Dvrstle Posted May 12, 2012 Posted May 12, 2012 In renewal mechanics, every damage inflicted on the emperium is just 1 i want to bring back the old mechanics for that... like I should have a better damage build to increase my damage on emperium I know that this topic is not just for me because many users will benefit from this. . . Tnx in advance!! Quote
Judas Posted May 12, 2012 Posted May 12, 2012 like you want old damage on emp? Just // are renewal related things in src/map/config/renewal.h Quote
Dvrstle Posted May 12, 2012 Author Posted May 12, 2012 there is no setting here regarding the emp Quote
Judas Posted May 12, 2012 Posted May 12, 2012 it's pretty much the #define RENEWAL, if you search through the src code, you will see some indef RENEWAL parts that may target skill formulas, mob/emperium stats. Anyone else out there correct me if I'm wrong Quote
Dvrstle Posted May 12, 2012 Author Posted May 12, 2012 i saw this //Skill immunity. switch (skill_num) { #ifndef RENEWAL case MO_TRIPLEATTACK: #endif case HW_GRAVITATION: case GC_CROSSIMPACT: break; default: return 0; Quote
Question
Dvrstle
In renewal mechanics,
every damage inflicted on the emperium is just 1
i want to bring back the old mechanics for that...
like I should have a better damage build to increase my damage on emperium
I know that this topic is not just for me because many users will benefit from this. . .
Tnx in advance!!
4 answers to this question
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