Landb4Time Posted February 15, 2012 Posted February 15, 2012 This feature is like when you reach 99/70 you can rebirth and every rebirth your exp gain get lesser and lesser . Until you reach max Rebirth 5. Every Rebirth has a Points and you can assign a prize for each rebirth . bump Quote
Emistry Posted February 16, 2012 Posted February 16, 2012 try this ? prontera,155,181,5 script Sample 757,{ if( BaseLevel < 99 || JobLevel < 70 ){ mes "You need 99 Level and 70 Job Level to Rebirth."; }else{ mes "Do you want to rebirth ?"; if( select("Rebirth:Cancel") == 2 ) close; resetlvl 1; resetstatus; resetskill; set Rebirth,Rebirth + 1; set StatusPoint,StatusPoint + ( Rebirth * 100 ); mes "Done."; getitem 607,1; } close; OnNPCKillEvent: if( Rebirth ){ set .@Base, ( getmonsterinfo( killedrid,3 ) * 70 ) / 100; set .@Job, ( getmonsterinfo( killedrid,4 ) * 70 ) / 100; getexp -.@Base,-.@Job; } end; } the current setting should be reduce 70% or Monster EXP... for the EXP...i dunno how much you wanna reduce.. perhap give a clearer figure maybe i can help.. anyway..to make use of reduce the EXP per rebirth.. i think Source Mod would be better than using Script way.. because if we use script method... the only way i can think of it.. player get EXP , then use getmonsterinfo to get the monster's EXP and reduce the EXP from the character after he gain the exp. beside, if you want to reduce EXP per rebirth...i think you should provide what is the Limit of Rebirth that 1 character can have.. otherwise...a wrong calculation in reducing EXP might be malfunction ...>.< Quote
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Landb4Time
This feature is like when you reach 99/70 you can rebirth and every rebirth your exp gain get lesser and lesser . Until you reach max Rebirth 5. Every Rebirth has a Points and you can assign a prize for each rebirth .
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