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Monsters dropping random amounts of items


Jojo_el_Mono

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Hi all. So we've just set up a new server, and we're coming across a weird problem (or at least weird to us). When we kill monsters on our server, they are dropping anywhere from zero items to... well, more than zero items (sometimes one, sometimes three, etc). Our drop rates are set to 50x, and is set to use Renewal mechanics, so let me give an example:

  • A Lunatic should drop at 100%: Red Herb, Carrot, Apple, Clover, and Fluff.
  • I kill a Lunatic. It drops: an Apple, and a Fluff.
  • I kill another Lunatic. It drops: A Clover and a Fluff.
  • I kill a third Lunatic. It drops nothing.
  • Fourth Lunatic. It drops all five.

It is like this for all mobs. We cannot tell if this is causing the lose of rarer items, like cards and equipment, but some mobs that should be dropping equipment at a high chance (ex. Skeleton Soldiers should drop Stilettos at 25%) do not appear to be doing so.

Can anyone explain why this is occurring? Is it just something new in Renewal that we were not aware of? And in any case, is there a way to set it back to where a mob drops everything it should at the correct percentage chance?

Thank you kindly in advance for any assistance.

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Anyone at all? /no1

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Have you tried @mi the monster in-game to check if the drops are set correctly?

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Make sure src/map/config/renewal.h RE_DROP_MOD is disabled.

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Have you tried @mi the monster in-game to check if the drops are set correctly?

We did. They do show as being set correctly.

Make sure src/map/config/renewal.h RE_DROP_MOD is disabled.

Yeah, we found some info about that on the wiki and disabled it. It didn't fix the issue we're having, unfortunately /no1. It almost feels like the game is adding a coin-flip for each item that could drop off a mob; if the flip comes up tails, the item just won't drop, even if the percentage-dice-roll says it should have. We couldn't find any setting in the conf files or src/map/config/ that explained this, however.

Edited by Jojo_el_Mono
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if you're using a svn as new as yesterday's one you will have to comment out the #define RE_DROP_MOD line, as of yesterday changing the value to 0 no longer disables the feature (we're working on updating the documentation)

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Oh :) . We didn't do that, heh. I'll forward that to the server admin and post the results once he implements that. Again, thank you kindly for the advice /no1

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My apologies for the late reply; long week. We tried commenting out the line of code but the issue still remains. Any further suggestions would be highly appreciated, but if it cannot be resolved we'll learn to deal with it.

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