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Chopper

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Everything posted by Chopper

  1. thanks a lot u helped me =)
  2. wow yeah that a nice idea, thats what i needed =) but where can i see which colours are working for the command announce ? I get my colour codes from photoshop.
  3. hi =) whats wrong with that Announce script ? - script vote -1,{ OnClock0100: OnClock0500: OnClock0700: OnClock0900: OnClock1300: OnClock1500: OnClock1700: OnClock2000: OnClock2200: OnClock2400: OnInit: announce "Hallo Liebe Spieler, Bitte vergesset nicht zu Voten unter blablabla.",bc_all,ff1414;
  4. i dont ssearching the bascojin card but i think its an option to change the bascojin card but i mean the Skill Heal
  5. Heya =) I wanna make the Skill Heal 100% Stronger. I already have Search in the src/map/(skill.c /skill.h) . Can anywhone tell me how i change the amount of heal for exaple like lvl10 Heal = 5k to 10k.
  6. I have two problems, one no matter what I like and I refine a 100% success with whether npc or by weapon refine this skill I have it set differently. refine_db: 70, 4.4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 / / Armor 2, 3.7, 100,100,100,100,100,100,100, 60, 40, 20, 70, 70, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 / / Lv.1 Weapons 3, 5.6, 100,100,100,100,100,100, 60, 40, 20, 20, 70, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 / / Lv.2 Weapons 5, 8.5, 100,100,100,100,100, 60, 50, 20, 20, 20, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 / / Lv.3 Weapons 7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 / / Lv.4 Weapons My other problem is that the refi (weapons, equip) your status changes that get no bonus equip armaments and weapons of any atk bonus, which is normal actually I hope someone can help who knows about it or even once had such a problem.
  7. Ich habe 2 Probleme, einmal egal was ich und wie ich refine ist zu 100% success ob mit npc oder per weapon refine skill dabei habe ich es ganz anders eingestellt. refine_db: 70, 4,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10// Armor 2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20, 70, 70, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10// Lv.1 Weapons 3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20, 70, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10// Lv.2 Weapons 5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20, 50, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10// Lv.3 Weapons 7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 50, 30, 30, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10// Lv.4 Weapons mein anderes Problem ist das die refinten (waffen, equip) deine status veränderungen bekommen d.h equip keinen rustngs bonus und waffen keinen atk bonus, was eigentlich normal ist hoffe mir kann jemand weiter Helfen der sich damit auskennt oder auch einmal solch ein problem hatte. mfg Chopper
  8. Hy =) I need Help with my script^^ I want that every night at 0:00 a clock spawn 2 treasure boxes at the a place. I have edit something but i´m not finished and i have no idea to finish it. [/size][/font] [font=arial,helvetica,sans-serif][size=4]- script Spawn -1,{[/size][/font] [font=arial,helvetica,sans-serif][size=4] [/size][/font] [font=arial,helvetica,sans-serif][size=4]Onclock0000:[/size][/font] [font=arial,helvetica,sans-serif][size=4]announce "Die Treasure Boxen sind Erschienen",bc_blue|bc_all;[/size][/font] [font=arial,helvetica,sans-serif][size=4]initnpctimer;[/size][/font] [font=arial,helvetica,sans-serif][size=4]areamonster "prtg_cas03",189,133,500,500,"Treasure Box",1358,1,"PDEAD::OnMobDead";[/size][/font] [font=arial,helvetica,sans-serif][size=4] i dont understand this part : areamonster "prtg_cas03",189,133,500,500,"Treasure Box",1358,1,"PDEAD::OnMobDead"; Can i do it a other way or, can somme one explain me to edit it that the tresure box spawn on place prtg_cas03",189,133 and what is that in the code (,500,500,")
  9. I want to change th woe times but i dont understand, what i need to change. I want Wednesday 19:00 -->20:00 and saturday 19:00 -->20:00, can u tell me what i need to change and explain Please. I have edit this at the moment: OnClock1900: //start time for Tues(2), Thurs(4) OnClock2000: //end time for Tues(2), Thurs(4) OnClock1900: //start time for Sat(6) OnClock2000: //end time for Sat(6) OnAgitInit: // starting time checks if((gettime(4)==4) && (gettime(3)>=19 && gettime(3)<20) || (gettime(4)==4) && (gettime(3)>=19 && gettime(3)<20) || (gettime(4)==6) && (gettime(3)>=19 && gettime(6)<20)) { if (!agitcheck()) { AgitStart; callsub S_DisplayOwners; } end; } // end time checks if ((gettime(4)==4) && (gettime(3)==20) || (gettime(4)==4) && (gettime(3)==20) || (gettime(4)==6) && (gettime(6)==20)) { if (agitcheck()) { AgitEnd; callsub S_DisplayOwners; } end; } end;
  10. Heya =) I need a Script, when woe start that a Warp portal automatic open on a place, and when the WOE is finish it automatic close it can de-spawn or go invisible that not important,( when its invisible it dont have a warp funktion !) prontera,164,203,0 warp prt001 1,1,prt_gld,155,128 need your Help =) Chopper
  11. // This npc auto-equips the Knife and Cotton Shirts novices receive prontera,156,187,0 script NoviceEquip 139,1,1,{ OnTouch: if (Class==Job_Novice && BaseExp==0 && BaseLevel==1 && countitem(1201) && countitem(2301) && !isequipped(1201,2301)) { equip 1201; // Knife skilleffect 910,0; set BaseExp,1; // (no need to create a new variable) query_sql "SELECT COUNT(char_id) FROM `char` WHERE account_id="+getcharid(3), .@chars; if (.@chars == 1) { // very first char on this account // do other stuff, like show a message } } end; } Dont Work start effect.txt
  12. Heya =), I need a script, if someone login with a new Character that a effect will be used on him, but only for the first time. - script First login -1,{ OnInit: setarray .maptrigger$, "prontera"; if (branreward == 1) { skilleffect 910,0; skilleffect 890,0; skilleffect 890,0; set branreward, 1; } } } thats what i did by my self, but i think its very creepy ^^ I Hope u can Help me =)
