Gelo Posted June 23, 2012 Posted June 23, 2012 Help with this please, i want to make a vice versa of this script: prontera,164,163,4 script Event Coin Changer 733,{ mes "[Event Coins Changer]"; mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins."; mes "^C0C0C05 Bronze Coin = 1 Silver Coin^000000"; mes "^C9AE5D5 Silver Coin = 1 Gold Coin^000000"; mes "^8B65085 Gold Coin = 1 Platinum Coin^000000"; mes "What would you like to do?"; next; switch(select("Bronze Coin to Silver Coin","Silver Coin to Gold Coin","Gold Coin to Platinum Coin")) { case 1: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(673) < .@count*5) goto L_NE; delitem 673,.@count*5; getitem 675,.@count; close; case 2: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(675) < .@count*5) goto L_NE; delitem 675,.@count*5; getitem 671,.@count; close; case 3: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(671) < .@count*5) goto L_NE; delitem 671,.@count*5; getitem 677,.@count; close; } L_NE: mes "You don't have that coin enough."; close; } Thank you rathena! Quote
Rikimaru Posted June 23, 2012 Posted June 23, 2012 prontera,164,163,4<tab>script<tab>Event Coin Changer<tab>733,{ mes "[Event Coins Changer]"; mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins."; mes "^C0C0C05 Bronze Coin = 1 Silver Coin^000000"; mes "^C9AE5D5 Silver Coin = 1 Gold Coin^000000"; mes "^8B65085 Gold Coin = 1 Platinum Coin^000000"; mes "What would you like to do?"; next; switch(select("Bronze Coin to Silver Coin","Silver Coin to Gold Coin","Gold Coin to Platinum Coin:Platinum Coin to Gold Coin:Gold Coin to Silver Coin:Silver Coin to Bronze Coin")) { case 1: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(673) < .@count*5) goto L_NE; delitem 673,.@count*5; getitem 675,.@count; close; case 2: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(675) < .@count*5) goto L_NE; delitem 675,.@count*5; getitem 671,.@count; close; case 3: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(671) < .@count*5) goto L_NE; delitem 671,.@count*5; getitem 677,.@count; close; case 4: mes "How many Coins do you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(677) < .@count) goto L_NE; delitem 677,.@count; getitem 671,.@count*5; close; case 5: mes "How many Coins do you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(671) < .@count) goto L_NE; delitem 671,.@count; getitem 675,.@count*5; close; case 6: mes "How many Coins do you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(675) < .@count) goto L_NE; delitem 675,.@count; getitem 673,.@count*5; close; } L_NE: mes "You don't have enough of this coin."; close; } Try this,I changed it for you. 1 Quote
Gelo Posted June 23, 2012 Author Posted June 23, 2012 It's working! Thank you very much Rikimaru Quote
Mystery Posted June 23, 2012 Posted June 23, 2012 (edited) You could use: http://mysterious-project.googlecode.com/svn/trunk/npc/CoinExchanger.txt as well. Edited June 23, 2012 by Mysterious Quote
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Gelo
Help with this please, i want to make a vice versa of this script:
Thank you rathena!
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