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EDP damage and Respawn problem


nobukadnezar

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Today i am upgrading my svn (revision 16339) and test it. I use Guillotine Cross doing EDP but it seems the damage was over, it reach 10k. Without EDP it only do 600 damage.

And When i died, return to save point, but i just revived on the same place i died.

Anyone test it yet?

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Your EDP issue, check the bug report as it's been brought up: http://rathena.org/board/tracker/issue-6098-rolling-cutter-cross-ripper-slasher-high-damage/

As for your death.. I've had that problem before but I forgot how to fix it =/

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invalid map at last_map table

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invalid map at last_map table

Yes! That's it! Change your respawn map to prontera or something. I believe right now it's 'blank' thus leading you to just spawn right on the spot.

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About respawn yes it does fixed after change my respawn map. Lol guillotine with no equipment + EDP does 3k damage, Hillarious.

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Your best bet for right now is to change the damage formula until it is figured out if it's official behaviour or not.

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This part?

#ifndef RENEWAL_EDP

case ASC_BREAKER: case ASC_METEORASSAULT: break;

#else

case AS_SONICBLOW:

case ASC_BREAKER:

case GC_COUNTERSLASH:

case GC_CROSSIMPACT:

ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus

break;

#endif

default:

ATK_ADDRATE(sc->data[sC_EDP]->val3);

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Change it:

  if( sc->data[sC_EDP] ){
  // FIX ME: Should Rolling Cutter be affected by EDP?
switch(skill_num){
 case AS_SPLASHER:	   case AS_VENOMKNIFE:
 case AS_GRIMTOOTH: case GC_ROLLINGCUTTER:
 break;
#ifndef RENEWAL_EDP
 case ASC_BREAKER:	   case ASC_METEORASSAULT: break;
#else
 case AS_SONICBLOW:
 case ASC_BREAKER:
 case GC_COUNTERSLASH:
 case GC_CROSSIMPACT:
  ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus
  break;
#endif
 default:
  ATK_ADDRATE(sc->data[sC_EDP]->val3);
}
  }

To:

  if( sc->data[sC_EDP] ){
			switch(skill_num){
			 case AS_SPLASHER:			   case AS_VENOMKNIFE:
			 case ASC_METEORASSAULT:
			 break;
#ifdef RENEWAL_EDP
			 case AS_SONICBLOW:
			 case ASC_BREAKER:
			 case GC_COUNTERSLASH:
			 case GC_CROSSIMPACT:
			  ATK_RATE(50); // only modifier is halved but still benefit with the atk and weapon bonus
			  break;
#else
			 case ASC_BREAKER: break;
			 default:
			  ATK_ADDRATE(sc->data[sC_EDP]->val3);//It doesn't exist in RENEWAL
#endif
			}
  }

Edited by MarkZD
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Thanks, the damage just return to normal.

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where to put those sir?

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