  13. Hey Guy´s =) I have a problem with my Warp Script something is wrong there, but i cannot find the Problem... I hope you can Help me Here are the code´s L_dungeon: mes .@n$; mes "Please select your destination."; next; menu "Abyss Lake",L_abyss,"Alien Dungeon",dalien,"Amatsu Dungeon",L_amatsu,"Anthell",L_ant,"Ayothaya Dungeon",L_ayothaya,"Bibilan Dungeon",L_bibilan,"Biolabs Dungeon",L_lhzbio,"Brasilis Dungeon",L_brasilis,"Coal Mine (Dead Pit)",L_coal,"Culvert",L_culvert,"Dewata Dungeon",L_dewata,"Doll Factory",L_doll,"Einbech Dungeon",L_ein,"Geffen Dungeon",L_gef,"Geffenia",L_gefenia,"Glast Heim",L_glast,"Glast Heim Sewers",L_glasts,"Gonryun Dungeon",L_gonryun,"Hidden Temple (Alde.)",L_hidden1,"Hidden Temple (Pront.)",L_hidden2,"Ice Dungeon",L_ice,"Juperos",L_juperos,"Louyang Dungeon",L_lou,"Magma Dungeon",L_magma,"Moscovia Forest",L_mosc,"Nameless Island",L_name,"Nydhogg Dungeon",dnyd,"Odin Temple",L_odin,"Orc Dungeon",dorc,"Orc's Memory",dorcmem,"Payon Dungeon",L_payon,"Pyramids",L_pyramids,"Rachel Sanctuary",L_rachel,"Sealed Shrine",L_sealed,"Sphinx",L_sphinx,"Sunken Ship",L_sunken,"Thanatos Tower",L_thanatos,"Thor's Volcano",L_thors,"Toy Factory",L_toy,"Turtle Dungeon",L_turtle,"Umbala Dungeon",dumbala,"Yggdrasil Tree",dyggdrasil; L_abyss: menu "Abyss 1",dabbys1,"Abyss 2",dabbys2,"Abyss 3",dabbys3; L_amatsu: menu "Amatsu 1",damatsu1,"Amatsu 2",damatsu2,"Amatsu 3",damatsu3; L_ant: menu "Ant Hell 1",dant1,"Ant Hell 2",dant2; L_ayothaya: menu "Ayothaya 1",dayothaya1,"Ayothaya 2",dayothaya2; L_bibilan: menu "Bibilan 1",dbibilan1,"Bibilan 2",dbibilan2"Bibilan 3",dbibilan3"Bibilan 4",dbibilan4"Bibilan 5",dbibilan5; L_culvert: menu "Culvert 1",dculvert1,"Culvert 2",dculvert2,"Culvert 3",dculvert3,"Culvert 4",dculvert4; L_coal: menu "Coal 1",dcoal1,""Coal 2",dcoal2,"Coal 3",dcoal3; L_doll: menu "Doll Factory 1",ddoll1,"Doll Factory 2",ddoll2; L_ein: menu "Einbech 1",dein1,"Einbech 2",dein2; L_gef: menu "Geffen 1",dgef1,"Geffen 2",dgef2,"Geffen 3",dgef3,"Geffen 4",dgef4; L_glast: menu "Glast Church 1",dglast1"Glast Church 2",dglast2; L_glasts: menu "Glast Sewer 1",dglasts1,"Glast Sewer 2",dglasts2,"Glast Sewer 3",dglasts3; L_gonryun: menu "Gonryun 1",dgonryun1,"Gonryun 2",dgonryun2,"Gonryun 3",dgonryun3; L_magma: menu "Magma 1",dmagma1,"Magma 2",dmagma2; L_mosc: menu "Moscovia 1",dmosc1,"Moscovia 2",dmosc2,"Moscovia 3",dmosc3; L_name: menu "Nameless 1",dname1,"Nameless 2",dname2,"Nameless 3",dname3; L_brasilis: menu "Brasilis 1",dbrasilis1,"Brasilis 2",dbrasilis2; L_lou: menu "Louyang 1",dlou1,"Louyang 2",dlou2; L_gefenia: menu "Gefenia 1",dgefenia1,"Gefenia 2",dgefenia2,"Gefenia 3",dgefenia3,"Gefenia 4",dgefenia4; L_ice: menu "Ice 1",dice1,"Ice 2",dice2,"Ice 3",dice3; L_thors: menu "Thors 1",dthors1,"Thors 2",dthors2,"Thors 3",dthors3; L_lhzbio: menu "Bio 1",dlhzbio1,"Bio 2",dlhzbio2,"Bio 3",dlhzbio3; L_rachel: menu "Rachel 1",drachel1,"Rachel 2",drachel2,"Rachel 3",drachel3,"Rachel 4",drachel4,"Rachel 5",drachel5; L_turtle: menu "Turtle 1",dturtle1,"Turtle 2",dturtle2,"Turtle 3",dturtle3,"Turtle 4",dturtle4; L_toy: menu "Toy 1",dtoy1,"Toy 2",dtoy2; L_thanatos: menu "Thanatos 1",dthanatos1,"Thanatos 2",dthanatos2,"Thanatos 3",dthanatos3,"Thanatos 4",dthanatos4,"Thanatos 5",dthanatos5,"Thanatos 6",dthanatos6,"Thanatos 7",dthanatos7,"Thanatos 8",dthanatos8,"Thanatos 9",dthanatos9,"Thanatos 10",dthanatos10,"Thanatos 11",dthanatos11,"Thanatos 12",dthanatos12; L_sunken: menu "Sunken 1",dsunken1,"Sunken 2",dsunken2; L_sphinx: menu "Sphinx 1",dsphinx1,"Sphinx 2",dsphinx2,"Sphinx 3",dsphinx3,"Sphinx 4",dsphinx4,"Sphinx 5",dsphinx5; L_pyramids: menu "Pyramid 1",dpyramids1,"Pyramid 2",dpyramids2,"Pyramid 3",dpyramids3,"Pyramid 4",dpyramids4,"Pyramid 5",dpyramids5,"Pyramid 6",dpyramids6; L_payon: menu "Payon 1",dpayon1,"Payon 2",dpayon2,"Payon 3",dpayon3,"Payon 4",dpayon4,"Payon 5",dpayon5; L_orc: menu "Orc 1",dorc1,"Orc 2",dorc2; L_odin: menu "Odin 1",dodin1,"Odin 2",dodin2,"Odin 3",dodin3; dabbys1: callsub L_process,"abyss_01",260,270,"Abyss 1"; dabbys2: callsub L_process,"abyss_02",271,270,"Abyss 2"; dabbys3: callsub L_process,"abyss_03",115,30,"Abyss 3"; dalien: callsub L_process,"lhz_dun04",147,233,"Alien Dungeon"; damatsu1: callsub L_process,"ama_dun01",226,10,"Amatsu 1"; damatsu2: callsub L_process,"ama_dun02",45,48,"Amatsu 2"; damatsu3: callsub L_process,"ama_dun03",120,14,"Amatsu 3"; dant1: callsub L_process,"anthell_01",39,262,"Ant Hell 1"; dant2: callsub L_process,"anthell_02",36,263,"Ant Hell 2"; dayothaya1: callsub L_process,"ayo_dun01",30,280,"Ayothaya 1"; dayothaya2: callsub L_process,"ayo_dun02",230,239,"Ayothaya 2"; dbibilan1: callsub L_process,"iz_dun00",168,168,"Bibilan 1"; dbibilan2: callsub L_process,"iz_dun01",252,253,"Bibilan 2"; dbibilan3: callsub L_process,"iz_dun02",236,204,"Bibilan 3"; dbibilan4: callsub L_process,"iz_dun03",35,63,"Bibilan 4"; dbibilan5: callsub L_process,"iz_dun04",26,31,"Bibilan 5"; dculvert1: callsub L_process,"prt_sewb1",126,248,"Culvert 1"; dculvert2: callsub L_process,"prt_sewb2",19,19,"Culvert 2"; dculvert3: callsub L_process,"prt_sewb3",180,169,"Culvert 3"; dculvert4: callsub L_process,"prt_sewb4",103,90,"Culvert 5"; dcoal1: callsub L_process,"mjo_01",52,17,"Coal 1"; dcoal2: callsub L_process,"mjo_02",372,344,"Coal 2"; dcoal3: callsub L_process,"mjo_03",305,255,"Coal 3"; ddoll1: callsub L_process,"kh_dun01",17,222,"Doll Factory 1"; ddoll2: callsub L_process,"kh_dun02",31,209,"Doll Factory 2"; dein1: callsub L_process,"ein_dun01",22,16,"Einbech 1"; dein2: callsub L_process,"ein_dun02",284,286,"Einbech 2"; dgef1: callsub L_process,"gef_dun00",104,99,"Geffen 1"; dgef2: callsub L_process,"gef_dun01",115,236,"Geffen 2"; dgef3: callsub L_process,"gef_dun02",106,132,"Geffen 3"; dgef4: callsub L_process,"gef_dun03",203,200,"Geffen 4"; dglast1: callsub L_process,"gl_church",156,7,"Glast Church 1"; dglast2: callsub L_process,"gl_chyard",147,284,"Glast Church 2"; dglasts1: callsub L_process,"gl_sew01",258,255,"Glast Sewer 1"; dglasts2: callsub L_process,"gl_sew02",108,291,"Glast Sewer 2"; dglasts3: callsub L_process,"gl_sew03",171,283,"Glast Sewer 3"; dglasts3: callsub L_process,"gl_sew04",68,277,"Glast Sewer 4"; dgonryun1: callsub L_process,"gon_dun01",153,48,"Gonryun 1"; dgonryun2: callsub L_process,"gon_dun02",17,113,"Gonryun 2"; dgonryun3: callsub L_process,"gon_dun03",68,9,"Gonryun 3"; djuperos: callsub L_process,"yuno_fild07",218,176,"Juperos"; dmagma1: callsub L_process,"mag_dun01",126,68,"Magma 1"; dmagma2: callsub L_process,"mag_dun02",47,30,"Magma 2"; dmosc1: callsub L_process,"mosk_dun01",189,45,"Moscovia 1"; dmosc2: callsub L_process,"mosk_dun02",53,217,"Moscovia 2"; dmosc3: callsub L_process,"mosk_dun03",32,135,"Moscovia 3"; dname1: callsub L_process,"abbey01",51,12,"Nameless 1"; dname2: callsub L_process,"abbey02",149,11,"Nameless 2"; dname3: callsub L_process,"abbey03",119,8,"Nameless 3"; dodin1: callsub L_process,"odin_tem01",100,145,"Odin 1"; dodin2: callsub L_process,"odin_tem02",28,180,"Odin 2"; dodin3: callsub L_process,"odin_tem03",120,54,"Odin 3"; dorc1: callsub L_process,"orcsdun01",32,170,"Orc 1"; dorc2: callsub L_process,"orcsdun02",180,17,"Orc 2"; dorcmem: callsub L_process,"gef_fild10",242,199,"Orc's Memory"; dpayon1: callsub L_process,"pay_dun00",21,183,"Payon 1"; dpayon2: callsub L_process,"pay_dun01",19,33,"Payon 2"; dpayon3: callsub L_process,"pay_dun02",19,63,"Payon 3"; dpayon4: callsub L_process,"pay_dun03",155,159,"Payon 4"; dpayon5: callsub L_process,"pay_dun04",201,204,"Payon 5"; dpyramids1: callsub L_process,"moc_pryd01",191,10,"Pyramid 1"; dpyramids2: callsub L_process,"moc_pryd02",10,192,"Pyramid 2"; dpyramids3: callsub L_process,"moc_pryd03",12,18,"Pyramid 3"; dpyramids4: callsub L_process,"moc_pryd04",12,18,"Pyramid 4"; dpyramids5: callsub L_process,"moc_pryd05",94,96,"Pyramid 5"; dpyramids6: callsub L_process,"moc_pryd06",192,10,"Pyramid 6"; dsealed: callsub L_process,"monk_test",303,143,"Sealed Shrine"; dsphinx1: callsub L_process,"in_sphinx1",288,9,"Sphinx 1"; dsphinx2: callsub L_process,"in_sphinx2",149,81,"Sphinx 2"; dsphinx3: callsub L_process,"in_sphinx3",210,54,"Sphinx 3"; dsphinx4: callsub L_process,"in_sphinx4",10,222,"Sphinx 4"; dsphinx5: callsub L_process,"in_sphinx5",100,99,"Sphinx 5"; dsunken1: callsub L_process,"treasure01",69,24,"Sunken 1"; dsunken2: callsub L_process,"treasure02",102,27,"Sunken 2"; dthanatos1: callsub L_process,"tha_t01",149,38,"Thanatos 1"; dthanatos2: callsub L_process,"tha_t02",149,130,"Thanatos 2"; dthanatos3: callsub L_process,"tha_t03",59,135,"Thanatos 3"; dthanatos4: callsub L_process,"tha_t04",60,142,"Thanatos 4"; dthanatos5: callsub L_process,"tha_t05",62,8,"Thanatos 5"; dthanatos6: callsub L_process,"tha_t06",206,11,"Thanatos 6"; dthanatos7: callsub L_process,"tha_t07",30,166,"Thanatos 7"; dthanatos8: callsub L_process,"tha_t08",28,43,"Thanatos' 8"; dthanatos9: callsub L_process,"tha_t09",20,96,"Thanatos 9"; dthanatos10: callsub L_process,"tha_t10",155,100,"Thanatos 10"; dthanatos11: callsub L_process,"tha_t11",50,17,"Thanatos 11"; dthanatos12: callsub L_process,"tha_t12",115,16,"Thanatos 12"; dtoy1: callsub L_process,"xmas_dun01",205,16,"Toy 1"; dtoy2: callsub L_process,"xmas_dun02",130,124,"Toy 2"; dturtle1: callsub L_process,"tur_dun01",154,236,"Turtle 1"; dturtle2: callsub L_process,"tur_dun02",148,264,"Turtle 2"; dturtle3: callsub L_process,"tur_dun03",132,189,"Turtle 3"; dturtle4: callsub L_process,"tur_dun04",100,192,"Turtle 4"; drachel1: callsub L_process,"ra_san01",139,134,"Rachel 1"; drachel2: callsub L_process,"ra_san02",284,149,"Rachel 2"; drachel3: callsub L_process,"ra_san03",10,149,"Rachel 3"; drachel4: callsub L_process,"ra_san04",203,216,"Rachel 4"; drachel5: callsub L_process,"ra_san05",282,149,"Rachel 5"; dlhzbio1: callsub L_process,"lhz_dun01",150,284,"Bio 1"; dlhzbio2: callsub L_process,"lhz_dun02",282,153,"Bio 2"; dlhzbio3: callsub L_process,"lhz_dun03",139,134,"Bio 3"; dthors1: callsub L_process,"thor_v01",21,230,"Thors 1"; dthors2: callsub L_process,"thor_v02",78,203,"Thors 2"; dthors3: callsub L_process,"thor_v03",35,262,"Thors 3"; dice1: callsub L_process,"ice_dun01",158,17,"Ice 1"; dice2: callsub L_process,"ice_dun02",151,139,"Ice 2"; dice3: callsub L_process,"ice_dun03",149,24,"Ice 3"; dgefenia1: callsub L_process,"gefenia01",60,167,"Gefenia 1"; dgefenia2: callsub L_process,"gefenia02",203,34,"Gefenia 2"; dgefenia3: callsub L_process,"gefenia03",266,168,"Gefenia 3"; dgefenia4: callsub L_process,"gefenia04",33,270,"Gefenia 4"; dumbala: callsub L_process,"umbala",110,283,"Umbala Dungeon"; dlou1: callsub L_process,"lou_dun01",217,195,"Louyang 1"; dlou2: callsub L_process,"lou_dun02",283,18,"Louyang 2"; dhidden1: callsub L_process,"mjolnir_12",44,26,"Hidden Temple (Alde.)"; dhidden2: callsub L_process,"prt_fild01",136,368,"Hidden Temple (Pront.)"; dyggdrasil: callsub L_process,"yggdrasil01",234,255,"Yggdrasil Tree"; ddewata: callsub L_process,"dew_fild01",52,65,"Dewata Dungeon"; dbrasilis1: callsub L_process,"bra_dun01",199,39,"Brasilis 1"; dbrasilis2: callsub L_process,"bra_dun02",261,263,"Brasilis 2"; dnyd: callsub L_process,"nyd_dun01",64,124,"Nydhogg Dungeon"; at dpyramids1: callsub L_process,"moc_pryd01",191,10,"Pyramid he start to write small in the Code i dont know why Kafra All In One its from jTynne full script: http://www.dyero.de/playerservice.txt // ------------------------------------------------------------------------------------------ // ------ rAthena Script Release // Title: Super Kafra "All In One" Script // Author: jTynne - [email protected] // Current Version: 1.0 (Public), December 7th, 2011 // Version History: // v1.0: This is the unoptimized release of a Kafra upgrade script. // Features: // Healer, Storage, Mail, Auctions, Skill/Status Reset, // Last Warp Function, Login Event Options // Important: Future revisions will adjust placement/NPC directions. // Notes: // Feel free to adjust this script to your liking. Please do not redistribute // without giving proper credit and a link back to my site. (justintynne.com) // Thank you! // ------------------------------------------------------------------------------------------ - script Player Services::allinone 864,{ // Options // To enable a feature, set it to 1. // Refer to the comments to the right for full details. set $pshealer,1; // Allow free 100% heals when NPC is spoken to. Default: Enabled (1) set $healanywhere,0; // Allow players to heal from maps not flagged as 'town' maps. Default: Disabled (0) set $storageanywhere,0; // Allow storage access from maps not flagged as 'town' maps. Default: Disabled (0) set $mailanywhere,0; // Allow mail access from maps not flagged as 'town' maps. Default: Disabled (0) Note: You must set each map as a "town" via mapflag. See npc/other/mail.txt for the format. If you fail to do this, mail cannot be accessed from many maps. set .@n$,"^003377[ Player Services ]^006699"; // Name displayed in the NPC's dialogue. Changes NPC dialogue colors as well. Default: Player Services, 003377 (Name), 006699 (Content) set $saveanywhere,0; // Allow players to save from maps not flagged as 'town' maps. Default: Disabled (0) set $auctionanywhere,0; // Allow players to access auction window from maps not flagged as 'town' maps. Default: Disabled (0) set $resetanywhere,0; // Allow players to save from maps not flagged as 'town' maps. Default: Disabled (0) //set $allresetprice,50000; // Price to reset both Status and Skill Points. Default: 50,000z //set $skresetprice,35000; // Price to reset Skill Points. Default: 35,000z //set $stresetprice,35000; // Price to reset Status Points. Default: 35,000z getmapxy (.