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Posted (edited)

What is the "announce" variable supposed to do..? because I can't see any "announce" other than you putting that variable into the callsub command..

structure:

callsub <label>{,<argument>,...<argument>};

My first try would be removing all ,"announce" saving and testing it..

I highly doubt it's what the guy above me said.. considering it's a map-server error not a client gravity error or some entity..

Edited by Nameless2you
Posted

@Matrifox is this the updated one ? http://svn6.assembla.com/svn/ClientSide/Translation_Project/data/msgstringtable.txt

@Nameless2you i've changed the "announce " part but it's still error when buying

Here's my script :


case 1: callsub OnBuyItem,7179,50,50,"SZeny",5518,1,0;
case 2: callsub OnBuyItem,7179,50,50,"SZeny",5374,1,0;
case 3: callsub OnBuyItem,7179,15,15,"SZeny",5401,1,0;
case 4: callsub OnBuyItem,7179,15,15,"SZeny",5288,1,0;
case 5: callsub OnBuyItem,7179,10,10,"SZeny",5377,1,0;
case 6: callsub OnBuyItem,7179,30,30,"SZeny",5529,1,0;
case 7: callsub OnBuyItem,7179,30,30,"SZeny",5564,1,0;
case 8: callsub OnBuyItem,7179,30,30,"SZeny",5423,1,0;
case 9: callsub OnBuyItem,7179,15,15,"SZeny",5325,1,0;

Posted

Sorry, I miss understood. If your client is giving out, update that file. I think that one is missing some strings. So use the data pack from ck's release.

Also I never seen that error with that script :< "I bet the master will help ya, when he gets back"

Posted

Thx Quesoph :D

Works Fine Now.

Solved :D

guys can you help me with another script ?

here's the error :

f07r4x.jpg

script :


/*//----------------------------------------------------------------//
//----------------Scripted by Spera---------------------------------//
//------------------FinalStrikeRO-----------------------------------//
//--------------------Disguise Event NPC v2-------------------------//
/-------------------------------------------------------------------//*/


royal_room3,117,135,3 script Disguise CP 968,{

if (getgmlevel()<50)
{
mes "^3399FF[Disguise CP]^000000"; 
mes "Sorry, you are not a GM!";
close;
}

mes "^3399FF[Disguise CP]^000000"; 
mes "Hello GameMaster!";
mes "What do you want to do?";
switch(select("Start Event:Stop Event:Set number of rounds[^E50000"+$guessrounds+"^000000]:Set prize^E50000 ["+getitemname($guessprize)+"]^000000 ^E50000 ["+ $guessprizecount + "]^000000:Nothing"))
{
case 1: 
{
next;
mes "^3399FF[Disguise CP]^000000";
mes "Please confirm by typing START."; 
input .@confirm$;          
if (.@confirm$ == "START") 
{
donpcevent "guessAnnouncer::OnGMStart"; 
close;
}
mes "Confirmation failed";
close;
break;
}
case 2:
{
next;
mes "^3399FF[Disguise CP]^000000";
mes "Please confirm by typing STOP."; 
input .@confirm$;          
if (.@confirm$ == "STOP") 
{
donpcevent "guessAnnouncer::OnGMStop";
close;
}
mes "Confirmation failed";
close;
break;

}

case 3:
{
next; mes "^3399FF[Disguise CP]^000000";
mes "Please type in the new number."; 
input $guessrounds; 
if ($guessrounds > 30) set $guessrounds, 30;
else if ($guessrounds < 1) set $guessrounds, 1;
close;
}

