST:
Add Berzerk potion effect
Add @size 2 effect.
REQUEST:
Add Berzerk potion effect
Add @size 2 effect.
Edited by ArcencielCodeboxed
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.