Ai4rei Posted November 11, 2012 Author Posted November 11, 2012 There are new bits in addition to the existing ones to translate, for those who feel like it: // list-boxes TEXT_NUMSAMPLETYPE_48CHANNEL, "48 Channel" TEXT_NUMSAMPLETYPE_32CHANNEL, "32 Channel" TEXT_NUMSAMPLETYPE_16CHANNEL, "16 Channel" TEXT_SOUNDMODE_NOSOUND, "No Sound" TEXT_SOUNDMODE_2DSOUND, "Use 2D Sound" TEXT_SOUNDMODE_3DSOUND, "Use 3D Sound" TEXT_SPEAKERTYPE_2SPEAKER, "2 SPEAKER" TEXT_SPEAKERTYPE_HEADPHONE, "HEADPHONE" TEXT_SPEAKERTYPE_SURROUND, "SURROUND" TEXT_SPEAKERTYPE_4SPEAKER, "4 SPEAKER" TEXT_DIGITALRATETYPE_22K, "22k" TEXT_DIGITALRATETYPE_11K, "11k" TEXT_DIGITALRATETYPE_8K, "8k" TEXT_DIGITALBITSTYPE_16BIT, "16 bit" TEXT_DIGITALBITSTYPE_8BIT, "8 bit" // tabs TEXT_TAB_GRAPHICS, "Graphics" TEXT_TAB_SOUNDS, "Sounds" TEXT_TAB_SETTINGS, "Settings" TEXT_TAB_ABOUT, "About" German and Czech are already done. 1 Quote
Heero Yuy Posted November 11, 2012 Posted November 11, 2012 Here, I translated it to Korean (I didn't used Google Translator here ) // list-boxes TEXT_NUMSAMPLETYPE_48CHANNEL, "48 채널" TEXT_NUMSAMPLETYPE_32CHANNEL, "32 채널" TEXT_NUMSAMPLETYPE_16CHANNEL, "16 채널" TEXT_SOUNDMODE_NOSOUND, "소리없는" TEXT_SOUNDMODE_2DSOUND, "2D 사운드를 사용" TEXT_SOUNDMODE_3DSOUND, "3D 사운드를 사용" TEXT_SPEAKERTYPE_2SPEAKER, "2 SPEAKER" TEXT_SPEAKERTYPE_HEADPHONE, "헤드폰" TEXT_SPEAKERTYPE_SURROUND, "둘러 싸다" //Or it can be written as 에워 싸다 TEXT_SPEAKERTYPE_4SPEAKER, "4 SPEAKER" TEXT_DIGITALRATETYPE_22K, "22k" TEXT_DIGITALRATETYPE_11K, "11k" TEXT_DIGITALRATETYPE_8K, "8k" TEXT_DIGITALBITSTYPE_16BIT, "16 bit" TEXT_DIGITALBITSTYPE_8BIT, "8 bit" // tabs TEXT_TAB_GRAPHICS, "그래픽" TEXT_TAB_SOUNDS, "소리" TEXT_TAB_SETTINGS, "설정" TEXT_TAB_ABOUT, "약" I am not sure if you need Korean translation though. 1 Quote
Ai4rei Posted November 11, 2012 Author Posted November 11, 2012 Here, I translated it to Korean (I didn't used Google Translator here ) I am not sure if you need Korean translation though. Any language is fine, thank you very much. If you want, you can take on the whole thing, since my copy-paste attempt probably is not very accurate. 1 Quote
Tokei Posted November 12, 2012 Posted November 12, 2012 There appears to be an issue or some confusion with the "Graphic Device". A graphic driver could be considered as an usable display monitor and a graphic device is the rendering type (RGB, MMX, HAL, T&L HAL, etc...). The first two options that appear in your menu are the two renderers available for the primary display driver, namely Direct3D HAL and Direct3D T&L HAL (the client doesn't support any other rendering modes). The other two options that usually follow are the renderers for a specific driver (they display as the same name, but that's really two different things). Generally speaking, these other two options are the same as the first two options since people only use one monitor and the primary display driver = this display driver. As of now, it's impossible to select a specific device for a given driver : the option doesn't appear! The third option only sets the device to Direct3D HAL. Just saying! The first two options is what everyone should be using anyway. Quote
