Mr BrycE Posted July 7, 2012 Group: Members Topic Count: 125 Topics Per Day: 0.03 Content Count: 595 Reputation: 24 Joined: 02/23/12 Last Seen: April 1, 2018 Share Posted July 7, 2012 (edited) guild_vs5,50,50,5 script Stage Game 437,{ // Monster ID / Amount Initiating ( Check db/Mob_db.txt || db/Mob_db2.txt ) setarray .Stage[0], 1925,20, // Stage 1 + Amount 1923,21, // Stage 2 + Amount 1949,12, // Stage 3 + Amount 1922,20, // Stage 4 + Amount 1924,24, // etc...... 2022,2, // 1917,1; // Final Stage ( Max. ~64 Rounds ) // Reward ID / Amount Initiating ( Check db/Item_db.txt || db/Item_db2.txt ) setarray .Reward[0], 673,300, // Reward 1 + Amount 6153,1000, // Reward 2 + Amount 677,10, // etc...... 6127,1; // Last Reward 1 ( Max. ~64 Items ) // MapFlags Initiating ( Check db/Cont.txt ) setarray .MapFlags[0],0,1,2,3,4,5,11,13,14,15,22,29,30,31,32,33,34,35,38,41,43,44,47,49; for( set .@mf,0; .@mf < getarraysize( .MapFlags ); set .@mf,.@mf + 1 ){ setmapflag strcharinfo(3),.MapFlags[.@mf]; } if( getmapmobs( strcharinfo(3) ) > 0 || .Level > 0){ dispbottom "Just Kill All the Monster to Win the Game..."; end; } set .Level,0; announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC; monster strcharinfo(3),0,0,"[slave] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnMobKill"; delwaitingroom; waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" )+"] Monster",0; end; OnMobKill: delwaitingroom; if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" ) == 0 && .Level < ( getarraysize( .Stage ) - 5 ) ){ set .Level,.Level + 2; waitingroom "["+((( getarraysize( .Stage )/2 ) - .Level/2) - 1)+"] Rounds to Go.",0; for( set .@t,5; .@t > 0; set .@t,.@t - 1 ){ announce "[Level "+( (.Level/2)+1 )+"] in "+.@t+" Seconds",bc_map,0x4EEE94,0,35; sleep2 1000; } announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC; monster strcharinfo(3),0,0,"[slave] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnMobKill"; }else if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" ) == 0 && .Level >= ( getarraysize( .Stage ) - 5 ) ){ set .Level,.Level + 2; announce "BOSS Stage",bc_map,0xFF0000,0,90; specialeffect 563; sleep2 2000; for( set .@t,5; .@t > 0; set .@t,.@t - 1 ){ specialeffect 563; announce "BOSS STAGE in "+.@t+" Seconds",bc_map,0xFF0000,0,60; sleep2 1000; } announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC; monster strcharinfo(3),0,0,"[bOSS] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnBossKill"; } delwaitingroom; waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::On"+( ( .Level-2 ) > ( getarraysize( .Stage ) - 5 ) ? "BossKill":"MobKill") )+"] Monster",0; end; OnBossKill: delwaitingroom; if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill" ) > 0 ){ waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill")+"] Monster",0; end; }else{ delwaitingroom; waitingroom "REWARD TIME",0; specialeffect 709; announce "Congratulation to Team [ "+getpartyname( getcharid(1) )+" ] who had just finished the Stage Game. ",0; getpartymember getcharid(1),1; getpartymember getcharid(1),2; set @Location$,strcharinfo(3); for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ){ if ( isloggedin($@partymemberaid[.@i]) ){ attachrid $@partymemberaid[.@i]; if( strcharinfo(3) == @Location$ ){ unittalk getcharid(3),"Yeehaaa !! We Beat ALL the Monster !!!"; unitemote getcharid(3),e_heh; specialeffect2 709; for( set .@a,0; .@a < getarraysize( .Reward ); set .@a,.@a + 2 ){ getitem .Reward[.@a],.Reward[.@a+1], $@partymemberaid[.@i]; } dispbottom "Gained those items as Reward for Finishing Stage Game"; } } } sleep2 5000; mapwarp strcharinfo(3),"prontera",155,180; set .Level,0; delwaitingroom; } OnInit: waitingroom " Click Me",0; end; } prontera,146,188,5 script Stage Game#Register 794,{ while(1){ mes "Hello, i am ^FF0000Stage Game Manager^000000. How can i help you ?"; mes "^0000FFRegistration Status^000000 : "+( getmapusers(.Map$) > 0 ?"^FF0000OFF":"^00FF00ON")+"^000000"; mes "(^FF0000Only Leader can Register^000000)"; mes ""; mes "It is In ^FF0000BETA Test^000000."; next; switch(select("^00FF00Stage Game Information^000000", ( getmapusers(.Map$) > 0 || getcharid(0) != getpartyleader( getcharid(1),2 ) )?"":"^0000FFRegister for Stage Game^000000", ( getmapusers(.Map$) < 1 || getgmlevel() < 60 )?"":"^FF0000Reset Stage Game^000000")) { Case 1: mes "^FF0000Stage Game^000000 is a small game that have alot of monster to be kill from round to round."; mes "With every increase or round you manage to reach, the monster could be stronger than before."; next; mes "You could win up some ^0000FFUnique^000000 prize upon you