Aether Posted March 9, 2012 Posted March 9, 2012 Can someone give me a guide on how to put some maps to @go like I want payon to be on @go 0 and prontera to @go 3 or add custom map and put it to @go 36 Quote
tr0n Posted March 10, 2012 Posted March 10, 2012 (edited) src/map/atcommand.c Line: 1896+ { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 242, 211 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage //ADD YOUR NEW MAP HERE }; Example: { MAP_MAPNAME, X, Y }, // 36=MAPNAME Edited March 10, 2012 by tr0n Quote
tr0n Posted March 10, 2012 Posted March 10, 2012 @Paulinds I tested it, works perfect. You're doing something wrong. Quote
Emistry Posted March 10, 2012 Posted March 10, 2012 @tron.. ur guide missed this step src/common/mapindex.h #define MAP_MAPNAME "mapname"] and this } else if (strncmp(map_name, "<mapname>", <number of characters required>) == 0) { town = 26; @TS read the Wiki that provided by Eurydice... and make sure you recompile your emulator upon editing.. Quote
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Aether
Can someone give me a guide on how to put some maps to @go like I want payon to be on @go 0 and prontera to @go 3 or add custom map and put it to @go 36
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