SlashGeeGee Posted April 17, 2012 Group: Members Topic Count: 111 Topics Per Day: 0.02 Content Count: 573 Reputation: 20 Joined: 11/19/11 Last Seen: October 24, 2014 Share Posted April 17, 2012 Please Help Me My Dynamic Shop works fine but when i purchase an items an error in the map server pops out . Here's the Error : Script : DonateShop.txt I would be glad if someone helped me Quote Link to comment Share on other sites More sharing options...
Matrixfox Posted April 17, 2012 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 277 Reputation: 76 Joined: 11/23/11 Last Seen: September 21, 2014 Share Posted April 17, 2012 You need to update your "msgstringtable" in your client, it's client side. Quote Link to comment Share on other sites More sharing options...
Nameless2you Posted April 17, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 351 Reputation: 52 Joined: 11/15/11 Last Seen: June 15, 2015 Share Posted April 17, 2012 (edited) What is the "announce" variable supposed to do..? because I can't see any "announce" other than you putting that variable into the callsub command.. structure: callsub <label>{,<argument>,...<argument>}; My first try would be removing all ,"announce" saving and testing it.. I highly doubt it's what the guy above me said.. considering it's a map-server error not a client gravity error or some entity.. Edited April 17, 2012 by Nameless2you Quote Link to comment Share on other sites More sharing options...
SlashGeeGee Posted April 17, 2012 Group: Members Topic Count: 111 Topics Per Day: 0.02 Content Count: 573 Reputation: 20 Joined: 11/19/11 Last Seen: October 24, 2014 Author Share Posted April 17, 2012 @Matrifox is this the updated one ? http://svn6.assembla.com/svn/ClientSide/Translation_Project/data/msgstringtable.txt @Nameless2you i've changed the "announce " part but it's still error when buying Here's my script : case 1: callsub OnBuyItem,7179,50,50,"SZeny",5518,1,0; case 2: callsub OnBuyItem,7179,50,50,"SZeny",5374,1,0; case 3: callsub OnBuyItem,7179,15,15,"SZeny",5401,1,0; case 4: callsub OnBuyItem,7179,15,15,"SZeny",5288,1,0; case 5: callsub OnBuyItem,7179,10,10,"SZeny",5377,1,0; case 6: callsub OnBuyItem,7179,30,30,"SZeny",5529,1,0; case 7: callsub OnBuyItem,7179,30,30,"SZeny",5564,1,0; case 8: callsub OnBuyItem,7179,30,30,"SZeny",5423,1,0; case 9: callsub OnBuyItem,7179,15,15,"SZeny",5325,1,0; Quote Link to comment Share on other sites More sharing options...
Nameless2you Posted April 17, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 351 Reputation: 52 Joined: 11/15/11 Last Seen: June 15, 2015 Share Posted April 17, 2012 What's the error you get when you removed the announce? ugh I guess I'll check tomorrow if nobody has replied yet on a working test server.. Quote Link to comment Share on other sites More sharing options...
SlashGeeGee Posted April 18, 2012 Group: Members Topic Count: 111 Topics Per Day: 0.02 Content Count: 573 Reputation: 20 Joined: 11/19/11 Last Seen: October 24, 2014 Author Share Posted April 18, 2012 same error at the screenshot pops when i buy an item . Quote Link to comment Share on other sites More sharing options...
Matrixfox Posted April 18, 2012 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 277 Reputation: 76 Joined: 11/23/11 Last Seen: September 21, 2014 Share Posted April 18, 2012 Sorry, I miss understood. If your client is giving out, update that file. I think that one is missing some strings. So use the data pack from ck's release. Also I never seen that error with that script :< "I bet the master will help ya, when he gets back" Quote Link to comment Share on other sites More sharing options...
