prism Posted April 28, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 15 Reputation: 1 Joined: 04/28/12 Last Seen: July 4, 2023 Share Posted April 28, 2012 (edited) How would I go about doing this? I want to change the jail map to lhz_in03 259 259. Also, how can I make it where Kyrie can be used on mobs again? My understanding is the ability to do this was removed long ago. Edited April 28, 2012 by prism Quote Link to comment Share on other sites More sharing options...
Nameless2you Posted April 28, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 351 Reputation: 52 Joined: 11/15/11 Last Seen: June 15, 2015 Share Posted April 28, 2012 1. Jail is hard coded, meaning in src/common/mapindex.h Find, #define MAP_JAIL "sec_pri" and change the stuff inside the quote to what ever you want and recompile, should however possibly consider the x and y coordinates which are as well hard coded in atcommand.c 2. Try pressing shift before you click the monster, to my understanding that should make it work. 1 Quote Link to comment Share on other sites More sharing options...
prism Posted April 29, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 15 Reputation: 1 Joined: 04/28/12 Last Seen: July 4, 2023 Author Share Posted April 29, 2012 Thanks ^^ Also, it was changed in the source apparently where you cannot cast it on mobs anymore. Quote Link to comment Share on other sites More sharing options...
Lilith Posted April 30, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Share Posted April 30, 2012 In status.c search this: case SC_KYRIE: if (bl->type == BL_MOB) return 0; and change to /* case SC_KYRIE: if (bl->type == BL_MOB) return 0;*/ 1 Quote Link to comment Share on other sites More sharing options...
prism Posted May 29, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 15 Reputation: 1 Joined: 04/28/12 Last Seen: July 4, 2023 Author Share Posted May 29, 2012 (edited) Thanks, that helped Lilith. My next question is, if i change the jail map, how do i set where it spawns players? I saw the map in the mapindex.h but didn't see where it tells players to appear when warped. Edit: nevermind, i found it in map/atcommand.c Edited May 29, 2012 by prism 1 Quote Link to comment Share on other sites More sharing options...
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prism
How would I go about doing this? I want to change the jail map to lhz_in03 259 259.
Also, how can I make it where Kyrie can be used on mobs again? My understanding is the ability to do this was removed long ago.
Edited by prismLink to comment
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