SlashGeeGee Posted May 13, 2012 Group: Members Topic Count: 111 Topics Per Day: 0.02 Content Count: 573 Reputation: 20 Joined: 11/19/11 Last Seen: October 24, 2014 Share Posted May 13, 2012 Hello rA I would like to request a NPC that says hello charname would you like some freebies ? ( per account ) if done already the npc say's you got already the server's freebies good luck on your new character . Freebies : +7 Buckler ( #2104 ) +7 Mink Coat ( # 2311 ) +7 Shoes ( # 2404 ) 2 Orleans Glove ( #2701 ) Angeling Hat ( #5132 ) Thanks SlashGeeGee Quote Link to comment Share on other sites More sharing options...
Gerome Posted May 13, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 185 Reputation: 26 Joined: 12/07/11 Last Seen: January 31 Share Posted May 13, 2012 (edited) Try this one.. free.txt Edited May 13, 2012 by Gerome Quote Link to comment Share on other sites More sharing options...
Emistry Posted May 13, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 18 hours ago Share Posted May 13, 2012 if you want the NPC to give refined item or item that has been compunded with card. you need to use getitem2 command *getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; *getitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; This command will give an amount of specified items to the invoking character. If an optional account ID is specified, and the target character is currently online, items will be created in their inventory instead. If they are not online, nothing will happen. It works essentially the same as 'getitem' (it even works for negative ID numbers the same way, which is kinda silly) but is a lot more flexible, since it allows you to give the player an item altered with it's specific properties. Those parameters that are different from 'getitem' are: identify - Whether you want the item to be identified or not, 0 unidentified, 1 identified. refine - For how many pluses will it be refined. It will not let you refine an item higher than +10, if you specify more it'll still be 10. attribute - Whether the item is broken (1) or not (0) and NOT an elemental attribute. card1,2,3,4 - If you want a card compound to it, place the card ID number into the specific card slot. Card ID numbers also found in 'db/item_db.txt' Card1-card4 values are also used to store name information for named items, as well as the elemental property of weapons and armor. You can create a named item in this manner, however, if you just need a named piece of standard equipment, it is much easier to the 'getnameditem' function instead. Quote Link to comment Share on other sites More sharing options...
SlashGeeGee Posted May 15, 2012 Group: Members Topic Count: 111 Topics Per Day: 0.02 Content Count: 573 Reputation: 20 Joined: 11/19/11 Last Seen: October 24, 2014 Author Share Posted May 15, 2012 @Emistry does getitem2 work on item scripts ? sample : getitem2 2404,1,1,7; bump Quote Link to comment Share on other sites More sharing options...
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SlashGeeGee
Hello rA
I would like to request a NPC that says hello charname would you like some freebies ? ( per account )
if done already the npc say's you got already the server's freebies good luck on your new character .
Freebies :
+7 Buckler ( #2104 )
+7 Mink Coat ( # 2311 )
+7 Shoes ( # 2404 )
2 Orleans Glove ( #2701 )
Angeling Hat ( #5132 )
Thanks
SlashGeeGee
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