case 4:
{
next; mes "^3399FF[Disguise CP]^000000";
mes "Please type in the new prize id."; 
input .@guessprizeid; 
if (getitemname(.@guessprizeid) == "null" || getitemname(.@guessprizeid) == "") {next; mes "^3399FF[Disguise CP]^000000"; mes "Error"; mes "This item does not exist in the database..."; close;}
set $guessprize, .@guessprizeid;
next; mes "^3399FF[Disguise CP]^000000";
mes "Please type in the amount."; 
input .@guessprizeamount;
if (!.@guessprizeamount) set .@guessprizeamount,1 ;
set $guessprizecount,.@guessprizeamount; 
next; mes "^3399FF[Disguise CP]^000000";
mes "Prize has been set to ^E50000 "+ getitemname($guessprize)+ "^000000 and the amount to ^E50000 " +$guessprizecount+"^000000";
close;
}


case 5:
{
next; mes "^3399FF[Disguise CP]^000000";
mes "Good bye"; 
close;
}

}


}








poring_c01,102,99,4 script Disguise NPC 794,{

if (!$guessbegin)
{
mes "^3399FF[Disguise NPC]^000000";
mes "The event is going to start soon!";
close;
}
end;

OnStart:
set $guessbegin, 1;
set .DisguiseWon, 0;
if (!$DisguiseRound)
{
npctalk "Alright. Let's get it over with ~.~ ";
sleep 4000;
npctalk "But first I will explain to you how to play the game.";
sleep 6000;
npctalk "I am going to disguise into a random monster.";
sleep 5000;
npctalk "You have to guess the monster's name and shout it out.";
sleep 5000;
npctalk "Don't bother about the use of capital and small initial letters.";
sleep 8000;
npctalk "Now get ready.";
sleep 5000;
}
else if ($DisguiseRound < $guessrounds-1)
{
npctalk "Get ready for the next round.";
setnpctimer 0;
sleep 8000;
}
else
{ 
npctalk "Last round now!";
sleep 2000;
npctalk "Get ready.";
sleep 6000;
}

do
{
set .@guessrepeat, 0;
set $monster, 1000 + rand(1,950);
for (set .@k, 0; .@k <getarraysize($Forbidden); set .@k, .@k+1)
{
if ($monster == $Forbidden[.@k]) 
{
set .@guessrepeat, 1;
break;
}
}
}
while (.@guessrepeat);
setnpctimer 0;
initnpctimer;
setnpcdisplay "Disguise NPC",$monster;
set $MonsterName$, strmobinfo(1,$monster);
defpattern 1, "([^:]+):.*s"+$MonsterName$+"(.*)", "winround";
activatepset 1;
npctalk "What's my name?";
sleep 3000;
npcwalkto 102,103;
sleep 2000;
npcwalkto 102,99;
end;

OnTimer10000:
if (!.DisguiseWon)
{ 
npctalk "Come on. What monster am I?";
sleep 3000;
npcwalkto 102,103;
sleep 2000;
npcwalkto 102,99;
if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
}
end;


OnTimer25000:
if (!.DisguiseWon) 
{
npctalk "Nobody knows that monster?";
sleep 3000;
npcwalkto 102,103;
sleep 2000;
npcwalkto 102,99;
}
end;

OnTimer35000:
if (!.DisguiseWon) 
{
npctalk "You get 10 more seconds to guess my name.";
sleep 3000;
npcwalkto 102,103;
sleep 2000;
npcwalkto 102,99;
}
end;

OnTimer45000:
if (!.DisguiseWon)
{ 
npctalk "Round is over.";
if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
set $DisguiseRound, $DisguiseRound + 1;
sleep 3000;
deletepset 1;
npctalk $MonsterName$ + " would have been the correct answer.";
sleep 5000;
if ($DisguiseRound >= $guessrounds)
{
set $DisguiseRound, 0;
sleep 3000;
npctalk "Event is over now!";
sleep 3500;
npctalk "See ya guys";
sleep 2000;
emotion 12;
sleep 1000;
set $guessactive, 0;
mapwarp "poring_c01.gat","prontera.gat",138,185;
setnpcdisplay "Disguise NPC",794;
disablenpc "Disguise NPC";
end;
}
goto OnStart;
}
end;