Ai4rei Posted November 12, 2012 Author Posted November 12, 2012 There appears to be an issue or some confusion with the "Graphic Device". A graphic driver could be considered as an usable display monitor and a graphic device is the rendering type (RGB, MMX, HAL, T&L HAL, etc...). The first two options that appear in your menu are the two renderers available for the primary display driver, namely Direct3D HAL and Direct3D T&L HAL (the client doesn't support any other rendering modes). The other two options that usually follow are the renderers for a specific driver (they display as the same name, but that's really two different things). Generally speaking, these other two options are the same as the first two options since people only use one monitor and the primary display driver = this display driver. As of now, it's impossible to select a specific device for a given driver : the option doesn't appear! The third option only sets the device to Direct3D HAL. Just saying! The first two options is what everyone should be using anyway. I'm aware of that oddity, but that's just how the official setup works. 1 Quote
Tokei Posted November 12, 2012 Posted November 12, 2012 I'm not sure I understand what you mean. From the official setup, I get 4 results for the rendering engines, while in your setup I only get 3. However, the official setup is correct : there should be 4 options. Example, official setup : - Direct3D HAL (Driver = empty GUID | Device = HAL GUID) - Direct3D T&L HAL (Driver = empty GUID | Device = T&L HAL GUID) - ATI Radeon HD 3470 (Driver = driver GUID | Device = HAL GUID) - ATI Radeon HD 3470 (Driver = driver GUID | Device = T&L HAL GUID) In your setup : - Direct3D HAL (Driver = empty GUID | Device = HAL GUID) - Direct3D T&L HAL (Driver = empty GUID | Device = T&L HAL GUID) - ATI Radeon HD 3470 (Driver = driver GUID | Device = HAL GUID) There's one device missing for the graphic card driver (T&L HAL device), but other than that nice setup! Way better than the official one lol. Quote
Ai4rei Posted November 13, 2012 Author Posted November 13, 2012 K, i got your point now, I'll look into it. Thanks for reporting. 1 Quote
EvilPuncker Posted November 13, 2012 Posted November 13, 2012 (edited) There are new bits in addition to the existing ones to translate, for those who feel like it: // list-boxes TEXT_NUMSAMPLETYPE_48CHANNEL, "48 Channel" TEXT_NUMSAMPLETYPE_32CHANNEL, "32 Channel" TEXT_NUMSAMPLETYPE_16CHANNEL, "16 Channel" TEXT_SOUNDMODE_NOSOUND, "No Sound" TEXT_SOUNDMODE_2DSOUND, "Use 2D Sound" TEXT_SOUNDMODE_3DSOUND, "Use 3D Sound" TEXT_SPEAKERTYPE_2SPEAKER, "2 SPEAKER" TEXT_SPEAKERTYPE_HEADPHONE, "HEADPHONE" TEXT_SPEAKERTYPE_SURROUND, "SURROUND" TEXT_SPEAKERTYPE_4SPEAKER, "4 SPEAKER" TEXT_DIGITALRATETYPE_22K, "22k" TEXT_DIGITALRATETYPE_11K, "11k" TEXT_DIGITALRATETYPE_8K, "8k" TEXT_DIGITALBITSTYPE_16BIT, "16 bit" TEXT_DIGITALBITSTYPE_8BIT, "8 bit" // tabs TEXT_TAB_GRAPHICS, "Graphics" TEXT_TAB_SOUNDS, "Sounds" TEXT_TAB_SETTINGS, "Settings" TEXT_TAB_ABOUT, "About" German and Czech are already done. pt-br // list-boxes TEXT_NUMSAMPLETYPE_48CHANNEL, "48 Canais" TEXT_NUMSAMPLETYPE_32CHANNEL, "32 Canais" TEXT_NUMSAMPLETYPE_16CHANNEL, "16 Canais" TEXT_SOUNDMODE_NOSOUND, "Sem áudio" TEXT_SOUNDMODE_2DSOUND, "Usar som 2D" TEXT_SOUNDMODE_3DSOUND, "Usar som 3D" TEXT_SPEAKERTYPE_2SPEAKER, "2 Caixas de som" TEXT_SPEAKERTYPE_HEADPHONE, "Fone de ouvido" TEXT_SPEAKERTYPE_SURROUND, "Surround" TEXT_SPEAKERTYPE_4SPEAKER, "4 Caixas de som" TEXT_DIGITALRATETYPE_22K, "22k" TEXT_DIGITALRATETYPE_11K, "11k" TEXT_DIGITALRATETYPE_8K, "8k" TEXT_DIGITALBITSTYPE_16BIT, "16 bit" TEXT_DIGITALBITSTYPE_8BIT, "8 bit" // tabs TEXT_TAB_GRAPHICS, "Gráficos" TEXT_TAB_SOUNDS, "Sons" TEXT_TAB_SETTINGS, "Configurações" TEXT_TAB_ABOUT, "Sobre" Edited November 13, 2012 by EvilPuncker 1 Quote
