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is there a script for breaker emperium announcer?


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5 answers to this question

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Posted

Search "OnAgitBreak:" label in npc/guild/agit_template.txt

Replace this line:

mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;

With this:

mapannounce strnpcinfo(2),"The emperium has been destroyed by " + strcharinfo(0),bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;

Posted (edited)

For rAthena, the thing is a bit different.

The file is: npc/guild/agit_main.txt

Then, inside the Label OnAgitBreak:

Find:

announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe;

Replace:

announce "[" + strcharinfo(0) + "] conquered [" + getcastlename(strnpcinfo(2)) + "] castle for [" + getguildName(.@GID) + "] guild!",bc_all|bc_woe;

The answer of Myzter is not incorrect, but, the line he said is only shown to the ones inside the Castle.

Edited by Haziel
Posted (edited)

and for the WoE_SE agits you have to them one by one plus make sure the castle name is correct.

example at npc/guild2/schg_cas04.txt

announce "[ " + strcharinfo(0) + " ] of [ " + getguildname(.@gid) + " ] conquered [ " + GetCastleName("schg_cas04") + " ] of Schwarzwald Region.",bc_all|bc_woe;

Edited by Emnaj
Posted

Guys how about this

i want also when player destroy the emp the name will be announce

im using

//===== eAthena Script =======================================

//= Euphy's WOE Controller

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.3a - eAthena

//===== Description: =========================================

//= A controller for War of Emperium designed for

//= simplicity and ease of use.

//= Many concepts taken from ToastOfDoom's script,

//= and "rewards" function originally by Goddameit.

//===== Additional Comments: =================================

//= Be sure to disable the default agit controllers!

//== npc\guild\agit_controller.txt

//== npc\guild2\agit_start_se.txt

http://pastebin.com/6Ug6rgEv

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