@map$, .@x, .@y, 0); if($pshealer == 1) { if($healanywhere == 0) { if(getmapflag(.@map$,mf_town) == 1) { percentheal 100,100;}}} if(isnight() == 1) { set .@daynight$,"this evening"; } else { set .@daynight$,"this fine day"; }   mes .@n$; mes "Hello, "+strcharinfo(0)+"! I'm able to teleport you to various locations, open your storage or mail, set your save point to your current location, or adjust your account options."; mes "How may I assist you "+.@daynight$+"?"; next; menu "Previous Warp (^0374BB"+lastwarpname$+"^000000)",L_last,"Town Warps",L_town,"LvL Warps",L_warp,"Dungeon Warps",L_dungeon,"Save (Current Location)",L_save,"Open Storage",L_storage,"Open Mail",L_mail,"Account Options",L_options,"Show Auctions",L_auction,"Skill/Stat Reset",L_reset;   L_town: mes .@n$; mes "Please select your destination."; next; menu "^006644Prontera^000000 (^ff0000" + getmapusers("prontera") + "^000000)",wprontera,"Alberta",walberta,"Aldebaran",waldebaran,"Amatsu",wamatsu,"Ayothaya",wayothaya,"Brasilis",wbrasilis,"Comodo",wcomodo,"Dewata",wdewata,"Eclage",weclage,"Einbroch",weinbroch,"Einbech",weinbech,"El Dicastes",wdicastes,"Geffen",wgeffen,"Gonryun",wgonryun,"Hugel",whugel,"Izlude",wizlude,"Lighthalzen",wlighthalzen,"Louyang",wlouyang,"Lutie",wxmas,"Jawaii",wjawaii,"Malangdo Island",wmalangdo,"Manuk",wmanuk,"Midgard Camp",wmidcamp,"Moscovia",wmoscovia,"Morroc",wmorroc,"Morroc Ruins",wmocruins,"Niflheim",wniflheim,"Payon",wpayon,"Paros Lighthouse",wparos,"Port Malaya",wmalaya,"Umbala",wumbala,"Rachel",wrach,"Splendide",wsplendide,"Veins",wveins,"Yuno",wyuno;   L_warp: mes "Here are my Warps =)"; menu "LvL 1-10",L_lvl1,"LvL 10-25",L_lvl2,"LvL 25-55",L_lvl3,"LvL 55-80",L_lvl4,"LvL 80-99",L_lvl5,"Lvl 99-110",L_lvl6,"LvL 110-135",L_lvl7,"LvL 135-160",L_lvl8,"LvL 160-210",L_lvl9,"LvL 210-260",L_lvl10; L_dungeon: mes .@n$; mes "Please select your destination."; next; menu "Abyss Lake",L_abyss,"Alien Dungeon",dalien,"Amatsu Dungeon",L_amatsu,"Anthell",L_ant,"Ayothaya Dungeon",L_ayothaya,"Bibilan Dungeon",L_bibilan,"Biolabs Dungeon",L_lhzbio,"Brasilis Dungeon",L_brasilis,"Coal Mine (Dead Pit)",L_coal,"Culvert",L_culvert,"Dewata Dungeon",L_dewata,"Doll Factory",L_doll,"Einbech Dungeon",L_ein,"Geffen Dungeon",L_gef,"Geffenia",L_gefenia,"Glast Heim",L_glast,"Glast Heim Sewers",L_glasts,"Gonryun Dungeon",L_gonryun,"Hidden Temple (Alde.)",L_hidden1,"Hidden Temple (Pront.)",L_hidden2,"Ice Dungeon",L_ice,"Juperos",L_juperos,"Louyang Dungeon",L_lou,"Magma Dungeon",L_magma,"Moscovia Forest",L_mosc,"Nameless Island",L_name,"Nydhogg Dungeon",dnyd,"Odin Temple",L_odin,"Orc Dungeon",dorc,"Orc's Memory",dorcmem,"Payon Dungeon",L_payon,"Pyramids",L_pyramids,"Rachel Sanctuary",L_rachel,"Sealed Shrine",L_sealed,"Sphinx",L_sphinx,"Sunken Ship",L_sunken,"Thanatos Tower",L_thanatos,"Thor's Volcano",L_thors,"Toy Factory",L_toy,"Turtle Dungeon",L_turtle,"Umbala Dungeon",dumbala,"Yggdrasil Tree",dyggdrasil; L_abyss: menu "Abyss 1",dabbys1,"Abyss 2",dabbys2,"Abyss 3",dabbys3; L_amatsu: menu "Amatsu 1",damatsu1,"Amatsu 2",damatsu2,"Amatsu 3",damatsu3; L_ant: menu "Ant Hell 1",dant1,"Ant Hell 2",dant2; L_ayothaya: menu "Ayothaya 1",dayothaya1,"Ayothaya 2",dayothaya2; L_bibilan: menu "Bibilan 1",dbibilan1,"Bibilan 2",dbibilan2"Bibilan 3",dbibilan3"Bibilan 4",dbibilan4"Bibilan 5",dbibilan5; L_culvert: menu "Culvert 1",dculvert1,"Culvert 2",dculvert2,"Culvert 3",dculvert3,"Culvert 4",dculvert4; L_coal: menu "Coal 1",dcoal1,"Coal 2",dcoal2,"Coal 3",dcoal3; L_doll: menu "Doll Factory 1",ddoll1,"Doll Factory 2",ddoll2; L_ein: menu "Einbech 1",dein1,"Einbech 2",dein2; L_gef: menu "Geffen 1",dgef1,"Geffen 2",dgef2,"Geffen 3",dgef3,"Geffen 4",dgef4; L_glast: menu "Glast Church 1",dglast1"Glast Church 2",dglast2; L_glasts: menu "Glast Sewer 1",dglasts1,"Glast Sewer 2",dglasts2,"Glast Sewer 3",dglasts3; L_gonryun: menu "Gonryun 1",dgonryun1,"Gonryun 2",dgonryun2,"Gonryun 3",dgonryun3; L_magma: menu "Magma 1",dmagma1,"Magma 2",dmagma2; L_mosc: menu "Moscovia 1",dmosc1,"Moscovia 2",dmosc2,"Moscovia 3",dmosc3; L_name: menu "Nameless 1",dname1,"Nameless 2",dname2,"Nameless 3",dname3; L_brasilis: menu "Brasilis 1",dbrasilis1,"Brasilis 2",dbrasilis2; L_lou: menu "Louyang 1",dlou1,"Louyang 2",dlou2; L_gefenia: menu "Gefenia 1",dgefenia1,"Gefenia 2",dgefenia2,"Gefenia 3",dgefenia3,"Gefenia 4",dgefenia4; L_ice: menu "Ice 1",dice1,"Ice 2",dice2,"Ice 3",dice3; L_thors: menu "Thors 1",dthors1,"Thors 2",dthors2,"Thors 3",dthors3; L_lhzbio: menu "Bio 1",dlhzbio1,"Bio 2",dlhzbio2,"Bio 3",dlhzbio3; L_rachel: menu "Rachel 1",drachel1,"Rachel 2",drachel2,"Rachel 3",drachel3,"Rachel 4",drachel4,"Rachel 5",drachel5; L_turtle: menu "Turtle 1",dturtle1,"Turtle 2",dturtle2,"Turtle 3",dturtle3,"Turtle 4",dturtle4; L_toy: menu "Toy 1",dtoy1,"Toy 2",dtoy2; L_thanatos: menu "Thanatos 1",dthanatos1,"Thanatos 2",dthanatos2,"Thanatos 3",dthanatos3,"Thanatos 4",dthanatos4,"Thanatos 5",dthanatos5,"Thanatos 6",dthanatos6,"Thanatos 7",dthanatos7,"Thanatos 8",dthanatos8,"Thanatos 9",dthanatos9,"Thanatos 10",dthanatos10,"Thanatos 11",dthanatos11,"Thanatos 12",dthanatos12; L_sunken: menu "Sunken 1",dsunken1,"Sunken 2",dsunken2; L_sphinx: menu "Sphinx 1",dsphinx1,"Sphinx 2",dsphinx2,"Sphinx 3",dsphinx3,"Sphinx 4",dsphinx4,"Sphinx 5",dsphinx5; L_pyramids: menu "Pyramid 1",dpyramids1,"Pyramid 2",dpyramids2,"Pyramid 3",dpyramids3,"Pyramid 4",dpyramids4,"Pyramid 5",dpyramids5,"Pyramid 6",dpyramids6; L_payon: menu "Payon 1",dpayon1,"Payon 2",dpayon2,"Payon 3",dpayon3,"Payon 4",dpayon4,"Payon 5",dpayon5; L_orc: menu "Orc 1",dorc1,"Orc 2",dorc2; L_odin: menu "Odin 1",dodin1,"Odin 2",dodin2,"Odin 3",dodin3;   L_mail: if($mailanywhere == 0) { if(getmapflag(.@map$,mf_town) == 0) { mes .@n$; mes "The administrative team has chosen to restrict mail from being accessed outside of town maps. Please head to the nearest town to access your mail."; close; end; }} if(#mailpw == 1) { mes .@n$; mes "Please insert your mail password to continue."; next; input .@pw$; if(.@pw$ == #mailpw$) { mes .