winround:
setnpctimer 0;
deletepset 1;
set .DisguiseWon, 1;
set $DisguiseRound, $DisguiseRound + 1;
npctalk strcharinfo(0) + " got my right name!";
sleep2 3000;
npctalk $MonsterName$ + " is the correct answer.";
sleep2 3000;
npctalk "Take this as a reward.";
getitem $guessprize, $guessprizecount;
if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
if ($DisguiseRound >= $guessrounds)
{
set $DisguiseRound, 0;
set $guessactive, 0;
sleep 3000;
npctalk "Event is over now!";
sleep 3500;
npctalk "See ya guys";
sleep 2000;
emotion 12;
sleep 1000;
mapwarp "poring_c01.gat","prontear.gat",138,185;
setnpcdisplay "Disguise NPC",794;
disablenpc "Disguise NPC";
end;
}
sleep 5000;
goto OnStart;
end;



}

//-----------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------

- script guessAnnouncer -1,{


OnGMStart:
if ($guessactive) end;
set $guessactive, 1;
announce "A Gamemaster has started the Disguise Event",0;
set $guessbegin, 0;
sleep 3000;
if (!$guessactive) end;
announce "If you want to join, come to the main town, head downwards and enter the warp portal",0;
enablenpc "guesswarp";
enablenpc "Disguise NPC";
sleep 3000;
announce "Number of Rounds: "+$guessrounds"";
sleep 2000;
announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount;
sleep 2000;
if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal is going to close in one minute.";  
sleep 60000;
if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal has been closed.";
disablenpc "guesswarp";
set $DisguiseRound, 0;
sleep 5000;
if (!$guessactive) {disablenpc "Disguise NPC"; end;}
if(getmapusers("poring_c01") == 0) 
{
disablenpc "Disguise NPC";
set $guessactive, 0;
end;
}

donpcevent "Disguise NPC::OnStart";
end;

OnGMStop:
if ($guessactive)
{
set $guessactive, 0;
announce "A Gamemaster has stopped the Disguise Event",0;
set $DisguiseRound, 0;
mapwarp "poring_c01.gat","prontera.gat",138,185;
setnpcdisplay "Disguise NPC",794;
disablenpc "Disguise NPC";
disablenpc "guesswarp";
}
end;


OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
OnClock0000:
if ($guessactive) end;
set $guessactive, 1;
announce "The server is starting a Disguise Event now.";
set $guessbegin, 0;
sleep 3000;
if (!$guessactive) end;
announce "If you want to join, come to the main town, head to Prontera 156 171 and enter the warp portal.";
enablenpc "guesswarp";
enablenpc "Disguise NPC";
sleep 2000;
announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount;
sleep 2000;
if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal is going to close in one minute.";  
sleep 60000;
if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal has been closed.";
disablenpc "guesswarp";
sleep 5000;
if (!$guessactive)  {disablenpc "Disguise NPC"; end;}
announce "Next Event will start in 2 hours.";
set $DisguiseRound, 0;
if(getmapusers("poring_c01") == 0) 
{
disablenpc "Disguise NPC";
set $guessactive, 0;
end;
}

donpcevent "Disguise NPC::OnStart";
end;

OnInit:
disablenpc "Disguise NPC";
disablenpc "guesswarp";
set $guessactive, 0;
setarray $Forbidden[0],1003,1006,1017,1021,1022,1027,1043,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,1223,1284,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1407,1411,1414,1496,1501,1900;

}

//-----------------------------------------------------------------------------------
//------------------Warp Portal------------------------------------------------------
prontera,156,171,0 warp guesswarp 2,2,poring_c01,103,95 
//-----------------------------------------------------------------------------------
//------------------Map Flags--------------------------------------------------------
poring_c01 mapflag nowarpto
poring_c01 mapflag noskill
poring_c01 mapflag nosave
poring_c01 mapflag nomemo
poring_c01 mapflag noteleport
//-----------------------------------------------------------------------------------

thx /omg

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