SlashGeeGee Posted April 18, 2012 Group: Members Topic Count: 111 Topics Per Day: 0.02 Content Count: 573 Reputation: 20 Joined: 11/19/11 Last Seen: October 24, 2014 Author Share Posted April 18, 2012 yep i use that data folder , okay Quote Link to comment Share on other sites More sharing options...
Yummy Posted April 18, 2012 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 236 Reputation: 12 Joined: 03/07/12 Last Seen: March 6 Share Posted April 18, 2012 You can use Euphy's Multi Donation NPC you just have to change the variables Quote Link to comment Share on other sites More sharing options...
quesoph Posted April 18, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 210 Reputation: 10 Joined: 11/20/11 Last Seen: August 23, 2015 Share Posted April 18, 2012 (edited) here: quest.txt Edited April 18, 2012 by quesoph Quote Link to comment Share on other sites More sharing options...
SlashGeeGee Posted April 18, 2012 Group: Members Topic Count: 111 Topics Per Day: 0.02 Content Count: 573 Reputation: 20 Joined: 11/19/11 Last Seen: October 24, 2014 Author Share Posted April 18, 2012 Thx Quesoph Works Fine Now. Solved guys can you help me with another script ? here's the error : script : /*//----------------------------------------------------------------// //----------------Scripted by Spera---------------------------------// //------------------FinalStrikeRO-----------------------------------// //--------------------Disguise Event NPC v2-------------------------// /-------------------------------------------------------------------//*/ royal_room3,117,135,3 script Disguise CP 968,{ if (getgmlevel()<50) { mes "^3399FF[Disguise CP]^000000"; mes "Sorry, you are not a GM!"; close; } mes "^3399FF[Disguise CP]^000000"; mes "Hello GameMaster!"; mes "What do you want to do?"; switch(select("Start Event:Stop Event:Set number of rounds[^E50000"+$guessrounds+"^000000]:Set prize^E50000 ["+getitemname($guessprize)+"]^000000 ^E50000 ["+ $guessprizecount + "]^000000:Nothing")) { case 1: { next; mes "^3399FF[Disguise CP]^000000"; mes "Please confirm by typing START."; input .@confirm$; if (.@confirm$ == "START") { donpcevent "guessAnnouncer::OnGMStart"; close; } mes "Confirmation failed"; close; break; } case 2: { next; mes "^3399FF[Disguise CP]^000000"; mes "Please confirm by typing STOP."; input .@confirm$; if (.@confirm$ == "STOP") { donpcevent "guessAnnouncer::OnGMStop"; close; } mes "Confirmation failed"; close; break; } case 3: { next; mes "^3399FF[Disguise CP]^000000"; mes "Please type in the new number."; input $guessrounds; if ($guessrounds > 30) set $guessrounds, 30; else if ($guessrounds < 1) set $guessrounds, 1; close; } case 4: { next; mes "^3399FF[Disguise CP]^000000"; mes "Please type in the new prize id."; input .@guessprizeid; if (getitemname(.@guessprizeid) == "null" || getitemname(.@guessprizeid) == "") {next; mes "^3399FF[Disguise CP]^000000"; mes "Error"; mes "This item does not exist in the database..."; close;} set $guessprize, .@guessprizeid; next; mes "^3399FF[Disguise CP]^000000"; mes "Please type in the amount."; input .@guessprizeamount; if (!.@guessprizeamount) set .@guessprizeamount,1 ; set $guessprizecount,.@guessprizeamount; next; mes "^3399FF[Disguise CP]^000000"; mes "Prize has been set to ^E50000 "+ getitemname($guessprize)+ "^000000 and the amount to ^E50000 " +$guessprizecount+"^000000"; close; } case 5: { next; mes "^3399FF[Disguise CP]^000000"; mes "Good bye"; close; } } } poring_c01,102,99,4 script Disguise NPC 794,{ if (!$guessbegin) { mes "^3399FF[Disguise NPC]^000000"; mes "The event is going to start soon!"; close; } end; OnStart: set $guessbegin, 1; set .DisguiseWon, 0; if (!$DisguiseRound) { npctalk "Alright. Let's get it over with ~.