@n$; mes "Would you like to simply open your mail, set an account password for extra security, or remove your mail password (not recommended)?"; next; menu "Open Mail",-,"Set Mail Password",L_mpass,"Remove Password",L_pwmremove; close2; openmail; end; } else { mes .@n$; mes "The password you inserted does not match the password on record for this account. Please try again."; close; end; } } else { mes .@n$; mes "Would you like to simply open your mail, or set an account password for extra security?"; next; menu "Open Mail",-,"Set Mail Password",L_mpass; close2; openmail; end; } L_mpass: mes .@n$; mes "What would you like your password to be?"; next; input .@temp1$; mes .@n$; mes "Please confirm that the password you entered is correct by re-typing it:"; next; input .@temp2$; if(.@temp1$ == .@temp2$) { set #mailpw$,.@temp1$; set #mailpw,1; mes .@n$; mes "Your mail password has been set to: ^FF0000"+#mailpw$+"^000000"; close; end; } else { mes .@n$; mes "The passwords you've input do not match. Please try again."; close; end; } L_pwmremove: mes .@n$; mes "Your mail password has been removed."; set #mailpw,0; set #mailpw$,"null"; close; end; L_storage: if($storageanywhere == 1) { if(getmapflag(.@map$,mf_town) == 0) { mes .@n$; mes "The administrative team has chosen to restrict storage from being accessed outside of town maps. Please head to the nearest town to access your storage."; close; end; }} if(#storagepw == 1) { mes .@n$; mes "Please insert your storage password to continue."; next; input .@pw$; if(.@pw$ == #storagepw$) { mes .@n$; mes "Would you like to simply open your storage, set an account password for extra security, or remove your storage password (not recommended)?"; next; menu "Open Storage",-,"Set Storage Password",L_stpass,"Remove Password",L_pwremove; close2; openstorage; end; } else { mes .@n$; mes "The password you inserted does not match the password on record for this account. Please try again."; close; end; } } else { mes .@n$; mes "Would you like to simply open your storage, or set an account password for extra security?"; next; menu "Open Storage",-,"Set Storage Password",L_stpass; close2; openstorage; end; } L_stpass: mes .@n$; mes "What would you like your password to be?"; next; input .@temp1$; mes .@n$; mes "Please confirm that the password you entered is correct by re-typing it:"; next; input .@temp2$; if(.@temp1$ == .@temp2$) { set #storagepw$,.@temp1$; set #storagepw,1; mes .@n$; mes "Your storage password has been set to: ^FF0000"+#storagepw$+"^000000"; close; end; } else { mes .@n$; mes "The passwords you've input do not match. Please try again."; close; end; } L_pwremove: mes .@n$; mes "Your storage password has been removed."; set #storagepw,0; set #storagepw$,"null"; close; end; L_save: if($saveanywhere == 1) { if(getmapflag(.@map$,mf_town) == 0) { mes .@n$; mes "The administrative team has chosen to restrict save point locations from being accessed outside of town maps. Please head to the nearest town to set your save point."; close; end; }} savepoint .@map$,.@x,.@y; mes .@n$; mes "Your save point has been updated to your current location: ^FF0000"+.@map$+", "+.@x+", "+.@y+"^000000."; close; end; L_last: if(lastx < 1) goto L_notsetup; warp lastwarp$, lastx, lasty; end; L_notsetup: mes .@n$; mes "You have to warp somewhere first!"; close; end; L_auction: if($auctionanywhere == 0) { if(getmapflag(.@map$,mf_town) == 0) { mes .@n$; mes "The administrative team has chosen to restrict auctions from being accessed outside of town maps. Please head to the nearest town to view the auction listings."; close; end; }} mes .@n$; mes "As you wish, here are the latest auctions."; close2; OpenAuction; end; L_reset: if($resetanywhere == 1) { if(getmapflag(.@map$,mf_town) == 0) { mes .@n$; mes "The administrative team has chosen to restrict skill/stat resets from being performed outside of town maps. Please head to the nearest town to perform this action."; close; end; }} mes .@n$; mes "What would you like to reset?"; next; menu "Skills ("+$skresetprice+" Zeny)",L_skillreset,"Stats ("+$stresetprice+" Zeny)",L_statreset,"Both ("+$allresetprice+" Zeny)",L_allreset; L_skillreset: if(Zeny < $skresetprice) goto L_nozeny; mes .@n$; mes "Your skills have been reset."; set Zeny,Zeny - $skresetprice; ResetSkill; close; end; L_statreset: if(Zeny < $stresetprice) goto L_nozeny; mes .@n$; mes "Your stats have been reset."; set Zeny,Zeny - $stresetprice; ResetStatus; close; end; L_allreset: if(Zeny < $allresetprice) goto L_nozeny; mes .@n$; mes "Your skills and stats have been reset."; set Zeny,Zeny - $allresetprice; ResetSkill; ResetStatus; close; end;   L_options: set @reset$,"^000000"; set @disabled$,"^BE1C1C"; set @enabled$,"^0DB40D"; L_usermenu: mes .@n$; mes "You can change the way the game works here."; mes "Note: These are all account based, not per-character."; mes "Note 2: You must relog for them to take effect."; next; if (#set_main == 0) set @st_main$,@disabled$+"Off"+@reset$; if (#set_main > 0) set @st_main$,@enabled$+"On"+@reset$; if (#set_autoloot == 0) set @st_autoloot$,@disabled$+"Off"+@reset$; if (#set_autoloot > 0) set @st_autoloot$,@enabled$+#set_autoloot+"%"+@reset$; if (#set_showdelay == 0) set @st_showdelay$,@disabled$+"Off"+@reset$; if (#set_showdelay > 0) set @st_showdelay$,@enabled$+"On"+@reset$; if (#set_showexp == 0) set @st_showexp$,@disabled$+"Off"+@reset$; if (#set_showexp > 0) set @st_showexp$,@enabled$+"On"+@reset$; if (#set_showzeny == 0) set @st_showzeny$,@disabled$+"Off"+@reset$; if (#set_showzeny > 0) set @st_showzeny$,@enabled$+"On"+@reset$; if (#set_uptime == 0) set @st_uptime$,@disabled$+"Off"+@reset$; if (#set_uptime > 0) set @st_uptime$,@enabled$+"On"+@reset$; if (#set_mail == 0) set @st_mail$,@disabled$+"Off"+@reset$; if (#set_mail > 0) set @st_mail$,@enabled$+"On"+@reset$; if (#set_ks == 0) set @st_ks$,@disabled$+"Off"+@reset$; if (#set_ks > 0) set @st_ks$,@enabled$+"On"+@reset$; menu "Main Chat ["+@st_main$+"]",e_main,"Kill Stealing ["+@st_ks$+"]",e_ks,"Auto Loot ["+@st_autoloot$+"]",e_autoloot,"Show Delay ["+@st_showdelay$+"]",e_showdelay,"Show Exp ["+@st_showexp$+"]",e_showexp,"Show Zeny ["+@st_showzeny$+"]",e_showzeny,"Uptime on login ["+@st_uptime$+"]",e_uptime,"Mail On Login ["+@st_mail$+"]",e_mailz; e_main: mes .@n$; mes "Enable @main on login "+@st_main$; mes "Desc: Turn main chat on automatically each time you login."; next; menu "Toggle",-,"Back",L_usermenu; if (#set_main == 0) { set #set_main,1; goto L_usermenu; } if (#set_main == 1) { set #set_main,0; goto L_usermenu; } e_ks: mes .