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Tetra Vortex Black Image


Judas

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I'm not sure when tetra vortex went to start getting weird, but I believe any late 2010 client+ onwards have the black surrounding background when tetra vortex is cast. I know it worked previously? If someone knows why that would be great.

For the time being if people don't like this problem, and they go in the hex editor and remove all traces of "tv-1 up to tv-8"

That will move the beam effect, while still supporting the surrounding color effects.

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Interesting... Good catch! :)

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The change happened sometime in the middle of 2011 when they gave Tetra Vortex's 4 sub ID's a animation. Each of the 4 has the same animation, but the beam's color depends on the ID. For example the fire ID uses a red beam, water uses blue beam, wind uses yellowish pink (supposed to be full yellow?), and earth uses green. The main ID used by the player to cast the skill isnt supposed to be used for damage dealing anymore. Only reason your seeing it do that is because the skill is currently programed all funky and needs to be recoded to use the 4 sub ID's again.

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awesome explanation =)

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Makes sense ^_^V

Edited by Matrixfox
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This is what it looks like now, I will add the new screen shot affter I try removeing "tv-1 up to tv-8" like Judas siad.

screenbabydevilro001.jpg

screenbabydevilro002.jpg

Edited by Nightmare_Eng
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The change happened sometime in the middle of 2011 when they gave Tetra Vortex's 4 sub ID's a animation. Each of the 4 has the same animation, but the beam's color depends on the ID. For example the fire ID uses a red beam, water uses blue beam, wind uses yellowish pink (supposed to be full yellow?), and earth uses green. The main ID used by the player to cast the skill isnt supposed to be used for damage dealing anymore. Only reason your seeing it do that is because the skill is currently programed all funky and needs to be recoded to use the 4 sub ID's again.

So, devs will make a pach or diff to fix this in Rathena and 3ceam?

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I would assume in the fiuture

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