~ "; sleep 4000; npctalk "But first I will explain to you how to play the game."; sleep 6000; npctalk "I am going to disguise into a random monster."; sleep 5000; npctalk "You have to guess the monster's name and shout it out."; sleep 5000; npctalk "Don't bother about the use of capital and small initial letters."; sleep 8000; npctalk "Now get ready."; sleep 5000; } else if ($DisguiseRound < $guessrounds-1) { npctalk "Get ready for the next round."; setnpctimer 0; sleep 8000; } else { npctalk "Last round now!"; sleep 2000; npctalk "Get ready."; sleep 6000; } do { set .@guessrepeat, 0; set $monster, 1000 + rand(1,950); for (set .@k, 0; .@k <getarraysize($Forbidden); set .@k, .@k+1) { if ($monster == $Forbidden[.@k]) { set .@guessrepeat, 1; break; } } } while (.@guessrepeat); setnpctimer 0; initnpctimer; setnpcdisplay "Disguise NPC",$monster; set $MonsterName$, strmobinfo(1,$monster); defpattern 1, "([^:]+):.*s"+$MonsterName$+"(.*)", "winround"; activatepset 1; npctalk "What's my name?"; sleep 3000; npcwalkto 102,103; sleep 2000; npcwalkto 102,99; end; OnTimer10000: if (!.DisguiseWon) { npctalk "Come on. What monster am I?"; sleep 3000; npcwalkto 102,103; sleep 2000; npcwalkto 102,99; if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;} } end; OnTimer25000: if (!.DisguiseWon) { npctalk "Nobody knows that monster?"; sleep 3000; npcwalkto 102,103; sleep 2000; npcwalkto 102,99; } end; OnTimer35000: if (!.DisguiseWon) { npctalk "You get 10 more seconds to guess my name."; sleep 3000; npcwalkto 102,103; sleep 2000; npcwalkto 102,99; } end; OnTimer45000: if (!.DisguiseWon) { npctalk "Round is over."; if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;} set $DisguiseRound, $DisguiseRound + 1; sleep 3000; deletepset 1; npctalk $MonsterName$ + " would have been the correct answer."; sleep 5000; if ($DisguiseRound >= $guessrounds) { set $DisguiseRound, 0; sleep 3000; npctalk "Event is over now!"; sleep 3500; npctalk "See ya guys"; sleep 2000; emotion 12; sleep 1000; set $guessactive, 0; mapwarp "poring_c01.gat","prontera.gat",138,185; setnpcdisplay "Disguise NPC",794; disablenpc "Disguise NPC"; end; } goto OnStart; } end; winround: setnpctimer 0; deletepset 1; set .DisguiseWon, 1; set $DisguiseRound, $DisguiseRound + 1; npctalk strcharinfo(0) + " got my right name!"; sleep2 3000; npctalk $MonsterName$ + " is the correct answer."; sleep2 3000; npctalk "Take this as a reward."; getitem $guessprize, $guessprizecount; if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;} if ($DisguiseRound >= $guessrounds) { set $DisguiseRound, 0; set $guessactive, 0; sleep 3000; npctalk "Event is over now!"; sleep 3500; npctalk "See ya guys"; sleep 2000; emotion 12; sleep 1000; mapwarp "poring_c01.gat","prontear.gat",138,185; setnpcdisplay "Disguise NPC",794; disablenpc "Disguise NPC"; end; } sleep 5000; goto OnStart; end; } //----------------------------------------------------------------------------------- //----------------------------------------------------------------------------------- - script guessAnnouncer -1,{ OnGMStart: if ($guessactive) end; set $guessactive, 1; announce "A Gamemaster has started the Disguise Event",0; set $guessbegin, 0; sleep 3000; if (!$guessactive) end; announce "If you want to join, come to the main town, head downwards and enter the warp portal",0; enablenpc "guesswarp"; enablenpc "Disguise NPC"; sleep 3000; announce "Number of Rounds: "+$guessrounds""; sleep 2000; announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount; sleep 2000; if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;} announce "The portal is going to close in one minute."; sleep 60000; if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;} announce "The portal has been closed."; disablenpc "guesswarp"; set $DisguiseRound, 0; sleep 5000; if (!