Ai4rei Posted November 14, 2012 Author Posted November 14, 2012 pt-br // list-boxes TEXT_NUMSAMPLETYPE_48CHANNEL, "48 Canais" TEXT_NUMSAMPLETYPE_32CHANNEL, "32 Canais" TEXT_NUMSAMPLETYPE_16CHANNEL, "16 Canais" TEXT_SOUNDMODE_NOSOUND, "Sem áudio" TEXT_SOUNDMODE_2DSOUND, "Usar som 2D" TEXT_SOUNDMODE_3DSOUND, "Usar som 3D" TEXT_SPEAKERTYPE_2SPEAKER, "2 Caixas de som" TEXT_SPEAKERTYPE_HEADPHONE, "Fone de ouvido" TEXT_SPEAKERTYPE_SURROUND, "Surround" TEXT_SPEAKERTYPE_4SPEAKER, "4 Caixas de som" TEXT_DIGITALRATETYPE_22K, "22k" TEXT_DIGITALRATETYPE_11K, "11k" TEXT_DIGITALRATETYPE_8K, "8k" TEXT_DIGITALBITSTYPE_16BIT, "16 bit" TEXT_DIGITALBITSTYPE_8BIT, "8 bit" // tabs TEXT_TAB_GRAPHICS, "Gráficos" TEXT_TAB_SOUNDS, "Sons" TEXT_TAB_SETTINGS, "Configurações" TEXT_TAB_ABOUT, "Sobre" Thanks! 1 Quote
Relzz Posted November 15, 2012 Posted November 15, 2012 (edited) Ai4rei there is any way to change the HKLM to HKCU? So the client with that diff can read from there(?) You can say me how.. Or add an switch in the setup for this? I think this can solve the "requiere admin privilegies" cuz the variables will save in Current User and not in Local Machine (global) Ehh im a dumb :c i don't speak english Im only saying.. C:! Edited November 15, 2012 by M45T3R Quote
Ai4rei Posted November 15, 2012 Author Posted November 15, 2012 Wait for the next source release, then it's a matter of: --- settings_reg-0.cpp Thu Nov 15 17:56:44 2012 +++ settings_reg.cpp Thu Nov 15 17:56:38 2012 @@ -12,7 +12,7 @@ #include "opensetup.h" #include "settings.h" -//#define HKLM_TO_HKCU +#define HKLM_TO_HKCU #define SETTINGS_REGPATH "Software\\Gravity Soft\\Ragnarok" #define SETTINGS_REGPATH_OPTION SETTINGS_REGPATH"\\Option" 1 Quote
Ai4rei Posted November 17, 2012 Author Posted November 17, 2012 One more translation bit (context-help on "Restrict mouse to window" setting): IDCHECKBOX_MOUSEEXCLUSIVE, "Turns mouse movement constraints on and off.\r\n\r\n Enables you to restrain all mouse movements to the game window as long the window is active. To escape the constraint use Windows-Key or Alt+Tab.\r\n NOTE: This setting has the same effect as ROExt's Mouse Freedom." Thanks in advance. 1 Quote
Ai4rei Posted November 18, 2012 Author Posted November 18, 2012 Current development uses 2012-07-02aRagexeRE as reference. In short: yes. 1 Quote
phebs Posted November 18, 2012 Posted November 18, 2012 well its weird its not working but the ghost setup is working hmmm Quote
