Dvrstle Posted May 12, 2012 Share Posted May 12, 2012 In renewal mechanics, every damage inflicted on the emperium is just 1 i want to bring back the old mechanics for that... like I should have a better damage build to increase my damage on emperium I know that this topic is not just for me because many users will benefit from this. . . Tnx in advance!! Quote Link to comment Share on other sites More sharing options...
Judas Posted May 12, 2012 Share Posted May 12, 2012 like you want old damage on emp? Just // are renewal related things in src/map/config/renewal.h Quote Link to comment Share on other sites More sharing options...
Dvrstle Posted May 12, 2012 Author Share Posted May 12, 2012 there is no setting here regarding the emp Quote Link to comment Share on other sites More sharing options...
Judas Posted May 12, 2012 Share Posted May 12, 2012 it's pretty much the #define RENEWAL, if you search through the src code, you will see some indef RENEWAL parts that may target skill formulas, mob/emperium stats. Anyone else out there correct me if I'm wrong Quote Link to comment Share on other sites More sharing options...
Dvrstle Posted May 12, 2012 Author Share Posted May 12, 2012 i saw this //Skill immunity. switch (skill_num) { #ifndef RENEWAL case MO_TRIPLEATTACK: #endif case HW_GRAVITATION: case GC_CROSSIMPACT: break; default: return 0; Quote Link to comment Share on other sites More sharing options...
In renewal mechanics,
every damage inflicted on the emperium is just 1
i want to bring back the old mechanics for that...
like I should have a better damage build to increase my damage on emperium
I know that this topic is not just for me because many users will benefit from this. . .
Tnx in advance!!
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