@n$; mes "Enable @noks (kill stealing protection) on login "+@st_ks$; mes "Desc: Turn no kill stealing on automatically each time you login."; next; menu "Toggle",-,"Back",L_usermenu; if (#set_ks == 0) { set #set_ks,1; goto L_usermenu; } if (#set_ks == 1) { set #set_ks,0; goto L_usermenu; } e_autoloot: mes .@n$; mes "Auto Loot is currently "+@st_autoloot$; mes "Desc: Auto loot adds items to your inventory automatically."; next; menu "Toggle",-,"Back",L_usermenu; mes .@n$; mes "Auto Loot is currently "+@st_autoloot$; mes "Enter the minimum rate an item must drop at before it it looted, 100 will loot all items, 99 will only loot cards, 0 disables it."; next; input @rate; if ((@rate >= 0) && (@rate <= 100)) set #set_autoloot,@rate; goto L_usermenu; e_showdelay: mes .@n$; mes "Show Delay is currently "+@st_showdelay$; mes "Desc: When a skill fails because of delay, it will be hidden."; next; menu "Toggle",-,"Back",L_usermenu; if (#set_showdelay == 0) { set #set_showdelay,1; goto L_usermenu; } if (#set_showdelay == 1) { set #set_showdelay,0; goto L_usermenu; } e_showexp: mes .@n$; mes "Show Exp is currently "+@st_showexp$; mes "Desc: When you gain exp, it will be displayed."; next; menu "Toggle",-,"Back",L_usermenu; if (#set_showexp == 0) { set #set_showexp,1; goto L_usermenu; } if (#set_showexp == 1) { set #set_showexp,0; goto L_usermenu; } e_showzeny: mes .@n$; mes "Show Zeny is currently "+@st_showzeny$; mes "Desc: When you gain zeny, it will be displayed."; next; menu "Toggle",-,"Back",L_usermenu; if (#set_showzeny == 0) { set #set_showzeny,1; goto L_usermenu; } if (#set_showzeny == 1) { set #set_showzeny,0; goto L_usermenu; } e_uptime: mes .@n$; mes "Uptime on login is currently "+@st_uptime$; mes "Desc: When you log in, server uptime will be displayed."; next; menu "Toggle",-,"Back",L_usermenu; if (#set_uptime == 0) { set #set_uptime,1; goto L_usermenu; } if (#set_uptime == 1) { set #set_uptime,0; goto L_usermenu; } e_who: mes .@n$; mes "@who on login is currently "+@st_who$; mes "Desc: When you log in, players online will be displayed."; next; menu "Toggle",-,"Back",L_usermenu; if (#set_who == 0) { set #set_who,1; goto L_usermenu; } if (#set_who == 1) { set #set_who,0; goto L_usermenu; } e_mailz: mes .@n$; mes "Open inbox on login is currently "+@st_mail$; mes "Desc: When you log in, if you're in Prontera your mail inbox will open."; next; menu "Toggle",-,"Back",L_usermenu; if (#set_mail == 0) { set #set_mail,1; goto L_usermenu; } if (#set_mail == 1) { set #set_mail,0; goto L_usermenu; } end; L_lvl1: callsub L_process,"anthell01",40,263,"LvL 1-10"; L_lvl2: callsub L_process,"pay_fild08",147,155,"LvL 10-25"; L_lvl3: callsub L_process,"pay_dun01",146,194,"LvL 25-55"; L_lvl4: callsub L_process,"pay_dun03",90,144,"LvL 55-80"; L_lvl5: callsub L_process,"ice_dun01",146,167,"LvL 80-99"; L_lvl6: callsub L_process,"juperos_01",212,128,"Lvl 99-110"; L_lvl7: callsub L_process,"abbey03",132,13,"LvL 110-135"; L_lvl8: callsub L_process,"thor_v01",147,205,"LvL 135-160"; L_lvl9: callsub L_process,"thor_v03",178,251,"LvL 160-210"; L_lvl10: callsub L_process,"lhz_dun03",138,135,"LvL 210-260"; walberta: callsub L_process,"alberta",27,236,"Alberta"; waldebaran: callsub L_process,"aldebaran",145,120,"Aldebaran"; wamatsu: callsub L_process,"amatsu",116,152,"Amatsu"; wayothaya: callsub L_process,"ayothaya",149,118,"Ayothoya"; wcomodo: callsub L_process,"comodo",188,161,"Comodo"; weinbroch: callsub L_process,"einbroch",64,200,"Einbroch"; weinbech: callsub L_process,"einbech",70,95,"Einbech"; wdewata: callsub L_process,"dewata",199,107,"Dewata"; wdicastes: callsub L_process,"dicastes01",198,195,"El Dicastes"; wgeffen: callsub L_process,"geffen",119,66,"Geffen"; wgonryun: callsub L_process,"gonryun",150,130,"Gonryun"; whugel: callsub L_process,"hugel",96,145,"Hugel"; wizlude: callsub L_process,"izlude",128,111,"Izlude"; wjawaii: callsub L_process,"jawaii",211,230,"Jawaii"; wlighthalzen: callsub L_process,"lighthalzen",158,92,"Lighthalzen"; wlouyang: callsub L_process,"louyang",210,108,"Louyang"; wmalangdo: callsub L_process,"malangdo",214,93,"Malangdo Island"; wmidcamp: callsub L_process,"mid_camp",210,283,"Midgard Camp"; wmorroc: callsub L_process,"morocc",159,93,"Morocc"; wmoscovia: callsub L_process,"moscovia",223,190,"Moscovia"; wniflheim: callsub L_process,"niflheim",35,161,"Niflheim"; wparos: callsub L_process,"cmd_fild07",131,129,"Paros Lighthouse"; wprontera: callsub L_process,"prontera",156,187,"Prontera"; wpayon: callsub L_process,"payon",176,103,"Payon"; wumbala: callsub L_process,"umbala",130,130,"Umbala"; wxmas: callsub L_process,"xmas",148,131,"Lutie"; wyuno: callsub L_process,"yuno",160,168,"Yuno"; wrach: callsub L_process,"rachel",130,110,"Rachel"; wsky: callsub L_process,"ra_temsky",100,86,"Sky Garden"; wveins: callsub L_process,"veins",216,127,"Veins"; wmocruins: callsub L_process,"moc_ruins",101,106,"Morocc Ruins"; wbrasilis: callsub L_process,"brasilis",199,140,"Brasilis"; wmanuk: callsub L_process,"manuk",189,186,"Manuk"; wsplendide: callsub L_process,"splendide",198,172,"Splendide"; weclage: callsub L_process,"eclage",107,35,"Eclage"; wmalaya: callsub L_process,"malaya",276,54,"Port Malaya"; dabbys1: callsub L_process,"abyss_01",260,270,"Abyss 1"; dabbys2: callsub L_process,"abyss_02",271,270,"Abyss 2"; dabbys3: callsub L_process,"abyss_03",115,30,"Abyss 3"; dalien: callsub L_process,"lhz_dun04",147,233,"Alien Dungeon"; damatsu1: callsub L_process,"ama_dun01",226,10,"Amatsu 1"; damatsu2: callsub L_process,"ama_dun02",45,48,"Amatsu 2"; damatsu3: callsub L_process,"ama_dun03",120,14,"Amatsu 3"; dant1: callsub L_process,"anthell_01",39,262,"Ant Hell 1"; dant2: callsub L_process,"anthell_02",36,263,"Ant Hell 2"; dayothaya1: callsub L_process,"ayo_dun01",30,280,"Ayothaya 1"; dayothaya2: callsub L_process,"ayo_dun02",230,239,"Ayothaya 2"; dbibilan1: callsub L_process,"iz_dun00",168,168,"Bibilan 1"; dbibilan2: callsub L_process,"iz_dun01",252,253,"Bibilan 2"; dbibilan3: callsub L_process,"iz_dun02",236,204,"Bibilan 3"; dbibilan4: callsub L_process,"iz_dun03",35,63,"Bibilan 4"; dbibilan5: callsub L_process,"iz_dun04",26,31,"Bibilan 5"; dculvert1: callsub L_process,"prt_sewb1",126,248,"Culvert 1"; dculvert2: callsub L_process,"prt_sewb2",19,19,"Culvert 2"; dculvert3: callsub L_process,"prt_sewb3",180,169,"Culvert 3"; dculvert4: callsub L_process,"prt_sewb4",103,90,"Culvert 5"; dcoal1: callsub L_process,"mjo_01",52,17,"Coal 1"; dcoal2: callsub L_process,"mjo_02",372,344,"Coal 2"; dcoal3: callsub L_process,"mjo_03",305,255,"Coal 3"; ddoll1: callsub L_process,"kh_dun01",17,222,"Doll Factory 1"; ddoll2: callsub L_process,"kh_dun02",31,209,"Doll Factory 2"; dein1: callsub L_process,"ein_dun01",22,16,"Einbech 1"; dein2: callsub L_process,"ein_dun02",284,286,"Einbech 2"; dgef1: callsub L_process,"gef_dun00",104,99,"Geffen 1"; dgef2: callsub L_process,"gef_dun01",115,236,"Geffen 2"; dgef3: callsub L_process,"gef_dun02",106,132,"Geffen 3"; dgef4: callsub L_process,"gef_dun03",203,200,"Geffen 4"; dglast1: callsub L_process,"gl_church",156,7,"Glast Church 1"; dglast2: callsub L_process,"gl_chyard",147,284,"Glast Church 2"; dglasts1: callsub L_process,"gl_sew01",258,255,"Glast Sewer 1"; dglasts2: callsub L_process,"gl_sew02",108,291,"Glast Sewer 2"; dglasts3: callsub L_process,"gl_sew03",171,283,"Glast Sewer 3"; dglasts3: callsub L_process,"gl_sew04",68,277,"Glast Sewer 4"; dgonryun1: callsub L_process,"gon_dun01",153,48,"Gonryun 1"; dgonryun2: callsub L_process,"gon_dun02",17,113,"Gonryun 2"; dgonryun3: callsub L_process,"gon_dun03",68,9,"Gonryun 3"; djuperos: callsub L_process,"yuno_fild07",218,176,"Juperos"; dmagma1: callsub L_process,"mag_dun01",126,68,"Magma 1"; dmagma2: callsub L_process,"mag_dun02",47,30,"Magma 2"; dmosc1: callsub L_process,"mosk_dun01",189,45,"Moscovia 1"; dmosc2: callsub L_process,"mosk_dun02",53,217,"Moscovia 2"; dmosc3: callsub L_process,"mosk_dun03",32,135,"Moscovia 3"; dname1: callsub L_process,"abbey01",51,12,"Nameless 1"; dname2: callsub L_process,"abbey02",149,11,"Nameless 2"; dname3: callsub L_process,"abbey03",119,8,"Nameless 3"; dodin1: callsub L_process,"odin_tem01",100,145,"Odin 1"; dodin2: callsub L_process,"odin_tem02",28,180,"Odin 2"; dodin3: callsub L_process,"odin_tem03",120,54,"Odin 3"; dorc1: callsub L_process,"orcsdun01",32,170,"Orc 1"; dorc2: callsub L_process,"orcsdun02",180,17,"Orc 2"; dorcmem: callsub L_process,"gef_fild10",242,199,"Orc's Memory"; dpayon1: callsub L_process,"pay_dun00",21,183,"Payon 1"; dpayon2: callsub L_process,"pay_dun01",19,33,"Payon 2"; dpayon3: callsub L_process,"pay_dun02",19,63,"Payon 3"; dpayon4: callsub L_process,"pay_dun03",155,159,"Payon 4"; dpayon5: callsub L_process,"pay_dun04",201,204,"Payon 5"; dpyramids1: callsub L_process,"moc_pryd01",191,10,"Pyramid 1"; dpyramids2: callsub L_process,"moc_pryd02",10,192,"Pyramid 2"; dpyramids3: callsub L_process,"moc_pryd03",12,18,"Pyramid 3"; dpyramids4: callsub L_process,"moc_pryd04",12,18,"Pyramid 4"; dpyramids5: callsub L_process,"moc_pryd05",94,96,"Pyramid 5"; dpyramids6: callsub L_process,"moc_pryd06",192,10,"Pyramid 6"; dsealed: callsub L_process,"monk_test",303,143,"Sealed Shrine"; dsphinx1: callsub L_process,"in_sphinx1",288,9,"Sphinx 1"; dsphinx2: callsub L_process,"in_sphinx2",149,81,"Sphinx 2"; dsphinx3: callsub L_process,"in_sphinx3",210,54,"Sphinx 3"; dsphinx4: callsub L_process,"in_sphinx4",10,222,"Sphinx 4"; dsphinx5: callsub L_process,"in_sphinx5",100,99,"Sphinx 5"; dsunken1: callsub L_process,"treasure01",69,24,"Sunken 1"; dsunken2: callsub L_process,"treasure02",102,27,"Sunken 2"; dthanatos1: callsub L_process,"tha_t01",149,38,"Thanatos 1"; dthanatos2: callsub L_process,"tha_t02",149,130,"Thanatos 2"; dthanatos3: callsub L_process,"tha_t03",59,135,"Thanatos 3"; dthanatos4: callsub L_process,"tha_t04",60,142,"Thanatos 4"; dthanatos5: callsub L_process,"tha_t05",62,8,"Thanatos 5"; dthanatos6: callsub L_process,"tha_t06",206,11,"Thanatos 6"; dthanatos7: callsub L_process,"tha_t07",30,166,"Thanatos 7"; dthanatos8: callsub L_process,"tha_t08",28,43,"Thanatos' 8"; dthanatos9: callsub L_process,"tha_t09",20,96,"Thanatos 9"; dthanatos10: callsub L_process,"tha_t10",155,100,"Thanatos 10"; dthanatos11: callsub L_process,"tha_t11",50,17,"Thanatos 11"; dthanatos12: callsub L_process,"tha_t12",115,16,"Thanatos 12"; dtoy1: callsub L_process,"xmas_dun01",205,16,"Toy 1"; dtoy2: callsub L_process,"xmas_dun02",130,124,"Toy 2"; dturtle1: callsub L_process,"tur_dun01",154,236,"Turtle 1"; dturtle2: callsub L_process,"tur_dun02",148,264,"Turtle 2"; dturtle3: callsub L_process,"tur_dun03",132,189,"Turtle 3"; dturtle4: callsub L_process,"tur_dun04",100,192,"Turtle 4"; drachel1: callsub L_process,"ra_san01",139,134,"Rachel 1"; drachel2: callsub L_process,"ra_san02",284,149,"Rachel 2"; drachel3: callsub L_process,"ra_san03",10,149,"Rachel 3"; drachel4: callsub L_process,"ra_san04",203,216,"Rachel 4"; drachel5: callsub L_process,"ra_san05",282,149,"Rachel 5"; dlhzbio1: callsub L_process,"lhz_dun01",150,284,"Bio 1"; dlhzbio2: callsub L_process,"lhz_dun02",282,153,"Bio 2"; dlhzbio3: callsub L_process,"lhz_dun03",139,134,"Bio 3"; dthors1: callsub L_process,"thor_v01",21,230,"Thors 1"; dthors2: callsub L_process,"thor_v02",78,203,"Thors 2"; dthors3: callsub L_process,"thor_v03",35,262,"Thors 3"; dice1: callsub L_process,"ice_dun01",158,17,"Ice 1"; dice2: callsub L_process,"ice_dun02",151,139,"Ice 2"; dice3: callsub L_process,"ice_dun03",149,24,"Ice 3"; dgefenia1: callsub L_process,"gefenia01",60,167,"Gefenia 1"; dgefenia2: callsub L_process,"gefenia02",203,34,"Gefenia 2"; dgefenia3: callsub L_process,"gefenia03",266,168,"Gefenia 3"; dgefenia4: callsub L_process,"gefenia04",33,270,"Gefenia 4"; dumbala: callsub L_process,"umbala",110,283,"Umbala Dungeon"; dlou1: callsub L_process,"lou_dun01",217,195,"Louyang 1"; dlou2: callsub L_process,"lou_dun02",283,18,"Louyang 2"; dhidden1: callsub L_process,"mjolnir_12",44,26,"Hidden Temple (Alde.)"; dhidden2: callsub L_process,"prt_fild01",136,368,"Hidden Temple (Pront.)"; dyggdrasil: callsub L_process,"yggdrasil01",234,255,"Yggdrasil Tree"; ddewata: callsub L_process,"dew_fild01",52,65,"Dewata Dungeon"; dbrasilis1: callsub L_process,"bra_dun01",199,39,"Brasilis 1"; dbrasilis2: callsub L_process,"bra_dun02",261,263,"Brasilis 2"; dnyd: callsub L_process,"nyd_dun01",64,124,"Nydhogg Dungeon";   L_process: set lastwarp$,getarg(0); set lastx,getarg(1); set lasty,getarg(2); set lastwarpname$,getarg(3); warp getarg(0),getarg(1),getarg(2); end; } // Account Options NPC - script accountoptions -1,{ OnPCLoginEvent: getmapxy (.@mapname$, .@x, .@y, 0); if (#set_main == 1) { atcommand "@main on"; } if (#set_ks == 1) { atcommand "@noks"; } if (#set_uptime == 1) { atcommand "@uptime"; } if (#set_showdelay == 1) { atcommand "@showdelay"; } if (#set_showexp == 1) { atcommand "@showexp"; } if (#set_showzeny == 1) { atcommand "@showzeny"; } if (#set_autoloot > 0) { atcommand "@autoloot "+#set_autoloot; } if (#set_mail == 1 && .