Ai4rei Posted December 4, 2012 Author Posted December 4, 2012 I'm not sure I understand what you mean. From the official setup, I get 4 results for the rendering engines, while in your setup I only get 3. However, the official setup is correct : there should be 4 options. Example, official setup : - Direct3D HAL (Driver = empty GUID | Device = HAL GUID) - Direct3D T&L HAL (Driver = empty GUID | Device = T&L HAL GUID) - ATI Radeon HD 3470 (Driver = driver GUID | Device = HAL GUID) - ATI Radeon HD 3470 (Driver = driver GUID | Device = T&L HAL GUID) In your setup : - Direct3D HAL (Driver = empty GUID | Device = HAL GUID) - Direct3D T&L HAL (Driver = empty GUID | Device = T&L HAL GUID) - ATI Radeon HD 3470 (Driver = driver GUID | Device = HAL GUID) There's one device missing for the graphic card driver (T&L HAL device), but other than that nice setup! Way better than the official one lol. Fixed in the latest release. 1 Quote
Ai4rei Posted December 9, 2012 Author Posted December 9, 2012 Updated to 2.6.0.158. No longer needs administrator rights to run, only to save. Should solve issues when opensetup is started from an another application (such as the game client). 1 Quote
Ai4rei Posted February 3, 2013 Author Posted February 3, 2013 Updated Open Setup Source to 2.6.2.180, see website for details on how to get it. Quote
Ai4rei Posted March 7, 2013 Author Posted March 7, 2013 Some great mind suspended the website, so the links are not available until it's up again. Quote
Jarek Posted April 2, 2013 Posted April 2, 2013 Ru localization http://pastebin.com/sap6wqVG +I found some typos: IDCHECKBOX_NOCTRL, "Turns turns auto-attack on and off.\r\nEnables you to auto-attack an enemy without having to hold CTRL key when starting the attack.\r\n\r\nIngame: /noctrl or /nc" IDCHECKBOX_NOSHIFT, "Turns turns force heal on and off.\r\nEnables you to use your 'force heal' ability without the having to hold the SHIFT key.\r\n\r\nIngame: /noshift or /ns" IDCHECKBOX_TRILINEARFILTER, "Turns trilinear filtering (smoothing) on and off. Blurs all graphics to acchive a smoothening effect, but might cause text harder to read.\r\n\r\nIngame: Alt+D" 1 Quote
Helly Posted April 3, 2013 Posted April 3, 2013 (edited) Versión en Español Spanish version - Latino América version. (Yet missing a part) http://pastebin.com/mcsRUpDt Edited April 3, 2013 by Namine210 1 Quote
Ai4rei Posted April 5, 2013 Author Posted April 5, 2013 Ru localization http://pastebin.com/sap6wqVG +I found some typos: IDCHECKBOX_NOCTRL, "Turns turns auto-attack on and off.\r\nEnables you to auto-attack an enemy without having to hold CTRL key when starting the attack.\r\n\r\nIngame: /noctrl or /nc" IDCHECKBOX_NOSHIFT, "Turns turns force heal on and off.\r\nEnables you to use your 'force heal' ability without the having to hold the SHIFT key.\r\n\r\nIngame: /noshift or /ns" IDCHECKBOX_TRILINEARFILTER, "Turns trilinear filtering (smoothing) on and off. Blurs all graphics to acchive a smoothening effect, but might cause text harder to read.\r\n\r\nIngame: Alt+D" Versión en Español Spanish version - Latino América version. (Yet missing a part) http://pastebin.com/mcsRUpDt Thanks you two! Namine210: There is no SUBLANG_SPANISH_LA, please pick an existing one. Quote
Helly Posted April 6, 2013 Posted April 6, 2013 It costs you a lot to add it? LANG_SPANISH SUBLANG_SPANISH_CHILE Quote
Ai4rei Posted April 6, 2013 Author Posted April 6, 2013 It costs you a lot to add it?No, they are defined by Microsoft. They cannot be arbitrary invented. Quote
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