Mr BrycE Posted April 15, 2012 Group: Members Topic Count: 125 Topics Per Day: 0.03 Content Count: 595 Reputation: 24 Joined: 02/23/12 Last Seen: April 1, 2018 Share Posted April 15, 2012 (edited) hi im using this mapflags to my conso npc... they are all TAB'ed in my script.... // -- Mapflags que_moon mapflag nowarp que_moon mapflag nowarpto que_moon mapflag noteleport que_moon mapflag nomemo que_moon mapflag nobranch que_moon mapflag noloot que_moon mapflag noskill que_moon mapflag nopenalty que_moon mapflag nosave SavePoint but, they can @save even i have that mapflag "nosave" ....how to fix? Edited April 15, 2012 by Mr BrycE Quote Link to comment Share on other sites More sharing options...
tr0n Posted April 15, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Share Posted April 15, 2012 just use: que_moon mapflag nosave Without the SavePoint thingy. Wiki: nosave mapflag will prevent auto-saving in the map. If the character logs off in a map set with this mapflag, he/she will return to the map or point specified in the last field. SavePoint returns the character to their last Kafra or @save savepoint. Example for SavePoint: warp "SavePoint",0,0; Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted April 15, 2012 Group: Members Topic Count: 125 Topics Per Day: 0.03 Content Count: 595 Reputation: 24 Joined: 02/23/12 Last Seen: April 1, 2018 Author Share Posted April 15, 2012 what if they @save then will use poison bottle? because i try it with one of my players, i said to him to to .@save, then i kill him, he returnd to last savepoint...which is the que_moon.... Quote Link to comment Share on other sites More sharing options...
tr0n Posted April 15, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Share Posted April 15, 2012 you tried with only "nosave" ? Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted April 15, 2012 Group: Members Topic Count: 125 Topics Per Day: 0.03 Content Count: 595 Reputation: 24 Joined: 02/23/12 Last Seen: April 1, 2018 Author Share Posted April 15, 2012 yup already tried... Quote Link to comment Share on other sites More sharing options...
tr0n Posted April 15, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Share Posted April 15, 2012 I dunno know but maybe it's because he already saved there before the "no save" was activ. VVVVV Quote Link to comment Share on other sites More sharing options...
Nameless2you Posted April 15, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 351 Reputation: 52 Joined: 11/15/11 Last Seen: June 15, 2015 Share Posted April 15, 2012 @save is a gm command of course they can use it there.. 1 Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted April 15, 2012 Group: Members Topic Count: 125 Topics Per Day: 0.03 Content Count: 595 Reputation: 24 Joined: 02/23/12 Last Seen: April 1, 2018 Author Share Posted April 15, 2012 already tried to other player >.<, so i need to disable @save ?? T_T Quote Link to comment Share on other sites More sharing options...
tr0n Posted April 15, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Share Posted April 15, 2012 yes. do it with script: getmapxy (.@Map$,.@X,.@Y,0); savepoint .@Map$,.@X,.@Y; Quote Link to comment Share on other sites More sharing options...
Nameless2you Posted April 15, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 351 Reputation: 52 Joined: 11/15/11 Last Seen: June 15, 2015 Share Posted April 15, 2012 Or figure out how to enable/disable certain commands on certain maps which is rather bothersome. I highly suggest tr0n's method Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted April 15, 2012 Group: Members Topic Count: 125 Topics Per Day: 0.03 Content Count: 595 Reputation: 24 Joined: 02/23/12 Last Seen: April 1, 2018 Author Share Posted April 15, 2012 yeah, ill just disable @save thanks for the replying for my concern... Quote Link to comment Share on other sites More sharing options...
Brian Posted April 16, 2012 Group: Members Topic Count: 75 Topics Per Day: 0.02 Content Count: 2223 Reputation: 593 Joined: 10/26/11 Last Seen: June 2, 2018 Share Posted April 16, 2012 Just to clarify: the 'nosave' mapflag does NOT block saving via @save! (Even though 'nogo' mapflag blocks using @go... ) mapflag#nosave means when you are on that map, the server does not save your character's location there. When you relog, you will be back at your SavePoint (or the map,x,y specified in the mapflag). que_moon mapflag nosave SavePoint que_moon mapflag nosave prontera,155,188 Quote Link to comment Share on other sites More sharing options...
Question
Mr BrycE
hi
im using this mapflags to my conso npc... they are all TAB'ed in my script....
// -- Mapflags
que_moon mapflag nowarp
que_moon mapflag nowarpto
que_moon mapflag noteleport
que_moon mapflag nomemo
que_moon mapflag nobranch
que_moon mapflag noloot
que_moon mapflag noskill
que_moon mapflag nopenalty
que_moon mapflag nosave SavePoint
but, they can @save even i have that mapflag "nosave" ....how to fix?
Edited by Mr BrycELink to comment
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