$guessactive) {disablenpc "Disguise NPC"; end;} if(getmapusers("poring_c01") == 0) { disablenpc "Disguise NPC"; set $guessactive, 0; end; } donpcevent "Disguise NPC::OnStart"; end; OnGMStop: if ($guessactive) { set $guessactive, 0; announce "A Gamemaster has stopped the Disguise Event",0; set $DisguiseRound, 0; mapwarp "poring_c01.gat","prontera.gat",138,185; setnpcdisplay "Disguise NPC",794; disablenpc "Disguise NPC"; disablenpc "guesswarp"; } end; OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: OnClock0000: if ($guessactive) end; set $guessactive, 1; announce "The server is starting a Disguise Event now."; set $guessbegin, 0; sleep 3000; if (!$guessactive) end; announce "If you want to join, come to the main town, head to Prontera 156 171 and enter the warp portal."; enablenpc "guesswarp"; enablenpc "Disguise NPC"; sleep 2000; announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount; sleep 2000; if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;} announce "The portal is going to close in one minute."; sleep 60000; if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;} announce "The portal has been closed."; disablenpc "guesswarp"; sleep 5000; if (!$guessactive) {disablenpc "Disguise NPC"; end;} announce "Next Event will start in 2 hours."; set $DisguiseRound, 0; if(getmapusers("poring_c01") == 0) { disablenpc "Disguise NPC"; set $guessactive, 0; end; } donpcevent "Disguise NPC::OnStart"; end; OnInit: disablenpc "Disguise NPC"; disablenpc "guesswarp"; set $guessactive, 0; setarray $Forbidden[0],1003,1006,1017,1021,1022,1027,1043,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,1223,1284,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1407,1411,1414,1496,1501,1900; } //----------------------------------------------------------------------------------- //------------------Warp Portal------------------------------------------------------ prontera,156,171,0 warp guesswarp 2,2,poring_c01,103,95 //----------------------------------------------------------------------------------- //------------------Map Flags-------------------------------------------------------- poring_c01 mapflag nowarpto poring_c01 mapflag noskill poring_c01 mapflag nosave poring_c01 mapflag nomemo poring_c01 mapflag noteleport //----------------------------------------------------------------------------------- thx Quote Link to comment Share on other sites More sharing options...
quesoph Posted April 18, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 210 Reputation: 10 Joined: 11/20/11 Last Seen: August 23, 2015 Share Posted April 18, 2012 (edited) aa.txt all i did was to remove all the errors i've seen in my mapserver. Edited April 18, 2012 by quesoph Quote Link to comment Share on other sites More sharing options...
SlashGeeGee Posted April 18, 2012 Group: Members Topic Count: 111 Topics Per Day: 0.02 Content Count: 573 Reputation: 20 Joined: 11/19/11 Last Seen: October 24, 2014 Author Share Posted April 18, 2012 Thanks QueSoph All Problems Solved Quote Link to comment Share on other sites More sharing options...
quesoph Posted April 19, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 210 Reputation: 10 Joined: 11/20/11 Last Seen: August 23, 2015 Share Posted April 19, 2012 No problem sir. Quote Link to comment Share on other sites More sharing options...
Question
SlashGeeGee
Please Help Me My Dynamic Shop works fine but when i purchase an items an error in the map server pops out .
Here's the Error :
Script :
DonateShop.txt
I would be glad if someone helped me
Link to comment
Share on other sites
13 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.