prism Posted April 28, 2012 Posted April 28, 2012 (edited) How would I go about doing this? I want to change the jail map to lhz_in03 259 259. Also, how can I make it where Kyrie can be used on mobs again? My understanding is the ability to do this was removed long ago. Edited April 28, 2012 by prism Quote
Nameless2you Posted April 28, 2012 Posted April 28, 2012 1. Jail is hard coded, meaning in src/common/mapindex.h Find, #define MAP_JAIL "sec_pri" and change the stuff inside the quote to what ever you want and recompile, should however possibly consider the x and y coordinates which are as well hard coded in atcommand.c 2. Try pressing shift before you click the monster, to my understanding that should make it work. 1 Quote
prism Posted April 29, 2012 Author Posted April 29, 2012 Thanks ^^ Also, it was changed in the source apparently where you cannot cast it on mobs anymore. Quote
Lilith Posted April 30, 2012 Posted April 30, 2012 In status.c search this: case SC_KYRIE: if (bl->type == BL_MOB) return 0; and change to /* case SC_KYRIE: if (bl->type == BL_MOB) return 0;*/ 1 Quote
prism Posted May 29, 2012 Author Posted May 29, 2012 (edited) Thanks, that helped Lilith. My next question is, if i change the jail map, how do i set where it spawns players? I saw the map in the mapindex.h but didn't see where it tells players to appear when warped. Edit: nevermind, i found it in map/atcommand.c Edited May 29, 2012 by prism 1 Quote
Question
prism
How would I go about doing this? I want to change the jail map to lhz_in03 259 259.
Also, how can I make it where Kyrie can be used on mobs again? My understanding is the ability to do this was removed long ago.
Edited by prism4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.