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Item script


iSkiddo

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Was wondering if someone knows how to do item effect for this description : -

- Change target`s element into fire

- slightly reduce damage from Poison properties skills and attack.

- grant the user wide AOE attack and ability to randomly manipulate and transform enemy element by a small chance when using skills. Moderately add chance to coma the enemy.

Helps would be really appreciated .

Edited by iSkiddo
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you can find these bonus list at here

https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/item_bonus.txt

Change target`s element into fire

erm...but didnt have the 1 for changing target element...

but i think you can try something like make use of autospell or etc ....

slightly reduce damage from Poison properties skills and attack.
bonus bDefEle,n; Gives the player's defense element n[/color]

				n:	0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead

grant the user wide AOE attack
bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)[/color]

				Only the highest among all is applied
bonus bSplashAddRange n;		Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)

Moderately add chance to coma the enemy.

Base on Race....

bonus2 bWeaponComaRace,x,y;  y/100% chance to cause Coma when attacking a monster of race x with a normal attack
  0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  10=Boss monster, 11=Other than (normal monster) boss monster

Base on Element...

bonus2 bWeaponComaEle,x,n;  Adds a n/100% chance to cause Coma when attacking a monster of element x with normal attack.
 x: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
  6=Holy, 7=Dark, 8=Spirit, 9=Undead

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@ @Emistry

Hey bro, is this item script possible too

- n% chance to null single magic damage
- n% chance to null single physical damage

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huh ? what's that ? this doesnt exist in the current item bonus script..

you have to make your own item bonus script then...

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@Emistry

hey bro, how about make the effect of Orc Lord card to 100% full damage reflect but only 30% chance?

{ bonus bShortWeaponDamageReturn,30; }

making it 30% chance to reflect 100% damage. Is it possible?

Edited by Jezu
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