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Posted

my script isn't working, can anyone help me? this is the certain map that respawn boitata and drops Symbol blah blah blah. can you check what's wrong with it?

prontera,141,175,4 script Qwerty Symbol NPC 406,{
set .@npc$,"[boitata]";
mes .@npc$;
mes "Ahh, You want to Haunt Qwerty Symbol erhg?.";
next;
switch(select("Okay.:Not now.")) {
Case 1:
mes .@npc$;
mes "You'll be there quickly. c;";
next;
mes .@npc$;
mes "Enjoy Haunting .";
close2;
warp "guild_vs5",0,0;
OnInit:
waitingroom "Qwerty Symbol",0;
end;
Case 2:
mes .@npc$;
mes "Owh....";
mes "Come back to me if you've changed your mind.";
close;
}
}
//-------- Spawn Monster --------//
guild_vs5,0,0,0,0 monster Boitata 2068,5,0,0,0

5 answers to this question

Recommended Posts

Posted (edited)

Also change this

guild_vs5,0,0,0,0 monster Boitata 2068,5,0,0,0

to this

guild_vs5,0,0,0,0<TAB>monster<TAB>Boitata<TAB>2068,5,0,0,0

because i have found that there no <TAB> in this part

Try this one

prontera,141,175,4	script	Qwerty Symbol NPC	406,{
	set .@npc$,"[boitata]";
		mes .@npc$;
		mes "Ahh, You want to Haunt Qwerty Symbol erhg?.";
		next;
		switch(select("Okay.:Not now.")) {
			case 1:
				mes .@npc$;
				mes "You'll be there quickly. c;";
				next;
				mes .@npc$;
				mes "Enjoy Haunting .";
				warp "guild_vs5",0,0;
				close;

			case 2:
				mes .@npc$;
				mes "Owh....";
				mes "Come back to me if you've changed your mind.";
				close;
		}

	OnInit:
			waitingroom "Qwerty Symbol",0;
			end;
	}
//-------- Spawn Monster --------//
guild_vs5,0,0,0,0	monster	Boitata	2068,5,0,0,0

[Note] : If the npc wont show up when you start you're SVN use @loadnpc

Oh i missed one thing i didn't saw this "close2;" change this to close;

Edited by Lelouch
Posted

prontera,141,175,4<TAB>script<TAB>Qwerty Symbol NPC<TAB>406,{

Try this one

prontera,141,175,4    script    Qwerty Symbol NPC    406,{
set .@npc$,"[boitata]";
   mes .@npc$;
   mes "Ahh, You want to Haunt Qwerty Symbol erhg?.";
   next;
   switch(select("Okay.:Not now.")) {
       case 1:
           mes .@npc$;
           mes "You'll be there quickly. c;";
           next;
           mes .@npc$;
           mes "Enjoy Haunting .";
           close2;
           warp "guild_vs5",0,0;
           OnInit:
           waitingroom "Qwerty Symbol",0;
           end;
       case 2:
           mes .@npc$;
           mes "Owh....";
           mes "Come back to me if you've changed your mind.";
           close;
   }
}
//-------- Spawn Monster --------//
guild_vs5,0,0,0,0 monster Boitata 2068,5,0,0,0

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