@mapname$ == "prontera") { openmail; } end; } // Town Locations alberta,31,240,4 duplicate(allinone) Player Services#alb 864 aldebaran,145,118,4 duplicate(allinone) Player Services#alde 864 amatsu,192,81,1 duplicate(allinone) Player Services#ama1 864 amatsu,102,153,5 duplicate(allinone) Player Services#ama2 864 ayothaya,144,117,6 duplicate(allinone) Player Services#aya 864 comodo,194,158,4 duplicate(allinone) Player Services#com 864 einbroch,59,205,4 duplicate(allinone) Player Services#ein1 864 einbroch,243,189,2 duplicate(allinone) Player Services#ein2 864 einbech,135,249,4 duplicate(allinone) Player Services#eib 864 geffen,115,66,4 duplicate(allinone) Player Services#gef1 864 gonryun,151,130,4 duplicate(allinone) Player Services#gon 864 izlude,133,117,4 duplicate(allinone) Player Services#iz 864 hugel,88,151,5 duplicate(allinone) Player Services#hug 864 lighthalzen,155,79,6 duplicate(allinone) Player Services#lhz 864 louyang,210,106,4 duplicate(allinone) Player Services#lou 864 morocc,163,96,4 duplicate(allinone) Player Services#mor1 864 prontera,161,193,4 duplicate(allinone) Player Services#prt 864 payon,182,110,4 duplicate(allinone) Player Services#pay 864 rachel,123,118,5 duplicate(allinone) Player Services#rac 864 moscovia,231,196,4 duplicate(allinone) Player Services#mos 864 umbala,132,130,4 duplicate(allinone) Player Services#umb 864 xmas,150,136,4 duplicate(allinone) Player Services#xmas1 864 yuno,137,162,4 duplicate(allinone) Player Services#yun 864 moc_ruins,104,110,4 duplicate(allinone) Player Services#mru 864 brasilis,204,147,4 duplicate(allinone) Player Services#bra 864 mid_camp,200,283,4 duplicate(allinone) Player Services#camp 864 umbala,114,285,5 duplicate(allinone) Player Services#umdun 864 dewata,205,123,5 duplicate(allinone) Player Services#dew1 864 malangdo,218,97,5 duplicate(allinone) Player Services#malan 864 morocc,160,187,4 duplicate(allinone) Player Services#mor2 864 veins,212,129,4 duplicate(allinone) Player Services#vei 864 jawaii,211,236,4 duplicate(allinone) Player Services#jaw 864 splendide,202,179,4 duplicate(allinone) Player Services#spl 864 manuk,195,188,5 duplicate(allinone) Player Services#man 864 eclage,112,40,5 duplicate(allinone) Player Services#ecl 864 malaya,269,59,5 duplicate(allinone) Player Services#maly 864 niflheim,205,179,4 duplicate(allinone) Player Services#nif1 864 niflheim,38,163,4 duplicate(allinone) Player Services#nif2 864 mellina,90,142,4 duplicate(allinone) Player Services 864   // Dungeon Locations ama_dun01,233,9,1 duplicate(allinone) Player Services#amad 864 ayo_fild02,279,154,4 duplicate(allinone) Player Services#ayod 864 izlu2dun,104,82,4 duplicate(allinone) Player Services#izd 864 prt_sewb1,125,253,4 duplicate(allinone) Player Services#culv 864 mjolnir_02,75,358,5 duplicate(allinone) Player Services#coal 864 einbech,81,101,1 duplicate(allinone) Player Services#eid 864 yuno_fild03,37,135,4 duplicate(allinone) Player Services#mag 864 gef_fild10,71,339,4 duplicate(allinone) Player Services#orcd 864 pay_arche,39,135,4 duplicate(allinone) Player Services#payd 864 moc_ruins,64,166,4 duplicate(allinone) Player Services#pyr 864 moc_fild19,106,97,4 duplicate(allinone) Player Services#sph 864 alb2trea,73,101,4 duplicate(allinone) Player Services#trea 864 tur_dun01,148,239,4 duplicate(allinone) Player Services#tur 864 hu_fild05,186,210,4 duplicate(allinone) Player Services#tha 864 yuno_fild07,221,179,4 duplicate(allinone) Player Services#jup 864 tha_scene01,139,194,1 duplicate(allinone) Player Services#tha 864 xmas,138,307,5 duplicate(allinone) Player Services#xmas2 864 glast_01,205,291,4 duplicate(allinone) Player Services#gh1 864 ra_fild01,228,329,5 duplicate(allinone) Player Services#ic 864 mjolnir_12,47,23,4 duplicate(allinone) Player Services#mjo 864 moc_fild22b,241,200,5 duplicate(allinone) Player Services#rift 864 yggdrasil01,241,261,4 duplicate(allinone) Player Services# 864 dicastes01,192,190,5 duplicate(allinone) Player Services#dic 864 ve_fild03,174,239,5 duplicate(allinone) Player Services#thor 864 prt_fild05,279,225,5 duplicate(allinone) Player Services#culv 864 cmd_fild07,124,134,5 duplicate(allinone) Player Services#paro 864 moc_fild20,147,144,5 duplicate(allinone) Player Services#anty 864 cmd_fild07,200,49,5 duplicate(allinone) Player Services#paro2 864 ama_fild01,180,324,5 duplicate(allinone) Player Services#amadun1 864 gef_tower,156,34,5 duplicate(allinone) Player Services#gefdun 864 prt_fild01,142,365,5 duplicate(allinone) Player Services#prtma1 864 cmd_fild08,332,349,5 duplicate(allinone) Player Services#cmdf8 864 cmd_fild08,346,75,5 duplicate(allinone) Player Services#cmd8 864 gef_fild02,209,210,5 duplicate(allinone) Player Services#comf 864 ra_san01,128,131,4 duplicate(allinone) Player Services#rasa 864 hu_fild05,162,300,4 duplicate(allinone) Player Services#aby 864 PROBLEM SOLVED
  14. its to long ago, i dont know the client and server revision, it exist 1 way to find that out ? so the Id´s are working but they dont take the sprites. no one have any ideas why my custom mobs are female novice´s ? >.<'' Problem Solved =)
  15. xDD it works Pay_fild04 if full of Poring with Arachne Sprite xD http://www.dyero.de/...eenDyeRo002.jpg but now i have no idea, why it don work with the new ID´s
  16. @Earthlingz Thanks i will Try it =) no i dont mean you Eathlingz, i have write at the same time with you and have post it later thats why my post under yours ^^ same problem , http://www.dyero.de/...20with%2060.png
  17. the mob sprite isn´t a female novice ..... only retard answers ??.... Sprites Show: ................ http://www.dyero.de/pics/Arachne.png http://www.dyero.de/pics/Fan.png
  18. Hello, =) I wanna make 9 custom mobs, Things I've changed First I have change the mob_db2: http://www.dyero.de/pics/mob_db2.png Than i have change the avail: http://www.dyero.de/pics/mob_avail.png than i have add the spirtes in MyRodataSprite몬스터 : http://www.dyero.de/pics/sprites.png the next step i have add the monsters in jobname.lua and npcidentity.lua MyRodatalua filesdatainfo: http://www.dyero.de/...jobname_lua.png http://www.dyero.de/...dentity_lua.png but the result is this : http://www.dyero.de/...le%20novice.jpg http://www.dyero.de/...e%20novice2.jpg All the Monsters that i have add look´s like an Female Novice O.o !! Have i forgot something?? or what is false??
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