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mapflag nosave


Mr BrycE

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hi

im using this mapflags to my conso npc... they are all TAB'ed in my script....

// -- Mapflags

que_moon mapflag nowarp

que_moon mapflag nowarpto

que_moon mapflag noteleport

que_moon mapflag nomemo

que_moon mapflag nobranch

que_moon mapflag noloot

que_moon mapflag noskill

que_moon mapflag nopenalty

que_moon mapflag nosave SavePoint

but, they can @save even i have that mapflag "nosave" ....how to fix?

Edited by Mr BrycE
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just use:

que_moon mapflag nosave

Without the SavePoint thingy.

Wiki:

nosave mapflag will prevent auto-saving in the map.
If the character logs off in a map set with this mapflag,
he/she will return to the map or point specified in the last field.
SavePoint returns the character to their last Kafra or @save savepoint.

Example for SavePoint:

warp "SavePoint",0,0;

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what if they @save then will use poison bottle? because i try it with one of my players,

i said to him to to .@save, then i kill him, he returnd to last savepoint...which is the que_moon....

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you tried with only "nosave" ?

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yup already tried...

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I dunno know but maybe it's because he already saved there before the "no save" was activ.

VVVVV

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@save is a gm command of course they can use it there..

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already tried to other player >.<, so i need to disable @save ?? T_T

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yes.

do it with script:

getmapxy (.@Map$,.@X,.@Y,0);
savepoint .@Map$,.@X,.@Y;

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Or figure out how to enable/disable certain commands on certain maps which is rather bothersome.

I highly suggest tr0n's method

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yeah, ill just disable @save thanks for the replying for my concern...

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Just to clarify: the 'nosave' mapflag does NOT block saving via @save!

(Even though 'nogo' mapflag blocks using @go... ^_^)

mapflag#nosave means when you are on that map, the server does not save your character's location there. When you relog, you will be back at your SavePoint (or the map,x,y specified in the mapflag).

que_moon	mapflag	nosave	SavePoint

que_moon	mapflag	nosave	prontera,155,188

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