Elijah23 Posted April 11, 2012 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 292 Reputation: 17 Joined: 12/12/11 Last Seen: Thursday at 02:33 PM Share Posted April 11, 2012 Hello!.. Good day to everyone.. So I'm having a problem with the emperium lately.. As I have observing WOE found out that: 1. Skills like Cross Impact hits the Emperium.. 2. When the castle is captured... Emperium's HP can no longer be seen by GM's... Is it really working like that?.. Thank you!.. Quote Link to comment Share on other sites More sharing options...
KeiKun Posted April 11, 2012 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted April 11, 2012 1. goto svn/src/map/battle.c Find: if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) { below that #ifndef RENEWAL case MO_TRIPLEATTACK: #endif case HW_GRAVITATION: add case GC_CROSSIMPACT: it will look like this //Skill immunity. switch (skill_num) { #ifndef RENEWAL case MO_TRIPLEATTACK: #endif case HW_GRAVITATION: case GC_CROSSIMPACT: break; default: return 0; 2. did your gm tried to @refresh Quote Link to comment Share on other sites More sharing options...
Elijah23 Posted April 11, 2012 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 292 Reputation: 17 Joined: 12/12/11 Last Seen: Thursday at 02:33 PM Author Share Posted April 11, 2012 @Keikun Thanks I will try that.. But the @refresh thing is not working too.. All we can see is the Emperium and the Guild name who owns the castle Quote Link to comment Share on other sites More sharing options...
KeiKun Posted April 11, 2012 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted April 11, 2012 did you set this? @ svn/conf/monster.conf // Display some mob info next to their name? (add as needed) // (does not works on guardian or emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0 Quote Link to comment Share on other sites More sharing options...
Elijah23 Posted April 19, 2012 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 292 Reputation: 17 Joined: 12/12/11 Last Seen: Thursday at 02:33 PM Author Share Posted April 19, 2012 (edited) Yep.. Its set to: // Display some mob info next to their name? (add as needed) // (does not works on guardian or emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 2 It says that "(does not works on guardian or emperium)".. But when the Emperium first spawns (no guild owns the castle), it shows HP.. So i tried to turn it off.. No HP shown at all now even when (no guild owns the castle).. Regarding the Skill Immunity.. It seems not working too.. if(md && md->guardian_data) { if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) //Skill immunity. switch (skill_num) { case MO_TRIPLEATTACK: case HW_GRAVITATION: case GC_CROSSIMPACT: break; default: return 0; } Tried it in game and Cross Impact is still damaging the emp.. Thank you for support here.. bump.. bump? Anyone? Thanks.. Edited April 23, 2012 by Arcenciel Quote Link to comment Share on other sites More sharing options...
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Elijah23
Hello!..
Good day to everyone.. 
So I'm having a problem with the emperium lately..
As I have observing WOE found out that:
1. Skills like Cross Impact hits the Emperium..
2. When the castle is captured... Emperium's HP can no longer be seen by GM's... Is it really working like that?..
Thank you!..
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