Creobnil Posted May 4, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 22 Reputation: 3 Joined: 04/16/12 Last Seen: September 9, 2018 Share Posted May 4, 2012 (edited) Is it possible to change the color of the black background in a custom made map? Like in Yuno? There is a blue background with the cloud2 weather effect over it. So it looks like the sky. Any Ideas? xD Thanks. ^^ Edited May 4, 2012 by Creobnil Quote Link to comment Share on other sites More sharing options...
Pneuma Posted May 4, 2012 Group: Members Topic Count: 82 Topics Per Day: 0.02 Content Count: 846 Reputation: 138 Joined: 02/26/14 Last Seen: March 7, 2018 Share Posted May 4, 2012 No, thats hardcoded into the client itself Quote Link to comment Share on other sites More sharing options...
Syouji Posted May 4, 2012 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted May 4, 2012 Yes, it is possible but you will need to hex your client and replace the name of a gravity map currently using the blue sky effect with your custom map's name. This will effectively remove the blue sky effect from the gravity map and place it on yours. Obviously you would want to choose a sky-based gravity map that is restricted from players. One of my video tutorial videos covers how to do this. When i mention wither in my video thats actually a custom map already covering a gravity based sky map. I failed to explain that this custom map is my own map that is replacing one of the gravity sky maps and I covered wither with another of my custom maps to demonstrate the sky effect. Refer to my signature to quickly access the BrowEdit Video Tutorial page. Quote Link to comment Share on other sites More sharing options...
Question
Creobnil
Is it possible to change the color of the black background in a custom made map?
Like in Yuno?
There is a blue background with the cloud2 weather effect over it. So it looks like the sky.
Any Ideas? xD
Thanks. ^^
Edited by CreobnilLink to comment
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