finished the whole ^FF0000Stage Game^000000"; next; mes "In order to ^0000FFRegister^000000 for ^FF0000Stage Game^000000, all your party member must meet the ^0000FFRequirements^000000"; next; mes "[ ^00FF00Requirements^000000 ]"; mes "^0000FFBase Level^000000 : "+.Level+" Level"; mes "^0000FFZeny^000000 : "+.Zeny+" Zeny "; mes "^0000FFParty Members^000000 : "+.PartyMember+" Members"; mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )"; next; break; Case 2: // if( getgmlevel() < 80 ){ // mes "Stage Game is under Debugging Development. Simple Game but Hard "; // close; // } getpartymember getcharid(1),1; getpartymember getcharid(1),2; set @Count,0; for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ){ if ( isloggedin($@partymemberaid[.@i]) ){ set @Count,@Count+1; } } if( @Count < .PartyMember || BaseLevel < .Level || Zeny < .Zeny ){ mes "[ ^00FF00Requirements^000000 ]"; mes "^0000FFBase Level^000000 : "+.Level+" Level"; mes "^0000FFZeny^000000 : "+.Zeny+" Zeny "; mes "^0000FFParty Members^000000 : "+.PartyMember+" Members"; mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )"; close; }else{ set Zeny, Zeny - .Zeny; mes "Your party will now be warped into the Destination to start the Game."; dispbottom "Click on the NPC inside to start the game."; delwaitingroom "Stage Game"; close2; announce "Team [ "+getpartyname( getcharid(1) )+"] has joined STAGE GAME.",0; warpparty .Map$,0,0,getcharid(1); killmonster .Map$,"All"; set getvariableofnpc(.Level,"Stage Game"),0; end; } Case 3: mes "The Game has been Reset."; killmonster .Map$,"All"; mapwarp .Map$,"prontera",155,180; announce "A GM has RESET the Stage Game, Sorry for the Incovenience.",0; set getvariableofnpc(.Level,"Stage Game"),0; delwaitingroom "Stage Game"; next; break; } } close; OnInit: OnWhisperGlobal: set .Level,254; set .Zeny,2000000000; set .PartyMember,5; set .Map$,"guild_vs5"; while( 1 ){ delwaitingroom; waitingroom ( getmapusers(.Map$) > 0 ? " NOT":" " )+" Available",0; sleep 1000; } end; } It was working well but.. when i view the server an error is coming up...its... Error: script_rid2sd: fatal error ! player not attached! Debug: Function strcharinfo (1 paramater); Data: number value =3 Source (NPC): Stage Game at guild_vs5 (50,50) Edited July 7, 2012 by Mr BrycE Quote Link to comment Share on other sites More sharing options...
Emistry Posted July 8, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2371 Joined: 10/28/11 Last Seen: 12 hours ago Share Posted July 8, 2012 did you killed the monster inside the Stage Game using @killmonster ? try to elaborate when did this message occur ? are you using rAthena ? or eAthena ? etc.... Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted July 8, 2012 Group: Members Topic Count: 125 Topics Per Day: 0.03 Content Count: 595 Reputation: 24 Joined: 02/23/12 Last Seen: April 1, 2018 Author Share Posted July 8, 2012 im using eA i did use killmonster before but the stage game stops due to that so i reloadscript again then try it from the start and that time i did not use killmonster and after i finish it that error pops out in the server. but all is working well inside the game. just like i said it's working well... but that error is bugging me........... is there a way to remove that? because everytime i finish it it always shows up. PS: Can this Stage game Gave All the party members price including the party leader not Only on the MVP Quote Link to comment Share on other sites More sharing options...
Emistry Posted July 8, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2371 Joined: 10/28/11 Last Seen: 12 hours ago Share Posted July 8, 2012 try change all strcharinfo(3) into guild_vs5 and for the reward part...it give all member reward..but only limited to those who are still in the guild_vs5 map... if you want to disable it..then remove this if( strcharinfo(3) == @Location$ ){ make sure the curley is removed properly... Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted July 9, 2012 Group: Members Topic Count: 125 Topics Per Day: 0.03 Content Count: 595 Reputation: 24 Joined: 02/23/12 Last Seen: April 1, 2018 Author Share Posted July 9, 2012 i will test all of them... Quote Link to comment Share on other sites More sharing options...
Question
Mr BrycE
It was working well but..
when i view the server an error is coming up...its...
Error: script_rid2sd: fatal error ! player not attached!
Debug: Function strcharinfo (1 paramater);
Data: number value =3
Source (NPC): Stage Game at guild_vs5 (50,50)
Edited by Mr BrycELink to comment
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