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Old mechanics for Emperium


Question

Posted

In renewal mechanics,

every damage inflicted on the emperium is just 1

i want to bring back the old mechanics for that...

like I should have a better damage build to increase my damage on emperium

I know that this topic is not just for me because many users will benefit from this. . .

Tnx in advance!!

4 answers to this question

Recommended Posts

Posted

it's pretty much the #define RENEWAL, if you search through the src code, you will see some indef RENEWAL parts that may target skill formulas, mob/emperium stats. Anyone else out there correct me if I'm wrong

Posted

i saw this

//Skill immunity.

switch (skill_num) {

#ifndef RENEWAL

case MO_TRIPLEATTACK:

#endif

case HW_GRAVITATION:

case GC_CROSSIMPACT:

break;

default:

return 0;

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