xmaniacx Posted April 10, 2012 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 110 Reputation: 1 Joined: 04/03/12 Last Seen: April 29, 2019 Share Posted April 10, 2012 thank you in advanced Quote Link to comment Share on other sites More sharing options...
Nokia Posted April 10, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 150 Reputation: 5 Joined: 12/28/11 Last Seen: May 10, 2013 Share Posted April 10, 2012 this? works fine for me. emproom.txt Quote Link to comment Share on other sites More sharing options...
xmaniacx Posted April 10, 2012 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 110 Reputation: 1 Joined: 04/03/12 Last Seen: April 29, 2019 Author Share Posted April 10, 2012 (edited) thank you for reply but whenever the emp starts to summon this happens do you know why? Edited April 10, 2012 by xmaniacx Quote Link to comment Share on other sites More sharing options...
Emistry Posted April 12, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2371 Joined: 10/28/11 Last Seen: 11 hours ago Share Posted April 12, 2012 because that map is not a guild castle map. so far...i still dunno how to solve this ..coz i tried with put a guild castle mapflag...but this still occur..>.< alternate way.. create a new monster....edit the monster db same to emperium and summon it in the script for emperium breaker. Quote Link to comment Share on other sites More sharing options...
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xmaniacx
thank you in advanced
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