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Script Spawn


Chopper

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Hy =)

I need Help with my script^^

I want that every night at 0:00 a clock spawn 2 treasure boxes at the a place.

I have edit something but i´m not finished and i have no idea to finish it.

[/size][/font]
[font=arial,helvetica,sans-serif][size=4]- script Spawn -1,{[/size][/font]
[font=arial,helvetica,sans-serif][size=4] [/size][/font]
[font=arial,helvetica,sans-serif][size=4]Onclock0000:[/size][/font]
[font=arial,helvetica,sans-serif][size=4]announce "Die Treasure Boxen sind Erschienen",bc_blue|bc_all;[/size][/font]
[font=arial,helvetica,sans-serif][size=4]initnpctimer;[/size][/font]
[font=arial,helvetica,sans-serif][size=4]areamonster "prtg_cas03",189,133,500,500,"Treasure Box",1358,1,"PDEAD::OnMobDead";[/size][/font]
[font=arial,helvetica,sans-serif][size=4]

i dont understand this part :

areamonster "prtg_cas03",189,133,500,500,"Treasure Box",1358,1,"PDEAD::OnMobDead";

Can i do it a other way or, can somme one explain me to edit it that the tresure box spawn on place prtg_cas03",189,133 and what is that in the code

(,500,500,")

Edited by Chopper
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monster "prtg_cas03",189,133,"Treasure Box",1358,2,"PDEAD::OnMobDead";

for the explaination of usage for areamonster...

see this

*areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>"};


The 'areamonster' command works much like the 'monster' command and is not
significantly different, but spawns the monsters within a square defined by
x1/y1-x2/y2.

and next time make sure your post's code area doesnt content those tag ...it is harder to view your content while the tag is in there...

try to remove those content next time.

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