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HELP BANKAI MODE (Additional Effect)


jackel

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Hai...

straight to the point,

how to add an additional specialeffect when we'r on bankai mode.

here is the script:

skilleffect "WZ_SIGHTRASHER",10;

skilleffect "RG_RAID",10;

skilleffect "MO_EXPLOSIONSPIRITS",10;

-

Im trying to add an additional effect on the skilleffect, but its not working.

anyone can help??

here is the fullscript:

REQUEST:

Add Berzerk potion effect

Add @size 2 effect.


prontera,153,182,5 script Battle Room Manager 405,{

mes "[ Battle Room Manager ]";
mes "I am the Battle Room Manager";
mes "Want Some PVP Choose";
next;
switch(select("Battle Room 1 [ ^008800" + getmapusers("guild_vs1") + "^000000 / 50 ]:Battle Room 2 [ ^008800" + getmapusers("guild_vs2") + "^000000 / 50 ]:Battle Room 3 [ ^008800" + getmapusers("guild_vs3") + "^000000 / 50 ]:Battle Room 4 [ ^008800" + getmapusers("guild_vs4") + "^000000 / 50 ]:Battle Room 5 [ ^008800" + getmapusers("guild_vs5") + "^000000 / 50 ]:Cancel")) {
Case 1:
if(getmapusers("guild_vs1") == 50) goto L_Full;
warp "guild_vs1",0,0;
announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 1 [ Users : " + getmapusers("guild_vs1") + " / 50 ] ",0,0x63D1F4;
end;
Case 2:
if(getmapusers("guild_vs2") == 50) goto L_Full;
warp "guild_vs2",0,0;
announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 2 [ Users : " + getmapusers("guild_vs2") + " / 50 ] ",0,0x63D1F4;
end;
Case 3:
if(getmapusers("guild_vs3") == 50) goto L_Full;
warp "guild_vs3",0,0;
announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 3 [ Users : " + getmapusers("guild_vs3") + " / 50 ] ",0,0x63D1F4;
end;
Case 4:
if(getmapusers("guild_vs4") == 50) goto L_Full;
warp "guild_vs4",0,0;
announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 4 [ Users : " + getmapusers("guild_vs4") + " / 50 ] ",0,0x63D1F4;
end;
Case 5:
if(getmapusers("guild_vs5") == 50) goto L_Full;
warp "guild_vs5",0,0;
announce "Battle Room Manager : "+strcharinfo(0)+" has joined Battle Room 5 [ Users : " + getmapusers("guild_vs5") + " / 50 ] ",0,0xEE6AA7;
end;
Case 6:
mes "Ok Come Back Agian";
close;

L_Full:
mes "Sorry , you cant go in now .";
mes "The room is full now .";
mes "Please try again later .";
close;
}
}

// Reward Script
- script bankai#pvpmap -1,{
end;

OnPCKillEvent:
getmapxy(@map$,.@x,.@y,0);
if(@map$=="guild_vs1" || @map$=="guild_vs2" || @map$=="guild_vs3" || @map$=="guild_vs4" || @map$=="guild_vs5") { //Change Map name here
set @killtotal, @killtotal +1; // kill points per kill
message strcharinfo(0),@killtotal;

if(@killtotal==1) { //How Many Kills? have to do to gain Hyper...
//Stats And Others - All Setup on 1 Minutes Cool Down
sc_start SC_ATKPOTION,60000,100; // Base ATK + 100
sc_start SC_MATKPOTION,60000,100;// Base MATK + 100
sc_start SC_INCMHPRATE,60000,10; // Maximum HP + 10%
sc_start SC_INCMSPRATE,60000,10; // Maximum SP + 10%
sc_start SC_SpeedUp1,60000,0; // Increase Movement Speed
//special effects
skilleffect "WZ_SIGHTRASHER",10;
skilleffect "RG_RAID",10;
skilleffect "MO_EXPLOSIONSPIRITS",10;
skilleffect "89",10;
skilleffect "WZ_SIGHTRASHER",10;
announce "HoooOooYy..!!! "+strcharinfo(0)+" Baru saja Membunuh " + rid2name(killedrid) + " & Setan Telah Memberi Kekuatan Untuknya..!!!.",bc_all|bc_yellow;
message strcharinfo(0),"Hyper Mode Activated."; // Announce on You When its Activated
set @killtotal,0;
}
end;
}

OnPCDieEvent:
getmapxy(@map$,.@x,.@y,0);
if(@map$=="guild_vs1" || @map$=="guild_vs2" || @map$=="guild_vs3" || @map$=="guild_vs4" || @map$=="guild_vs5") { //Change Map name here
set @killtotal,0;
end;
}
}

//MAPFLAGS
guild_vs1 mapflag pvp
guild_vs2 mapflag pvp
guild_vs3 mapflag pvp
guild_vs4 mapflag pvp
guild_vs5 mapflag pvp
guild_vs1 mapflag nosave SavePoint
guild_vs2 mapflag nosave SavePoint
guild_vs3 mapflag nosave SavePoint
guild_vs4 mapflag nosave SavePoint
guild_vs5 mapflag nosave SavePoint
guild_vs1 mapflag noteleport
guild_vs2 mapflag noteleport
guild_vs3 mapflag noteleport
guild_vs4 mapflag noteleport
guild_vs5 mapflag noteleport
guild_vs1 mapflag nowarp
guild_vs2 mapflag nowarp
guild_vs3 mapflag nowarp
guild_vs4 mapflag nowarp
guild_vs5 mapflag nowarpto
guild_vs1 mapflag partylock
guild_vs2 mapflag partylock
guild_vs3 mapflag partylock
guild_vs4 mapflag partylock
guild_vs5 mapflag partylock
guild_vs1 mapflag nomemo
guild_vs2 mapflag nomemo
guild_vs3 mapflag nomemo
guild_vs4 mapflag nomemo
guild_vs5 mapflag nomemo
guild_vs1 mapflag nobranch
guild_vs2 mapflag nobranch
guild_vs3 mapflag nobranch
guild_vs4 mapflag nobranch
guild_vs5 mapflag nobranch

REQUEST:

Add Berzerk potion effect

Add @size 2 effect.

Edited by Arcenciel
Codeboxed
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3 answers to this question

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Try specialeffect <effect number>{,<send_target>}{,"<NPC Name>"};

Effect's numbers is in db/const.txt

You can test too with @effect <number>

In the case of @size 2, the number effect is 422.

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There was an auraset source code that I think would be great for this. Try searching for that source mod

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@auraset: http://eathena.nopaste.dk/p3447

Or you could attach a while() loop that uses specialeffect2 every few seconds.

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